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Игра: Beyond Zork

Тип документа : Solution Всего страниц : 9 Текущая : 1



AREA (generalized) HINT/SUGGESTIONS
--------------------- -------------------------------------

Beginning Be sure to go NW and examine the weed.
read the Legend and Lore of Quendor,
or ask the old woman in the magic shop
about the weed.
it has healing powers (see Mist)

Warf/Sailor "Hello, sailor".
wait. take driftwood. name it (opt.)

Pub take the lantern. you'll need it.
open the door. leave the rug alone
until you get out of the cellar. go
west into the kitchen. be sure to
take the dagger (see Lighthouse).

Kitchen open the door. be sure you have
something to kill with, and the
lantern. listen to the cook. enter
the cellar.

Cellar take the scroll and READ it. when
the lanter goes out, type the word in
the scroll to light it again. in the
throne room, "search debris". there's
a gold coin you can sell/trade to the
... Далее >>

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