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Игра: Prince of Persia The Two Thrones

Тип документа : Solution Всего страниц : Текущая : full

Prince Of Persia: The Two Thrones
MEZMERIZE/HYPNOTIZE - PS2/XBOX/PC FAQ/Walkthrough
Authored by VampireHorde





__ ___ ______ _____ __ ___ ______ ____ ____ _____ ______
/ |/ // ____//__ / / |/ // ____// __ \ / _//__ / / ____/
/ /|_/ // __/ / / / /|_/ // __/ / /_/ / / / / / / __/
/ / / // /___ / /__ / / / // /___ / _, _/_/ / / /__ / /___
/_/ /_//_____/ /____//_/ /_//_____//_/ |_|/___/ /____//_____/


__ ____ __ ____ _ __ ____ ______ ____ _____ ______
/ / / /\ \/ // __ \ / | / // __ \/_ __// _//__ / / ____/
/ /_/ / \ // /_/ // |/ // / / / / / / / / / / __/
/ __ / / // ____// /| // /_/ / / / _/ / / /__ / /___
/_/ /_/ /_//_/ /_/ |_/ \____/ /_/ /___/ /____//_____/







-----------------------------------------------------------------------
-----------------------------------------------------------------------


_____ ___________ ____ ___ __ _____________________ _ __
/ _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ /
_/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / /
/___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/


-----------------------------------------------------------------------


Thanks for clicking on the FAQ. Welcome back to Persia, young Prince! I
will give an exact breakdown of how to finish the most daunting
platforming puzzles, how exactly to use the environment to utilize the
Quick/Speed Kill properly and of course, all the areas for all secret
Health Upgrades.

If you've played both the Sands Of Time and the Warrior Within games,
then everything I mention here shouldn't be difficult to figure out. I
strongly urge that you play the Two Thrones game first before resorting
to this guide. Only read my strategies of you are stuck or need extra
info on Quick/Speed Kills.


All right, enough from me, FIGHT!


***********************************************************************
***********************************************************************


+++ MEZMERIZE - THE CHARACTERS +++


\ | __|__ / \ | __| _ \_ _|__ / __|
|\/ | _| / |\/ | _| / | / _|
_| _|___|____|_| _|___|_|_\___|____|___|



--THE PRINCE
The original wise-cracking, fun-loving, talking-to-myself Prince from
the Sands Of Time returns! No more of this "I'm-so-goddamn-pissed-that-
I'm-gonna-look-like-Hugh-Jackman-and-say-BITCH-in-a-game!" attitude
from the Warrior Within. Finally, we get to hear what the Prince is
thinking...both of them.


--THE DARK PRINCE
Who is he? He's quite simply your better half. The Dark Prince pops in
occasionally when certain sequences involve complicated platforming.
Allergic to water for some reason. A little Dahaka infection, perhaps?


--THE VIZIER
The King Prick that set the wheels in motion in the Sands Of Time
returns for Round 2. Due to the Sands of Time never being released, the
Vizier technically never died and returns in this game to claim the
Sands back.


--KAILEENA
The Queen Bitch that set the wheels in motion for the Warrior Within is
back. Looking a lot different than her WW look, the queen is taken from
the Prince and sacrificed selfishly by the Vizier. Her death brings
about the Prince's darker side.


--FARAH
Yes, the bow-equipped pain in the ass from Sands of Time also returns
and still sports an attitude as sharp as Jessica Alba's No-Nudity
clause (ooh, I'm NASTY!).


-----------------------------------------------------------------------


+++ QUESTION! - THE CONTROLS +++


_ \ | | __| __|__ __|_ _| _ \ \ | |
( | | | _| \__ \ | | ( | . | _|
\__\_\\__/ ___|____/ _| ___|\___/ _|\_| _)



--DEFAULT CONTROLS (THE PRINCE):

X BUTTON : JUMP/ROLL
SQUARE BUTTON : PRIMARY ATTACK/STAB
TRIANGLE BUTTON : SECONDARY ATTACK
CIRCLE BUTTON : THROW WEAPON/DROP DOWN/PICKUP WEAPON
L1 BUTTON : USE SANDS OF TIME
L2 BUTTON : LANDSCAPE VIEW (WHEN PROMPTED)
L3 BUTTON : NOT USED
R1 BUTTON : RUN ALONG WALLS/RUN UP A WALL/MOVE ITEM
R2 BUTTON : FIRST PERSON MODE
R3 BUTTON : RE-CENTER CAMERA BEHIND CHARACTER
LEFT ANALOG : MOVE CHARACTER
RIGHT ANALOG : ROTATE CAMERA


--EXTRA CONTROLS (DARK PRINCE)

TRIANGLE BUTTON : USE CHAIN TO SWING (WHEN RUNNING/JUMPING)
CIRCLE BUTTON : HURRICANE ATTACK (PRESS REPEATEDLY)


++DARK PRINCE NOTE:
The Dark Prince cannot use or pickup secondary weapons from fallen
enemies. He is equipped with the chain from the minute he transforms
and it cannot be replaced.


-----------------------------------------------------------------------


+++ B.Y.O.B. - THE ENVIRONMENTS +++


_ ) \ \ / _ \ _ )
_ \ \ / ( | _ \
___/_) _|_) \___/_) ___/_)


Just like in the previous two games, the environment is important in
getting through the game. In this case, the environments can now be
used to the Prince's advantage to get the drop on his enemies.

Instead of fighting the bad guys head-to-head, the Prince can do one of
two things: use stealth or use the area around him. (More info in the
walkthrough.)


A couple of new additions have been added to the environment:

--WALL GAPS
The Prince can jump in between walls and stay there infinitely (similar
to the Split jump move from Splinter Cell). Move the analog stick down
to make him slide. From there, the Prince can either drop down and go
for a kill or try a Quick/Speed Kill


--WALL SHUTTERS**
When the Prince runs along VERY long walls, there will be wall shutters
that the Prince can jump from to reach another shutter or a balcony.
Press the R1 Button and then the X Button to get to farther areas (use
as many times as needed).

**NOTE: When controlling the Dark Prince, you are urged to use the
chain to reach another shutter. Run along the wall, jump, and then toss
the chain to swing farther.


--STAB SQUARES
Also new to the series are Stab Squares (as I like to call them). When
the Prince sees these squares on a wall, he can run up to them and then
stab them to hang on. From there, the Prince can either run along the
wall or jump higher. If you feel stuck in an area, look around to see
these squares.


--CURVED WALLS
Another new addition, the Prince can now run along curved walls. Later
in the game, the environment will get much trickier and the Prince will
easily get stuck. Look for curved walls and run along them so that the
Prince can get to his objective faster.


--BRONZE SLITS
These look like those coin insert things found in vending machines
(only big and Bronze). Run up to this Slit and then stab it down to
open a new door or ledge.


--SAND PLATES
Scattered throughout the game are Sand Plates that have a large beam of
light coming out of it. There are usually 3-4 guards surrounding the
plate that you need to eliminate in order to access it.
Accessing the Sand Plates grants the Prince newer powers or more Sand
Credits.


--SAND CREDITS
Sand Credits are obtained by finding them in hidden Golden Chests,
certain Sand Plates, and successful Quick/Speed Kills.


Everything else like poles, ledges, etc. are back and should be too
familiar for all PoP veterans.


-----------------------------------------------------------------------


+++ VICINITY OF OBSCENITY - THE ENEMIES +++


\ \ /_ _| __|_ _| \ |_ _|__ __|\ \ / _ \ __|
\ \ / | ( | . | | | \ / ( | _|
\_/ ___|\___|___|_|\_|___| _| _| \___/ _|


_ \ _ ) __| __| __| \ |_ _|__ __|\ \ /
( | _ \\__ \ ( _| . | | | \ /
\___/ ___/____/\___|___|_|\_|___| _| _|



The Prince encounters newer enemies in this game (with a few ones from
Warrior Within thrown in). Although there aren't many varieties as in
previous games, it doesn't mean they're easier to defeat. OR ARE THEY?


--ARCHER
--GUARDS
These guys aren't too difficult to defeat. When fighting them on ledges
or balconies, simply toss them off the ledge (you need to un-equip the
second weapon to toss them)


--FOREMAN
The Foreman is only seen around Sand Plate areas. He's usually guarded
by 3-4 guards and wears a black and red armor piece.


--SAND WRAITHS
--DEMON DOGS
--FEMALE GUARDS
Use lots of evasion and use the jump attacks.


--INVISIBLE GUARDS
--GREEN GOLLUMS
Use the same strategy as the guards for these guys.



-----------------------------------------------------------------------


+++ ATTACK - QUICK/SPEED KILL +++


\__ __|__ __| \ __| | /
_ \ | | _ \ ( . <
_/ _\_| _|_/ _\\___|_|\_\



Similar to the God Of War game, when prompted the Prince can initiate
an attack from behind or above for a sort of stealth kill.
In most cases, the Prince can use the environment and sneak around an
enemy to get the drop on them. (I will go more in-depth on this feature
in the walkthrough)


When the screen starts to shimmer in cat-vision style, press the
Triangle Button to start the kill sequence (the enemy MUST be unaware
of your presence or the attack is canceled).
During the attack, the screen will turn gray for a split second and the
dagger the Prince is holding will shimmer. Press the SQUARE Button each
time you see the dagger shimmer to complete the kill sequence.

Some Quick kills have multiple dagger attacks (especially on bigger
enemies or multiple ones), so be on your guard when initiating the
attack or you will get thrown off.
Quick kills can be initiated from top ledges, chains, and wall gaps and
are better than melee combat in all ways.


++DARK PRINCE NOTE:
The Dark Prince uses Speed Kills. Unlike the Prince, there is no
shimmer on the screen to wait for to kill the enemy.
Initiate the kill sequence and when the Dark Prince grabs hold of the
enemy, bash the Triangle Button repeatedly to strangle them. Simple!



That's all you need to know for the Two Thrones. On to the walkthrough!


***********************************************************************
***********************************************************************


__ __
/ /_/ /_ ___
/ __/ __ \/ _ \
/ /_/ / / / __/
\__/_/ /_/\___/

____ __ __ __
_ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_
| | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
| |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / /
|__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/
/____/




++AUTHOR'S NOTE: I encourage you to use Quick/Speed Kills rather than
melee combat. If you're stuck in an area with enemies and think there
is an alternative method for the Quick Kill, there probably is one.
This Walkthrough will map out EVERY Quick Kill opportunity, so read on!


***********************************************************************
***********************************************************************


The descent into madness begins. All over again.


--MISSION OBJECTIVE: FIND KAILEENA

Roll under the door and head left. Run up the large baskets and jump
from ledge to ledge. Use a wall run to reach the next area. From there,
run up the wall and shimmy on up to the top.

Drop down and use the ladder. Slide down and then head to the next
area. As you head down the way, look for the pole to grab onto. Jump
from pole to pole to the ledge up on top.
Head down the ledge and hop over the railing. Jump to the pole and then
turn around to jump to a ledge to shimmy.

Shimmy over and jump down. Now do a wall run all the way to the end and
then jump up and shimmy to the left. Jump over the ledge and to the
Water Fountain Save Point.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE RAMPARTS +++

______ __ __ ____ ___ ___ __ ___ ___ ___ ___ ______ ____
/_ __// // // __/ / _ \ / _ | / |/ // _ \ / _ | / _ \/_ __// __/
/ / / _ // _/ / , _// __ | / /|_/ // ___// __ | / , _/ / / _\ \
/_/ /_//_//___/ /_/|_|/_/ |_|/_/ /_//_/ /_/ |_|/_/|_| /_/ /___/



Head down the way and use the Landscape View. Take the ladder up and
head down to the nearby door.


--OBJECTIVE: LEARN THE QUICK KILL
After the Quick Kill lesson, use Landscape View again to see your
environment. See that pole on the left of the screen? Hop over the
ledge and slide down. Use a Quick Kill on the nearby Archer to kill
him. From there, use a wall run to the next ledge. Shimmy to the right
until you get to the end.

See that ladder? Jump from that ledge to reach that area. Take the
ladder down but wait for the enemy below to walk away. Use a Quick Kill
and then continue down the corner. Fight off the next guard (or don't)
and then use a wall run and jump. Shimmy up and onto the next area.


Climb up the ladder and turn left. Wall run to the curtain and slide
down. Fight off the three guards (or don't) then head into the shack
they emerged from. Climb up the ladder ad jump to the next ladder (turn
around) and head up. Run up the wall and jump to the ledge. Jump to the
ladder and head up to the next area.

Jump down and head for the door. There is a ledge next to the door so
jump up to it. Jump up and use the wall run to the next ledge. Start
the Quick kill on the Archer. Once he's dead, head for the ladder and
slide down.


--OBJECTIVE: USE AN ENVIRONMENT QUICK KILL
Here's your first chance to use the environment for a Quick Kill! After
sliding down the ladder, use First Person view to see ledges on top.

Run up to those ledges and jump from each one. When prompted, start the
Quick kill on the first guard. After that, sneak up on the Archer and
do the same to him. Jump over the ledge the Archer was guarding and
head for the ladder. Go up and over the ledge to find the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE HARBOR DISTRICT +++


________ ______ __ _____ ___ ___ ____ ___
/_ __/ // / __/ / // / _ | / _ \/ _ )/ __ \/ _ \
/ / / _ / _/ / _ / __ |/ , _/ _ / /_/ / , _/
/_/ /_//_/___/ /_//_/_/ |_/_/|_/____/\____/_/|_|

___ _________________ _______________
/ _ \/ _/ __/_ __/ _ \/ _/ ___/_ __/
/ // // /_\ \ / / / , _// // /__ / /
/____/___/___/ /_/ /_/|_/___/\___/ /_/



Continue on down and use a wall run and jump to the next ledge. Shimmy
on the ledge all the way to the right then climb up. Cross the beam to
the next ledge. Jump from the next beam to reach the next area.

Jump from the beam to the next one. Below will be two enemies. Jump
down from the top beam and initiate the Quick Kill for both fools.

Head for the corner and run up the wall and jump to the beam. Jump up
and cross the next beam to next area. Head down the way to the next
beam and jump to it. Climb up and then jump between the wall gaps and
slide down. Fight off the two baddies (or don't) and jump for the next
beam.

Jump from beam to beam and look for a Wall Gap. Jump to it and climb up
to the ledge. From there, make a LONG jump (do not use a wall run) to
the next beam and then jump to the next Wall Gap. Slide down and
initiate the Quick Kill on the guard below (turn around to initiate the
cat vision).


--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Head up the stairs to the next area. Use Landscape View to see the
area. Across from the Prince is a large wooden scaffolding. Do you see
it? Slowly sneak to the ledge (but don't jump to it yet!) and the
pigeons nearby will distract the nearby guard. Stay hidden or the
pigeons will give you away!

Once the coast looks clear, jump to the ledge on that wooden
scaffolding and initiate the Quick Kill on the first guard. From there,
sneak up on the Archer and use a Quick Kill.

Now head up the ladder and jump to the railing but do not jump over
yet! There is a lone Archer roaming around. Either use a Quick Kill or
use combat to get him. Head for the corner and roll to the next area.


--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Run up the wall to the top ledge. Use Landscape View to see a large
wooden beam above the baddies. Do you see it? Use a wall run and jump
and jump on the beam. Initiate the Quick Kill on both of them.
Once that's done, do a wall run to the beam and climb up. Jump over the
gap and head up the stairs to the blocked off corner.

From here, use a wall-to-wall jump to make it to the top. Jump from
ledge to ledge and shimmy down to the balcony. Continue crossing and
jumping beams to the next area.
Hop over the railing to another Quick Kill area.


--OBJECTIVE: USE ENVIRONMENT FOR A QUICK KILL
Jump over the railing and past to the next ledge. Use Landscape View to
see two guards on the bottom. The guard on the left will turn
occasionally, so watch him. When he turns around, jump down and
initiate the Quick Kill on both of them.

Now continue through and jump the beam to the ledge and shimmy to the
left side. Climb up the next beam and jump over. Jump the gap to the
next area. From there, do a wall run and jump to the beam on the left
to grab it. Jump on the wall to the left and hop to the higher beam.

Jump over the gap to the next area. Head for the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE PALACE BALCONY +++

________ ______ ___ ___ __ ___ _________
/_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/
/ / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/
/_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/

___ ___ __ _________ _ ____ __
/ _ )/ _ | / / / ___/ __ \/ |/ /\ \/ /
/ _ / __ |/ /__/ /__/ /_/ / / \ /
/____/_/ |_/____/\___/\____/_/|_/ /_/



This next part will be a little tricky. Jump over the railing and onto
the ledge. Across from you is the Palace Balcony with a guard.
Do a Wall Run (the guard will walk away while you do this) and jump to
the next railing but do not hop over yet.


--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Use Landscape View to see a ledge just above the immobile guard. Hop
over and run up the nearby ledge next to the entrance and climb up.
Shimmy to the beam and wait for the Archer to leave. Initiate the Quick
Kill and then sneak to the nearby fence.

Use Landscape View again to see two Archers. One all the way in the
back and one nearby that moves left to right frequently.
When the nearby Archer looks away, scurry to the area next to him.
Climb over the table and run up the wall and jump to the beam. Cross
the beam and initiate the Quick Kill on both Archers.


--OBJECTIVE: LEARN HOW TO USE STAB SQUARES AND WALL SHUTTERS
Near the Archers is a large pedestal with two Stab Squares above it.
Follow the instructions indicated onscreen to learn about how to use
these two items.

Jump to the top balcony and then use a wall run and shutter jump to
reach the next area. Now step on the nearby switch to open the door and
continue through.


--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILL
In the next area, Landscape View will confuse you here but follow these
instructions: use a Wall Run and stab the square. Drop down and jump
the gap to the other Stab Square.

Initiate the Quick Kill on the guard below. Jump on the second pillar
and jump to the beam across from you. Climb up and hop over the
railing. Use Landscape View to see an Archer facing forward. See that
long ledge on the right side of the screen?

Run up the wall to it and shimmy to the beam above the Archer. Jump to
the Wall Gap across the beam and slide down. Turn around. You know what
to do here.



--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Now hop over the railing and jump to the beam. Initiate another Quick
Kill from above. Head for the door to see furniture blocking the way.
Break them but stay hidden! Once the alerted guard goes back to his
post, sneak in and run up the wall. Shimmy and hop behind him and use a
Quick Kill.

Look for Stab Squares above. Run up the wall and use the Squares. Use a
Wall Run and stab the next square. Wall run again to the next balcony.
Now use Landscape View to see an Archer across the way.

Use a Wall Run and shutter jump and initiate the Quick Kill on the
Archer. Now run up the wall next to the door and jump for the beam.
Jump to the next beam then jump straight up.

Shimmy over and jump to the next ledge. Use Landscape View to see two
guards. Hop over the railing and use the nearby Stab Square. Wall Run
and jump to the next ledge and cross the beam.
Jump over the Wall Gap and slide down and initiate the Quick Kill. For
the other guard, look up to see another beam. Run up the wall and jump
to it. Cross the beam (but don't jump!) and turn right to see some Stab
Squares. Jump to the one across you and then use a Wall run and stab.
Jump across the gap to the next beam and then jump to the Wall Gap and
slide down. Initiate the Quick Kill.


--OBJECTIVE: OPEN THE DOOR
Enter the next room and look for a Stab Square. Run up the wall and
stab it. Use a wall run and shimmy on the ledge all the way to the
right and climb up. Head for the corner and run up the wall to trigger
the opening of the door and then jump at the same time to reach the
beam above it. Now enter the room to find the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE PALACE +++

________ ______ ___ ___ __ ___ _________
/_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/
/ / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/
/_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/


Now it's death trap time! Use a Wall run and then roll out of the way
and head around the hall. Simply cross the sawblades when it's clear
and then run up the wall when the spikes rotate.

Hop over the ledge and use another wall run and jump to the next area
when the sawblades are clear. Wait for the spikes to rotate and then
run up the wall to the area above.

Pass the sawblades and head for the Rotating Handle and turn it
clockwise to open the trapdoor above. Just near the handle is a large
bronze slit on the wall. Run up to it and press the attack button to
initiate a secret step block. Quickly run up the step block and up to
the top room. Find the Water Fountain across from you and save.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE THRONE ROOM +++

________ _____ ____ _ ______ ___ ____ ____ __ ___
/_ __/ // / _ \/ __ \/ |/ / __/ / _ \/ __ \/ __ \/ |/ /
/ / / _ / , _/ /_/ / / _/ / , _/ /_/ / /_/ / /|_/ /
/_/ /_//_/_/|_|\____/_/|_/___/ /_/|_|\____/\____/_/ /_/



--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
To the right of the Water Fountain is a Stab Square on the wall above.
Do you see it? Head for the ledge underneath it and use Landscape View
to see an Archer on the balcony. Run up the wall and stab it. Use a
Wall run and climb up the ledge. Use a wall run and shutter jump for a
Quick Kill (press the initiate button or the Quick Kill won't happen).

Now use another wall run to the next area. Run up the wall to the
higher ledge and use Landscape View. You'll see a Stab Square on the
left side of the screen, a shutter on the right, and a ledge to shimmy
underneath it.
Use a Wall Run and shutter jump to the nearby ledge. Jump and use the
stab square. Jump across the gap and shimmy onto the beam. Cross the
beam and then jump towards the Wall Gap and slide down. Initiate the
Quick Kill. Run up the wall and up the ledge. Shimmy to the right and
use the stab square.

Wall run and jump to the large pillar and WAIT! Move the camera to
watch the Archer on his patrol. When he turns around, move and then
jump to the pillar and then jump to the railing and hop over. Sneak up
to Archer and initiate the Quick Kill. See those stairs? DO NOT USE
THEM!


--OBJECTIVE: INITIATE A DOUBLE SPEED KILL
Look for another pillar across from the Archer. Hop over the railing
and jump to the pillar. Turn around and then jump to the Wall Gap
across the two guards and slide down. Initiate the kill and continue.


NEW POWER ACQUIRED: RECALL


After the cutscene, the Prince can once again Rewind time (if he
royally screws up something). Continue down the hall and activate the
switch at the end by running up at it to open the door.
Continue past the crumbling balcony. Jump across the first gap but do
NOT jump the second gap! Look for a Stab Square above and access it.
Use a Wall run and stab and then another wall run to the next ledge.

Wall run to the nearest curtain and slide down. Enter the room to find
the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE TRAPPED HALLWAY +++

________ ______ _________ ___ ___ ___ _______
/_ __/ // / __/ /_ __/ _ \/ _ | / _ \/ _ \/ __/ _ \
/ / / _ / _/ / / / , _/ __ |/ ___/ ___/ _// // /
/_/ /_//_/___/ /_/ /_/|_/_/ |_/_/ /_/ /___/____/

__ _____ __ __ _ _______ __
/ // / _ | / / / /| | /| / / _ \ \/ /
/ _ / __ |/ /__/ /_| |/ |/ / __ |\ /
/_//_/_/ |_/____/____/__/|__/_/ |_|/_/



Head down the hall for some more spiked traps. Roll your way past them
to the end of the hall and run up the wall to activate the switch for
the door below.

Head down the stairs to a large room with six pillars. The floor will
crumble so keep going.
Access the nearest pillar and climb up. Jump to the next one and then
jump to the next one but stay put!

Turn left to see a ledge on the wall. Jump to it and climb up. Shimmy
to the right and jump up. Shimmy all the way to the right and jump to
the next pillar.

Turn around and look for stab squares on the wall. Jump to them and use
them. Use Wall runs and stabs to get to the next pillar. Jump to the
last pillar and jump towards the wall on the left to land on a beam.
Jump to the ledge across the beam and jump towards the curtain.
As you slide down the curtain, jump before you reach the bottom to
access a Wall Gap. Slide and jump down and then access the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE RUINED PALACE +++

______ __ __ ____ ___ __ __ ____ _ __ ____ ___
/_ __// // // __/ / _ \ / / / // _// |/ // __// _ \
/ / / _ // _/ / , _// /_/ /_/ / / // _/ / // /
/_/ /_//_//___/ /_/|_| \____//___//_/|_//___//____/

___ ___ __ ___ _____ ____
/ _ \ / _ | / / / _ | / ___// __/
/ ___// __ | / /__ / __ |/ /__ / _/
/_/ /_/ |_|/____//_/ |_|\___//___/



Continue down the hall for more spiked traps and doodads. Run and roll
past them to the next area.


--OBJECTIVE: FIND GOLDEN CHEST
Jump the large gap to the next ledge. Head down and then use a Wall run
on the next wall. Defeat the guard and then jump the ledge and shimmy
to the left. Defeat the two guards that emerge and then enter the hall
they came from to find a large Golden Chest. Open it to find 10 SAND
CREDITS.

Now look for the nearby ledge and climb up. Defeat the guard and then
look for a Stab square on the wall. Jump to it and stab it. Jump up and
stab another one and then jump up to the ledge and shimmy left.

Jump across the large gap and then use a Wall Run and shutter jump to
the next ledge. Shimmy to the exit and use the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE ROYAL CHAMBERS +++

______ __ __ ____ ___ ____ __ __ ___ __
/_ __// // // __/ / _ \ / __ \\ \/ // _ | / /
/ / / _ // _/ / , _// /_/ / \ // __ | / /__
/_/ /_//_//___/ /_/|_| \____/ /_//_/ |_|/____/

_____ __ __ ___ __ ___ ___ ____ ___ ____
/ ___// // // _ | / |/ // _ ) / __// _ \ / __/
/ /__ / _ // __ | / /|_/ // _ |/ _/ / , _/_\ \
\___//_//_//_/ |_|/_/ /_//____//___//_/|_|/___/



Head down the stairs and enter the next area. After the cutscene, use
the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE SEWERS +++

______ __ __ ____ ____ ____ _ __ ____ ___ ____
/_ __// // // __/ / __// __/| | /| / // __// _ \ / __/
/ / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \
/_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/


Move forward and jump to the swing pole. Swing from bar to bar to the
next ledge. Head down the path and jump to the next swing pole but DO
NOT JUMP! Jump to the swing pole and shimmy all the way to the other
side and jump down. Jump to the swing pole and vault higher to the
upper ledge and shimmy to the left. At the end, jump down the Wall Gap
and slide all the way down and jump down.


--OBJECTIVE: DESCEND FURTHER INTO THE SEWERS
Defeat the green devils (or don't) and head down the hall towards the
Bronze Slit on the wall. Run up and stab it to trigger the wall. Jump
down the open hole and slide down the Wall Gap. At the bottom, jump
across to the swing pole and jump down to the bottom of the room.


--OBJECTIVE: ACTIVATE THE DOOR
At the bottom room, head for the corner and use Landscape View to see
two Stab squares on the left side of the screen. Run up the wall and
stab it. Jump up and stab again and then Wall Run to the ledge. Shimmy
all the way to the right and then jump to the nearby pole to bring it
down. Once it's done, slide down and exit the newly opened door.

Cross the beam and then jump to the Wall Gap across from the Prince and
slide down. Jump down and continue on down the path.
Use Landscape View on the next area to see three ledges on the right
side of the screen. Do you see them?

Make a long jump to the closest ledge and jump up. Continue on up and
then jump to the nearby pole to bring it down. Turn around and jump for
the swing pole. When the moving stab square gets close, jump and stab
it and make a quick wall run to the ledge. From there, use Landscape
View to see another area. Use a Wall Run and slide down and then jump
down. Move forward to activate the Dark Prince.



+++ AREA: THE SEWERS (DARK PRINCE) +++

______ __ __ ____ ____ ____ _ __ ____ ___ ____
/_ __// // // __/ / __// __/| | /| / // __// _ \ / __/
/ / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \
/_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/


See that large block with the Lion symbol? Press the Triangle Button to
pull it forward and open the door across from you.

Destroy the enemies (or don't) and head for the door before it closes.
Jump the beam to the next beam and jump to the pole. Slide down and
destroy the enemies and continue through.


--OBJECTIVE: FIND THE GOLDEN CHEST
In the next area, jump down the large gap to find a Golden Chest. Run
up the wall and then jump and swing with the chain to reach the next
ledge. Jump and chain swing two times on the next beam to reach the
other side and slide down the Wall Gap.

In this area, turn to the left chamber and activate the Lion Switch to
open the door on the right side. Quickly run for the door before it
closes. Once that's done, run up the wall and shimmy to the left and
jump up. Turn around to see a ladder. Wall run to the ladder and climb
up. Head for the corner and find the Bronze Slit on the wall. Activate
it (don't jump down) and then jump to the nearby swing pole.

Swing to the next swing pole and then wait for the spikes to rotate
away. Do a wall to wall jump and head for the top. Continue through and
jump the beam to the Wall Gap and slide down to the bottom.


--AREA: THE SEWERS (THE PRINCE)
After the transformation, head up the nearby ledge and jump up to the
top. Jump the gap to the moving stab square and stab it. Do a wall run
to the next area and continue down the hall (destroy the enemies if you
want). Look for the Bronze Slit and activate it to open the door. Run
under it to the next area.


--OBJECTIVE: GET HEALTH UPGRADE #1
In the next area are two paths: the path on the right has sawblades and
spikes and a Water Fountain and the path on the left leads to a Health
upgrade. Take the left path. Jump the gaps, cross the beams, jump the
beams to the Golden Water Fountain and head for it. Drink the water to
activate the mini-game.


--HEALTH UPGRADE MINI-GAME:
Move forward to activate the sawblades. Pass them and head for the beam
but DO NOT CROSS YET!
Instead of trying to dodge the arrows on the wall, jump down the beam
and shimmy all the way to the end and then jump up and jump past the
sawblades to the next beam. Roll past the spikes and the lone sawblade
towards the light to upgrade your health!


Go back to the room with the Water Fountain. Get past the sawblades and
spikes and save your game.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE TUNNELS +++

______ __ __ ____ ______ __ __ _ __ _ __ ____ __ ____
/_ __// // // __/ /_ __// / / // |/ // |/ // __// / / __/
/ / / _ // _/ / / / /_/ // // // _/ / /__ _\ \
/_/ /_//_//___/ /_/ \____//_/|_//_/|_//___//____//___/



Continue down the path and use a Wall run and jump to the next ledge.
Do a long jump to reach the ladder and then climb up. Jump the gap the
ledge and jump. Time your jumps to the top so that you don't get pelted
with arrows and emerge out of the sewers.

Head on down the path and jump the gap. Across from you are two
Archers. You can try jumping the next gap and initiating Quick Kills
but its possible that you'll blow it. If it goes wrong, just engage iin
battle and destroy them.

Look for the ledge on the wall and run up to it. Jump up to the top and
shimmy to the right. Jump the gap and shimmy to the right. Jump the gap
and make your way up. Quickly jump up after the arrows shoot and jump
up again. At the top, shimmy to the right and jump up.
Jump up tow ledges to the top of the building. Use the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE FORTRESS +++

______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____
/_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/
/ / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \
/_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/


Use the Landscape View to see a long Wall Gap in front of you. Use the
nearby Wall Gap and slide down and wait for the nearby guard.


--OBJECTIVE: UNLOCK THE SAND PLATE
When prompted, initiate the Quick Kill on the nearby guard. From there,
use a Quick Kill on the Forman to release the lock on the Sand Plate.


NEW POWER ACQUIRED: SAND TANK


On the nearby wall, use a Wall Run when the spikes rotate and jump the
nearby swing pole. Jump to the next swing pole and land on the ledge.
Fight off the Archer then make a long jump for the chain across from
ledge. Slide down the chain and activate the Quick Kill.
There are two more enemies down this area. Use Quick Kills or fight
them off.


--OBJECTIVE: FIND THE GOLDEN CHEST
Before climbing to the next area, head down the path and jump over the
railing. Find the Golden Chest for some Sand Credits and head back.
Look for a stab square and jump to it and stab it. Jump up and stab the
next one. Use a Wall Run and stab the square. Use another Wall Run and
shutter jump two times to the next ledge.

Jump down and look for the other ledge and run up to it but DO NOT jump
over the railing. Watch the two guards as they patrol the upper area.
When they turn around, use the Quick Kill on both of them.


--OBJECTIVE: OPEN THE DOOR
Once the guards are gone, use the Rotation Handle and turn it counter-
clockwise to open the door. Use a Wall Run when the spikes rotate to
the next area.




+++ AREA: THE FORTRESS (DARK PRINCE) +++

______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____
/_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/
/ / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \
/_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/


After the transformation, use a Wall Run and chain swing to the next
ledge. If you want, jump down the ledge and initiate a Speed Kill and
then go back up.
Use a Wall run and chain swing and then jump to the nearby chain. Slide
down the chain and initiate another Speed Kill. From there, jump down
and destroy the enemies down here. See that pole in dead center of the
court? Jump to it and climb up. Swing past three swing poles and then
activate the Bronze Slit. Now exit the area.


--MINI-GAME: CHARIOT RACING
Control the chariot and follow the path. When the second enemy chariot
sidetracks you, keep pushing him to the left before heading into the
overpass so that he crashes.
After passing the overpass, stay right and fight off any enemies that
jump on. Now stay left and the chariot will do a slow motion jump. Stay
right and watch for the man with the fruit stand! Veer left and the
chariot will do another slow motion jump. From there, stay on the path
and everything will follow through.


Once that's done, it's back to basics. Head into the room and jump up
the ledges to the top. Climb the ladder and jump the ledge. Jump the
ledge again to the next ladder and to the top.

Head for the railing and hop over it. Jump to the ladder and climb up.
Now jump the gap and shimmy to the left and jump the next gap to the
ladder and climb up. Jump the gap again and hop over the ledge.
Continue on down towards the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE LOWER CITY +++

__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/


Move forwards and use Landscape view to see a beam on the right. Cross
the beam and jump to the next beam. Cross the beam and then jump
towards the ledge and shimmy to the right. Jump down twice and shimmy
to the right to the next beam.

Cross the beam and jump the gap to the next area. Use a Wall Run and
shutter jump and initiate a Quick Kill on the immobile guard. From
there, use a Quick Kill on the guard inside (if you want).

Use Landscape View to see a Stab square in the middle of the screen.
Hop over the ledge and jump down and stab the square. When the guard
closes in, initiate the Quick Kill. Use a Quick Kill on the guard
across from you also. Now cross the nearby beam and jump to the swing
pole. Swing and jump to the Wall Gap and slide down and wait!


--OBJECTIVE: UNLOCK THE SAND PLATE
When prompted, initiate the Double Speed Kill on the guards below.
After that, use the Quick Kill on the Forman and then access the Sand
Plate to get some Sand Credits.


Now exit the area under the Wall Gap and make a left. Fight off the two
guards and then look for a stab square on the wall. Run up to it and
stab it. Wall run to the right and climb up the ledge. Jump down and
fight off the two demon dogs.
Once that's done, continue down the street and use the Wall Run to the
other side. Jump the next gap to the other side and then jump the next
gap to the next building.



+++ AREA: THE LOWER CITY (DARK PRINCE) +++

__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/


Eliminate the demon dogs (or don't) and then jump and chain swing to
the next area. Run past the crumbling floor and wall run to the swing
pole but DO NOT JUMP! Climb the swing pole and jump up the ledge. Use a
Quick Kill on the Archer.

Wall run and chain swing to the next ledge. The floor crumbles so
quickly go around the corner and make a jump and chain swing to the far
ladder (do NOT use a Wall Run). Climb the ladder to the top and use the
Water Fountain across the mini-pool.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE LOWER CITY ROOFTOPS +++

__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/

___ ____ ____ ____ ______ ____ ___ ____
/ _ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / __/
/ , _// /_/ // /_/ // _/ / / / /_/ // ___/_\ \
/_/|_| \____/ \____//_/ /_/ \____//_/ /___/


Across the Water Fountain, move the camera to see an Archer on the
adjacent roof. When he turns around, jump the gap and use a Quick Kill
on him. Now jump down the railing and eliminate the Archer below.

From there, use a Wall Run and shutter jump twice to the next ledge.
Now go the corner and jump the gap to the next building. Run up the
wall and use a Quick Kill on the Archer. Now use Landscape View to see
two Archers across the way patrolling around.

When both Archer are looking away, jump the gap and quickly use Quick
Kills. If they see you, throw them both off the balcony.
Now run up the wall to the upper ledge. Make a LONG jump to the lower
balcony and then use Landscape View.

Use a Wall Run and shutter jump to the chain and slide down. Use the
Quick Kill on the nearby Archer. Once he's down, quickly hide near the
pillar and use landscape View to see the Archer. When he turns around,
use a Quick Kill.


--OBJECTIVE: ACQUIRE HEALTH UPGRADE
Exit to the next area and look for a stab square on the wall. Run up
the wall and stab it and jump the gap to the ledge. Jump up to the
upper ledge and then jump up again to the top. Use a Wall Run and then
stab the square to latch on. Jump down and stab the square and then
jump down.

As you land on the street, you'll see two doors. The door with the red
walls is the exit and the door on the lower steps is where the upgrade
is. Access the two stab squares on the adjacent wall and then wall run
and stab the Bronze Slit to open both doors. Head for the lower door.

Make your way down to the bottom and head through. Break open the
Golden Chest to find some Sand Credits. Head to the end of the hall and
run up two walls to the Golden Water Fountain. Drink from it to trigger
the mini-game.


--HEALTH UPGRADE MINI-GAME #2:
Roll past the rotating spikes and cross and jump the beam. Quickly make
for the center of the beam and WAIT!

After the arrows are thrown, quickly cross and then jump across to the
next beam and climb up. Cross further and you'll see three ledges that
slide in and out. Wait for the bottom ledge to slide out and then make
the jump. Quickly jump up to the top and access the light to upgrade
your health!

Now head back to the street. At the exit, use the Bronze Slit to exit
this area back to the street. Access the Bronze Slit outside to open
the doors again and then enter the area with the red walls and access
the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


Get ready because it's boss battle time!


***********************************************************************
***********************************************************************


+++ AREA: THE ARENA +++

______ __ __ ____ ___ ___ ____ _ __ ___
/_ __// // // __/ / _ | / _ \ / __// |/ // _ |
/ / / _ // _/ / __ | / , _// _/ / // __ |
/_/ /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|



Continue down the path to see a large behemoth (sorta like the Gigante
boss from Resident Evil 4). Head into the arena to trigger the boss
battle.


--BOSS BATTLE: THE BUTCHER PART 1
This boss cannot be weakened conventionally. Striking him will not hurt
him so you'll need to blind him permanently in order to defeat him.
Around the arena are two ledges to climb up. Access either one and
climb up to the top of the arena.

STRATEGY:
Once the battle starts, move upwards to find the first walkway with the
stab squares. Access the stab squares and jump your way to the top.

Cross the ledge and make the long jump towards the boss. Just like the
Quick/Speed Kills, the dagger will shimmer each time for maximum
damage. Press the button for each shimmer to blind the boss's eye. Once
the Prince blinds the first eye, he jumps down and it's time for the
second eye. Find the second walkway and head up to the top ledge.

Jump the beam towards the boss and use the Speed Kills to blind him
permanently. Now that it's blind, you can start doing some damage!


--BOSS BATTLE: THE BUTCHER PART 2
Slash away at his legs like crazy! Use evasive rolls and keep slashing
until he finally keels over. After he keels, press the Quick Kill
buttons to finally destroy the boss. See how easy that was!


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE ARENA TUNNEL (DARK PRINCE) +++

______ __ __ ____ ___ ___ ____ _ __ ___
/_ __// // // __/ / _ | / _ \ / __// |/ // _ |
/ / / _ // _/ / __ | / , _// _/ / // __ |
/_/ /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|

______ __ __ _ __ _ __ ____ __
/_ __// / / // |/ // |/ // __// /
/ / / /_/ // // // _/ / /__
/_/ \____//_/|_//_/|_//___//____/


Use a Wall Run to the other side. Run up the wall to the ledge and
shimmy left. Jump up to the sliding ledge and make a quick jump and
chain swing to the next ledge. Now climb up to the top.

Move down the hall and make a jump and chain swing to the next ledge.
When the stone block moves away, jump up to the top. Go down the hall
and access the ladder and go all the way down.

Activate the Lion Switch and then jump to it and head for the top and
quickly exit the door before it closes. Use a wall run and chain swing
to the next ledge. Shimmy down and then jump and chain swing to the
next ledge. Jump up and then jump past two more beams to the other
side. Head down the path the water pool.

Watch the cutscene and then access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE BALCONIES +++

______ __ __ ____ ___ ___ __ _____ ____ _ __ ____ ____ ____
/_ __// // // __/ / _ ) / _ | / / / ___// __ \ / |/ // _// __// __/
/ / / _ // _/ / _ |/ __ | / /__/ /__ / /_/ // /_/ / / _/ _\ \
/_/ /_//_//___/ /____//_/ |_|/____/\___/ \____//_/|_//___//___//___/



Use a Wall Run and shutter jump to initiate the Quick Kill on the
Archer across from you (wait for him to turn around). Use the Quick
Kill on him and then another Quick Kill on the nearby guard.

Climb up the ledge and use Landscape View to watch the patrol of the
Archer cross the way. When he turns around, wall run and shutter jump
to land behind him. Use a Quick Kill and then hop over the railing.
Jump the gap and hop over and use a Quick Kill on the other guard.


--OBJECTIVE: UNLOCK THE SAND PLATE
Hop over the next railing and access the stab squares on the wall. Wall
run to the next square and stab it and then wall run and jump tot the
chain. Slide down the chain and initiate the Quick Kill. Cross the beam
and jump over to the next chain and slide down.

Initiate the Quick Kill on the first guard and then use another Quick
Kill on the second guard. Head around the corridor to the open doorway
and you'll see the Forman all by himself (if you killed the guards
around you silently). When he's turning around, initiate the Quick
Kill. Now access the Sand Plate to acquire a new power


NEW POWER ACQUIRED: THE EYE OF THE STORM


--OBJECTIVE: USE EYE OF THE STORM
Climb back up to the corridor to encounter some enemies (two guards and
two Archers). Eliminate them and then look for the switch on the wall.
Run up to it to open the door. From there, use the Eye of the Storm and
make it to the door before it closes. Now roll under the door and make
a left to find the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE DARK ALLEY +++

________ ______ ___ ___ ___ __ __ ___ __ __ ______ __
/_ __/ // / __/ / _ \/ _ | / _ \/ //_/ / _ | / / / / / __/\ \/ /
/ / / _ / _/ / // / __ |/ , _/ ,< / __ |/ /__/ /__/ _/ \ /
/_/ /_//_/___/ /____/_/ |_/_/|_/_/|_| /_/ |_/____/____/___/ /_/


Head to corner and use a continuous wall jump to the top. Stab the
square up on top and then wall run to the ledge. Climb the ladder up to
the top area.

Head down the bridge and jump down slowly to distract some pigeons.
STAY PUT! Use Landscape View to see two Archers: one on the lower left
and one on the upper left of the screen. When the nearby Archer heads
for the bottom of the screen, head over to him and use a Quick Kill.

For the other Archer, climb back up the ledge and jump over the railing
on the other side. When the Archer walks by, the Prince will duck for
cover. Once the Archer turns around, jump the gap and start the Quick
Kill. Now run up the wall to trigger a cutscene.


After the cutscene, move forward and use a Quick Kill on the nearby
guard on the lower area. Look for a stab square on the wall and run up
to it and stab it. Wall run to the next square and stab it. Wall run
again to the next ledge and fight off two enemies. Throw them off the
roof and then jump the gap to the next roof.

Throw those enemies off the roof to trigger a cutscene. After that's
done, enter the room and cross the beam. Jump to the Wall Gap and slide
down. Turn around and jump to the stab square and stab it. Now Wall Run
to the nearby curtain and slide down.

Exit the area and run up the wall to the upper ledge down the street.
See that red curtain? Use a Wall Run and then jump to the bottom ledge
before you fall down. Head down the hall and to the corner. Use a
continuous wall jump to the top and shimmy left and access the beam.

Jump the beam towards the balcony and then wall run to the next area.
Now climb up two ladders to the top and then access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE TEMPLE ROOFTOPS +++

________ ______ ____________ ______ __ ____
/_ __/ // / __/ /_ __/ __/ |/ / _ \/ / / __/
/ / / _ / _/ / / / _// /|_/ / ___/ /__/ _/
/_/ /_//_/___/ /_/ /___/_/ /_/_/ /____/___/

___ ____ ____ ______________ ___ ____
/ _ \/ __ \/ __ \/ __/_ __/ __ \/ _ \/ __/
/ , _/ /_/ / /_/ / _/ / / / /_/ / ___/\ \
/_/|_|\____/\____/_/ /_/ \____/_/ /___/


After the cutscene, jump down and hold the BLOCK BUTTON! Invisible
enemies will attack and you must be on your guard. Defeat them all and
then look for the stab square on the wall where Farah was standing.

Run up to it and stab it. Jump up and shimmy all the way to the right
and then jump the gap to the nearby pillar. Climb up and jump the gap
to the stab square. Jump to it and stab it. Wall run and shutter jump
to the next ledge and then make a long jump to the platform below.

Hold the BLOCK BUTTON to keep from being attacked by invisible enemies.
Destroy them and then move the large bell. Drag the large bell under
the Sun symbol on the wall. Run up the wall and access the Bronze Slit
to open two doors.


--OBJECTIVE: ENTER THE PALACE
Jump on top of the bell and do a wall run back to the previous ledge
and enter the door before it closes. Now use a Wall run to the next
ledge and shimmy right. Jump the gap to the stab square and stab it.
Wall Run to the next ledge and shimmy left. Jump the gap to the stab
square and stab it. Now jump towards the Bronze Slit to activate some
ledges.

Jump down and shimmy left and then jump up. Jump the gap and jump up
and shimmy right. Drop down and shimmy right and then jump towards the
stab square and stab it. Wall run and jump to the next ledge. Run up
the wall to the top and fight off some demon dogs.


--OBJECTIVE: USE CURVED WALL RUNS
When the coast is clear; head for the area with the Sun symbol on the
ground and then use Landscape View. See that swing pole? To access it,
the Prince will have to use a Wall Run on the curved wall. Get on top
of the stone and then Wall Run around the wall and then jump tot eh
swing bar. Swing and jump to the Bronze slit and stab it.

Access the raised pedestal and climb it up. Use another curved Wall Run
to the next area and another curved Wall Run to access the swing bar on
top. Swing to the ledge on the right side. Jump the large gap to the
other side and climb up. Run up the wall and use the stab square. Wall
run and jump the swing pole and swing to the beam but DO NOT JUMP TO
THE NEXT LEDGE YET!


--OBJECTIVE: UNLOCK THE SAND PLATE
When the guard turns around, make the leap to the ledge and climb up.
Use Landscape View to see a beam on the left side of the screen. Do you
see it? Hop over the railing and jump to the beam BUT DO NOT USE THE
QUICK KILL YET! Jump to the stab square across from you and use a Wall
Run and shutter jump to the next square. Wall run to the next square
and stab it.

Once prompted, initiate the Double Speed Kill. After that, sneak up on
the Foreman and use a Quick Kill on him. Access the Sand Plate.


NEW POWER ACQUIRED: SAND TANK


Now grab the large bell and drag it to the corner with the two stab
squares on the wall. Climb up the bell and run up the wall and stab the
squares. Jump and stab the other one and head for the top. Now for an
environmental puzzle!


--DOME PUZZLE:
Across from the Prince is another balcony with a Rotation Handle.
Access it and press the Analog Stick UP.
Now jump down and access the stab squares nearby. Make the curved wall
runs to the next side and jump up the ledge and down the wall.

In this area are two Rotation Handles. Access the closest one and press
the Analog Stick DOWN. CUTSCENE.

After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Access the other handle and press
the Analog Stick UP. Go back to the other handle and press the Analog
Stick UP. CUTSCENE.

After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Now fight off some demon dogs. Once
that's done, climb back to the first Rotation Handle and access it.
Press the Analog Stick UP to finish this puzzle.


--OBJECTIVE: EXIT THE AREA
Now jump down and drag the large bell towards the wall with the Bronze
Slit. Run up the Bronze slit and stab it to trigger a cutscene. After
the cutscene, stab the Bronze Slit again and enter the door on the
left. Shimmy on the ledges and jump the gap to the square and stab it.
Wall run to the next area.

Run up the wall and stab the square and then jump straight up. Shimmy
and jump from ledge to ledge to the top. Jump to the stab square and
then Wall Run to the next area. Access the Water Fountain at the end of
the hall.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE TEMPLE (DARK PRINCE) +++

______ __ __ ____ ______ ____ __ ___ ___ __ ____
/_ __// // // __/ /_ __// __// |/ // _ \ / / / __/
/ / / _ // _/ / / / _/ / /|_/ // ___// /__ / _/
/_/ /_//_//___/ /_/ /___//_/ /_//_/ /____//___/


Exit the room by running up the Bronze Slit and stabbing it. Head down
the stairs to transform.
Now hop over the ledge and make a long jump to the farthest ledge. Jump
down and then jump to the next beam. Initiate the Speed Kill on the
guard and then kill the demon dog.

Wall Run to the next ledge and use Landscape View. Wall run, jump, and
then chain swing two times to reach the next area. Now Wall run and
jump to the beam. Jump to the second beam and initiate the Speed Kill
on the guard below. Fight off the two demon dogs and then activate the
Lion Switch. Wall run to the switch and then run straight up and jump
towards the ledge.

Enter the next area and drop down and shimmy towards the Lion Switch.
Activate it and then jump on it. From there, use Wall run and chain
swings two times and then two shutter jumps to the next area. Use Speed
Kills on both guards and kill the demon dog.

Enter the balcony and use Landscape view. Wall Run and chain swing to
the next wall and then jump and chain swing again to reach the ledge.
Wall run and chain swing in between the statues to hold on.
Jump and chain swing to the next statue and then jump across to the
other ledge.


--OBJECTIVE: FIND THE GOLDEN CHEST
Wall Run to the other ledge and then run up the wall and jump to the
ledge above. Jump up and use Speed Kills on both guards on the balcony.
Use Landscape View to see the next area. Use a curved Wall Run to the
nearest curtain and slide down and then jump and chain swing to the
next curtain and slide down.

Destroy all the enemies and then access the switch to open the door.
Step on the next switch and then use the Eye of the Storm as you head
up the stairs past the traps to the door and enter.



+++ AREA: THE TEMPLE (THE PRINCE) +++

______ __ __ ____ ______ ____ __ ___ ___ __ ____
/_ __// // // __/ /_ __// __// |/ // _ \ / / / __/
/ / / _ // _/ / / / _/ / /|_/ // ___// /__ / _/
/_/ /_//_//___/ /_/ /___//_/ /_//_/ /____//___/


Access the Rotation Handle and rotate it until the water is drained in
the room. Fight off two shadow enemies and then look up. See that
broken pillar? Run up the wall and jump towards it and climb up. Jump
to the next broken pillar and climb up. Jump the large gap to the
ledge. There is a hard to see swing pole across from you. Make a long
jump to access it.

Get on top of the pole and jump up to the top pole. Swing and jump to
the poles on the other side.


--OBJECTIVE: ACQUIRE HEALTH UPGRADE #3
See that opening on the wall with the green curtain? That's the room to
the Health Upgrade. Swing and jump towards it. Wall Run to the curtain
and slide down and jump to the next curtain. Head down the corridor to
the Golden Water Fountain. Drink the water to access the mini-game.


--HEALTH UPGRADE MINI-GAME #3:
Use a Wall Run and use continuous shutter jumps until the Prince grabs
hold of a broken pillar all the way at the other end. From there, use
timed jumps from pillar to pillar until you reach the ledge. Now walk
into the light for the health upgrade!

Now exit the area and climb up the wall and step on the switch and
enter the door to end up back in the room with the drained water. Make
your way up there again but this time, ignore the room and head for
exit above the roof.


Enter the next room and use the Rotation Handle to open the door. Exit
the room and then use Landscape View. Use a curved Wall Run to the red
curtains and then slide and jump down the bottom.
Enter the next room and run up the wall and stab the Bronze Slit to
open the door. Slow down time to enter the door and then make your way
down the path. Use a Wall Run and hop over the ledge. Climb the ladder
to the top and access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE MARKETPLACE +++

______ __ __ ____
/_ __// // // __/
/ / / _ // _/
/_/ /_//_//___/

__ ___ ___ ___ __ __ ____ ______ ___ __ ___ _____ ____
/ |/ // _ | / _ \ / //_// __//_ __// _ \ / / / _ | / ___// __/
/ /|_/ // __ | / , _// ,< / _/ / / / ___// /__ / __ |/ /__ / _/
/_/ /_//_/ |_|/_/|_|/_/|_|/___/ /_/ /_/ /____//_/ |_|\___//___/


After the cutscene, go around the corner and use a Wall Run and jump to
the next ledge. Shimmy right and then jump the gap to the Wall Gap and
slide down but DO NOT JUMP DOWN.



--MISSION OBJECTIVE: FREE FARAH FROM HER CELL
--OBJECTIVE: INITIATE A DOUBLE KILL
Use Landscape View to see two guards. When both guards turn around,
jump to the beam (don't jump down!) and trigger the double kill on
them. Once that's down, get the large basket at the other end and drag
it to the switch to open the door.

Enter the door and head around the corridor and then run up the wall to
the top. In the next area, you'll see three guards. Use Landscape View
to see two poles and two stab squares.


--OBJECTIVE: USE STEALTH INSTEAD OF COMBAT
Trust me, trying to do three Quick Kills here is NOT a good idea!
Instead, jump to the pole and then jump to the next pole. Look down to
see if there are no pots underneath and then slide down (so that you
don't break them and make any noise).

Quickly grab the large basket in the corner and drag it to the other
area (do not break any pots!). Climb out of there to the top ledge.


--OBJECTIVE: INITIATE A DOUBLE KILL
Cross the beam and jump the gap to the stab square. Now Wall Run and
shutter jump two times and then stab the last square. Wait patiently
and then initiate the Double Kill when prompted. Now go to the Bronze
Slit in the corner and stab it. CUTSCENE.

After the cutscene, drag the large basket to one of the switches and
then step on the other one to open the door. Now exit out of this area.
Turn right and climb up the ladder. Run up the wall and stab the square
and jump up. Shimmy left and climb up to the top.

Wall run and shutter jump to the square and stab it. Wall run to the
ledge and shimmy right. Jump the gap and stab the square. Wall run and
jump to the beam. Make another long jump to the next beam and then jump
the gap to the stab square. Wall Run and shutter jump twice and then
stab the square. Now Wall Run and jump to the beam.
Jump to the next stab square and then Wall Run to the next area. Head
down the hall and access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE MARKET DISTRICT +++

______ __ __ ____ __ ___ ___ ___ __ __ ____ ______
/_ __// // // __/ / |/ // _ | / _ \ / //_// __//_ __/
/ / / _ // _/ / /|_/ // __ | / , _// ,< / _/ / /
/_/ /_//_//___/ /_/ /_//_/ |_|/_/|_|/_/|_|/___/ /_/

___ ____ ____ ______ ___ ____ _____ ______
/ _ \ / _// __//_ __// _ \ / _// ___//_ __/
/ // /_/ / _\ \ / / / , _/_/ / / /__ / /
/____//___//___/ /_/ /_/|_|/___/ \___/ /_/


Jump down the balcony and use a Wall Run and jump to the ledge. Shimmy
right and drop down. Use the stab squares and then jump up and shimmy
right. Cross the beam and jump to the Wall Gap and slide down.


--OBJECTIVE INITIATE QUICK KILL AND THEN A DOUBLE KILL
Initiate the Quick Kill on the nearest guard (make sure the other guard
is AWAY from him). After that quickly climb the ladder and then make a
leap to the ledge across from you. Shimmy left and then initiate the
Double Kill when both guards are in front of each other.

Next to the ladder is a Bronze Slit. Run up to it and stab it to open
the door. Slow down time and head for it before it closes. Run down the
corner and then run up the wall and up to the ledge.


--OBJECTIVE: UNLOCK THE SAND PLATE
In this area are three guards and one Foreman. So far, I haven't found
a possible to initiate four Quick Kills in this section. But cross the
beam and jump to the next beam. Across from the beam is a set of stab
squares on the wall. Jump to them and stab them and then Wall Run to
the end. Initiate the Quick Kill on the nearest enemy and then
eliminate all the reinforcements.

Once they're all gone, access the Sand Plate to gain some Sand Credits.
Now look for the large basket in the corner and pull it out to trigger
a cutscene. After that, drag the basket to the Bronze Slit adjacent
from where you pulled the basket. Run up to it and stab the Bronze Slit
to open the door.

Enter the door quickly and then climb the ladder up to the top. Use a
Wall Run and shutter jump twice to the next area. CUTSCENE.
After the cutscene, access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE BOWERY +++

______ __ __ ____ ___ ____ _ __ ____ ___ __ __
/_ __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
/ / / _ // _/ / _ |/ /_/ /| |/ |/ // _/ / , _/ \ /
/_/ /_//_//___/ /____/ \____/ |__/|__//___//_/|_| /_/


Go down and do a Wall Run and jump to the ledge. Jump up and shimmy
left towards the Archer. Use a Quick Kill on him and then hop over the
railing. Make the long jump to the beam and then jump to the ledge on
the wall across the beam. Shimmy right and then drop down. Go forward
to trigger a cutscene.



+++ AREA: THE BOWERY (DARK PRINCE) +++

______ __ __ ____ ___ ____ _ __ ____ ___ __ __
/_ __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
/ / / _ // _/ / _ |/ /_/ /| |/ |/ // _/ / , _/ \ /
/_/ /_//_//___/ /____/ \____/ |__/|__//___//_/|_| /_/


Hop over the railing and then jump and chain swing to the ledge. Jump
down to the courtyard below and defeat all six enemies that appear.

To exit this courtyard, look for the only lighted lamp next to the
adjacent door. Run up the wall to grab the ledge and climb up. Jump up
and then make a jump and chain swing to the beam. Jump to the adjacent
railing and hop over. Head inside the brothel area and run up the wall
to activate the switch for the door.
Slow down time and then exit the room. Move forward and use Landscape
View. You'll see a large curtain and a Rotation Handle on the upper
right side of the screen.


--BROTHEL PUZZLE SOLUTION:
Hop over the railing and slide all the way down the curtain to the
bottom. Destroy the enemies and then hop onto the pole that is
completely straight and climb it up.

Jump to the middle pillar and shimmy left then climb up. Jump up and
the camera view will show an Archer across from you. Leap to the
railing and then sneak up and use a Quick Kill on the Archer.

Use a Wall Run to the next area and destroy the two enemies that
appear. Go around the area but WATCH OUT for the Archer on the adjacent
balcony! When he turns around, do a Wall Run to his area and then use a
Quick Kill on him in the room he enters. In the room the Archer
entered, look for the corner next to the large bed and use a continuous
Wall to wall jump to the top.

Exit the room and turn right to find the Rotation Handle. Rotate it to
bring down a swing pole. The Archer will see you no matter what so
block his arrows. Now do a Wall Run and chain swing to the next balcony
and then go around the corner and eliminate that pesky Archer! Enter
the room he emerged from and hop the ledge to transform back.



+++ AREA: THE BOWERY (THE PRINCE) +++

______ __ __ ____ ___ ____ _ __ ____ ___ __ __
/_ __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
/ / / _ // _/ / _ |/ /_/ /| |/ |/ // _/ / , _/ \ /
/_/ /_//_//___/ /____/ \____/ |__/|__//___//_/|_| /_/


Hop over the window and pass through the sawblades (use the Eye of the
Storm if you need to) and head for the dead end. Run up the wall and
use the Stab square and jump up to the top BUT BE CAREFUL! There are
two Archers standing guard!

When the coast is clear, use Quick Kills on both Archers and then move
forward to trigger a cutscene. After the cutscene, access the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


Now it's time for another boss battle!



***********************************************************************
***********************************************************************


+++ AREA: THE BROTHEL +++

______ __ __ ____ ___ ___ ____ ______ __ __ ____ __
/_ __// // // __/ / _ ) / _ \ / __ \/_ __// // // __// /
/ / / _ // _/ / _ |/ , _// /_/ / / / / _ // _/ / /__
/_/ /_//_//___/ /____//_/|_| \____/ /_/ /_//_//___//____/


Move forward to trigger another boss battle. This is a two-part battle
that seems complicated on a first try. After fighting and weakening the
boss, she will continuously jump from area to area.

When you reach her, she jumps again (before you can even strike her)
and then you have to reach her area AGAIN. She continues this annoying
strategy and the only way to kill her is to literally stop time. Here's
how to defeat her:


--BOSS BATTLE: THE PURPLE WITCH PART 1
Just like the first boss battle in the Warrior Within game, the witch
will use combos and kicks. Block and use counters against her to
quickly decimate her and AVOID staying on the ledges. Avoid her SUPER
cheap kicks by using constant evasion and then counter her melee
attacks. Once her health reaches 75%, she and the Prince enter a
shoving battle.


--BOSS BATTLE: THE PURPLE WITCH PART 2 (DARK PRINCE)
Each time the witch jumps to another platform (there's only two areas
she jumps to), the Dark Prince has to make his way to her. And when he
does make it to her area, she jumps again! Irritating as it seems, the
secret is to use the Eye Of The Storm on her when you reach her.

After the witch jumps, make your way to her area (kill those sand
monsters to replenish Sand). When you approach her, QUICKLY activate
the Eye of the Storm and then attack her until she jumps off.
Repeat this tactic over and over. When her health reaches 5%, attack
her and win the shoving battle to finish the battle.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE PLAZA (DARK PRINCE) +++

______ __ __ ____ ___ __ ___ ____ ___
/_ __// // // __/ / _ \ / / / _ |/_ / / _ |
/ / / _ // _/ / ___// /__ / __ | / /_ / __ |
/_/ /_//_//___/ /_/ /____//_/ |_|/___//_/ |_|


Head for the door that Farah opened. Jump to the curtain and then jump
to the ledge and shimmy right. Jump the gap to the next area. Go the
corner and leap to the ledge on the wall. Jump up and then use a jump
and chain swing to the beam. Jump the gap to the next ledge.

Go the corner and use a Wall Run and two shutter jumps to the ledge.
Shimmy right and jump down to the next area. Destroy the enemies that
appear and then head for the left side of the courtyard. Use Landscape
View to see a swing pole. Ignore the two pillars and look up to see the
swing pole with the red flag on it.

Run up the adjacent wall and then jump and chain swing to the beam and
head for the ledge. Use a Wall Run and chain swing and then two shutter
jumps to the top of the pillar. Shimmy right and then make the leap for
the balcony. Hop over the window and enter the building.

Use Landscape View to see two swing poles. Wall Run and jump and then
chain swing to the next ledge. Shimmy right and then jump and chain
swing to the chain. Slide down and initiate a Speed Kill on the guard
below. Jump down and use another Speed Kill on the other guard.

Head to the switch on the wall; and then run up to it to activate it.
Destroy the enemies that appear first and then activate the switch
again. Slow down time to exit the door. Head down the street and
eliminate the lone guard. Enter the alley and then roll down the
blocked alley to the other side. Go around the corner and jump into the
pool to transform back. Access the Water Fountain in the room.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE UPPER CITY +++

________ ______ __ _____ ___ _______ _________________ __
/_ __/ // / __/ / / / / _ \/ _ \/ __/ _ \ / ___/ _/_ __/\ \/ /
/ / / _ / _/ / /_/ / ___/ ___/ _// , _/ / /___/ / / / \ /
/_/ /_//_/___/ \____/_/ /_/ /___/_/|_| \___/___/ /_/ /_/


This area looks quite confusing. On a first glance, you'll actually
think you're stuck! GLITCH?!? Of course not!

Climb up the wooden contraption and then Wall Run and jump to the upper
balcony. A-ha! And you were stuck there for how long? Anyway, access
the Rotation Handle and turn it clockwise. Now jump back down and grab
the wooden contraption and drag it to the end of the path.

Climb up that thing and then jump to the wall and then jump again to
reach the beam. Cross the beam and make the jump to the Wall Gap and go
up to the very top. Turn around and leap for the beam. Look below to
see two guards. Use Quick Kills on both of them and then access the
Rotation Handle to open the door.

Jump the gap to the ledge and then shimmy above the door and then drop
down and enter. Destroy the lone guard and exit outside. Use a Wall Run
and shutter jump three times to the next balcony. Enter the next area
and use Landscape View. See that chain?


Use a Wall Run and jump to the beam. Jump the beam to the chain and
slide down. Eliminate the enemies that appear and then access the
switch on the wall. Enter the door and watch for the guard.


--OBJECTIVE: INITIATE QUICK KILL AND A DOUBLE KILL
Use a Quick Kill on the nearest guard but DO NOT move down any further!
There are two guards that you can use a Double Kill on from above. Go
back to the door you entered and run up the adjacent wall and leap to
the ledge.

Shimmy right to the balcony and the Wall Run and shutter jump to the
farthest beam. Jump to the next beam and initiate the Double Kill! Head
into the alley and climb the ladder. Use a continuous wall to wall jump
and then hop over the railing. Jump the gap to the wall and then leap
from the wall to the beam. Cross the beam and jump up to the next area.


--OBJECTIVE: UNLOCK THE SAND PLATE
Use a Wall Run to the beam and then jump from the beam to the ledge.
Shimmy on the wall and then jump down twice to the lower ledge. Make a
Wall Run and two shutter jumps to the next ledge and then initiate a
Quick Kill on the guard below.

Use another Wall Run and shutter jump to the next ledge and STAY PUT!
The pigeons will distract the guards and give you away if you move too
much! Once the guards are back to normal, use a Wall Run and jump to
the beam. Move down the beam and hang down. When prompted, initiate the
Double Kill on the guards and then use a Quick Kill on the Foreman.
Access the Sand Plate for a new power!


NEW POWER ACQUIRED: WINDS OF SAND


Activate the switch on the wall by running up to it and enter the door
before it closes. Go around the corner and look for the large basket.
Drag it to the wall and then climb up and run to the top. Jump down and
head down the corner.
Climb up the stone and run up the wall and stab the square. Wall run
and jump and then stab the other square. Jump up and shimmy right and
climb up. Access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE CITY GARDENS +++

_________________ __ ________ ___ ___ _____ ______
/ ___/ _/_ __/\ \/ / / ___/ _ | / _ \/ _ \/ __/ |/ / __/
/ /___/ / / / \ / / (_ / __ |/ , _/ // / _// /\ \
\___/___/ /_/ /_/ \___/_/ |_/_/|_/____/___/_/|_/___/


Wall Run to the swing pole and swing to the stab square. Wall run and
stab the next and drop down. Shimmy right, jump, and shimmy all the way
to the right and then jump down to the beam.

Jump to the next beam and jump up the ledge. Shimmy right and then jump
to the next beam. Jump up and stab the square and then Wall Run and
stab the next square. Wall Run to the ledge and wait for the guard. Use
a Quick Kill on him. Now hop the ledge and jump to the swing pole and
swing to the next balcony. Hang on the ledge of the balcony and shimmy
right. Drop down and then leap to the pillar. Drop down and shimmy
right, then climb up.


--OBJECTIVE: INITITATE FOUR SEPARATE QUICK KILLS
In this courtyard are four guards (two walking around and two
immobile). Jump from palm tree to palm tree (lower yourself on the
first palm tree to jump to the second one). Jump all the way to the
ledge on the wall at the other end and then shimmy all the way to the
right and wait.

GUARD #1: He's under you. Wait for him and then initiate the Quick Kill
from above when prompted.

GUARD #2: He's also walking around. Use a Quick Kill when he gets close
to your area.

GUARDS #3 & 4: When both walking guards are toast, use Quick Kills o
both of them.


Now head for the Bronze Slit on the large pillar (with the statue on
top) and run up and stab it. Climb and jump back on the palm trees to
the pillar you came from and shimmy all the way left. Drop down and
jump to the next beam. Jump up and shimmy all the way left and then
climb up. Jump the gap to the ledge, drop down and stab the square, and
then drop down again. Look for the beam near the ledge and jump to two
more beams. Shimmy right and then jump to the swing pole.
Swing and jump towards the wall, jump from the wall to the upper swing
bar and then jump to the top.


--OBJECTIVE: UNLOCK THE SAND PLATE
Cross the beam and jump to the palm tree. Lower yourself down the palm
tree a little and then leap towards the next beam. Jump the gap to the
stab square and stab it. Wall run and stab the next square and then
wall run to the beam.

Cross the beam and then lower yourself and initiate the Quick Kill on
the Foreman. After that's done, eliminate the other two guards and then
access the Sand Plate.


NEW POWER ACQUIRED: SAND TANK


Now stab the Bronze Slit on the wall and jump back up to the top using
the palm tree. Jump the beam to the opened door and then Wall Run to
the next ledge. Shimmy left and drop down. Jump to the next beam and
then jump up and shimmy to the right. Jump to the ledge on the wall and
drop down to the bottom ledge.

Initiate the Double Kill on both guards. From there, use a Wall Run to
the swing pole. On the pole move a little to the right and then swing
to the ledge and shimmy all the way to the right.
Initiate ANOTHER Double Kill on the two guards below (be careful
because the camera angle switches during the kill and you may get
thrown off because of it). After that's done, run around the waterfall
area to the other side and find the Golden Chest and break it for some
Sand Credits. Now jump to the bottom of the waterfall area to trigger a
nifty little mini-game!


--MINI-GAME: RIDE THE SAND MONSTER!
The monster that appears is NOT a boss! Attack its legs from behind
until it keels over. Press the Triangle Button to mount it and then
press the button when the dagger shimmers.

From there, the Prince will temporarily take control of this big
monster! Control his movements with the Analog Stick but be quick! If
the monster slams into a wall, the Prince dies and you'll have to start
over (or waste a Sand Tank rewinding).
Quickly head for the door to destroy it and then make way to the other
door. Control the monster down the long path until you reach the end.

Once that's done, climb the ladder up to the top and access the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|



--OBJECTIVE: ACQUIRE HEALTH UPGRADE
Before continuing on, its time to get another Health Upgrade! Just near
the Water Fountain is an open hole to roll under. See it? Roll under it
and head down the hall. Shimmy on the ledges and drop down. Drop down
another set of ledges and then jump to the ladder and slide down. Jump
to the next ledge and access the Golden Water Fountain. Drink from it
to trigger the mini-game.


--HEALTH UPGRADE MINI-GAME #4:
Roll past the first set of rotating spikes to the other side. Now do a
well-timed Wall Run past the dual sawblades to the next area. Roll past
the spikes and then roll past the lone sawblade. Now run towards the
light to upgrade your health!

Make your way back to the top and access the Water Fountain again.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE CANAL +++

______ __ __ ____ _____ ___ _ __ ___ __
/_ __// // // __/ / ___// _ | / |/ // _ | / /
/ / / _ // _/ / /__ / __ | / // __ | / /__
/_/ /_//_//___/ \___//_/ |_|/_/|_//_/ |_|/____/


Head for the corner and climb up the stone pedestal. Do a continuous
Wall to wall jump to the top and climb up. Do another Wall Run to the
next ledge and shimmy left. Jump to the ladder and slide on down. Jump
to the ledge and then jump to the swing bar and swing to the next area.

Access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
(Wow, that was the shortest level ever!)


***********************************************************************
***********************************************************************



+++ AREA: THE PROMENADE +++

________ ______ ___ ___ ____ __ ________ _____ ___ ____
/_ __/ // / __/ / _ \/ _ \/ __ \/ |/ / __/ |/ / _ | / _ \/ __/
/ / / _ / _/ / ___/ , _/ /_/ / /|_/ / _// / __ |/ // / _/
/_/ /_//_/___/ /_/ /_/|_|\____/_/ /_/___/_/|_/_/ |_/____/___/


Enter the next area, and turn left but DO NOT go down the stairs! There
is a guard down there!

Instead, climb up that wooden crate and jump up to the swing pole
above. Swing to the next pole and then wait for the guard to walk under
you. Initiate the Quick Kill and then grab that wooden basket.
Drag the basket to the left side of the huge door next to the railing
and hop on it. Do a Wall Run and then at the end of the wall do a
continuous Wall to Wall jump to the top but DO NOT climb up yet! Hang
on the ledge and watch the guard. When he turns around, use a Quick
Kill and then activate the switch on the wall.

Use a Wall Run and shutter jump to the farthest ledge. Shimmy right and
jump up. Do a continuous Wall to Wall jump to the top from the ledge.
At the top, use Landscape View to see two shutters. Wall Run and
shutter jump twice to the next area. Enter the door to transform.



+++ AREA: THE PROMENADE (DARK PRINCE) +++

________ ______ ___ ___ ____ __ ________ _____ ___ ____
/_ __/ // / __/ / _ \/ _ \/ __ \/ |/ / __/ |/ / _ | / _ \/ __/
/ / / _ / _/ / ___/ , _/ /_/ / /|_/ / _// / __ |/ // / _/
/_/ /_//_/___/ /_/ /_/|_|\____/_/ /_/___/_/|_/_/ |_/____/___/


Go forward and jump to the chain and slide down. Use a Speed Kill on
the guard below then jump down and eliminate the two demon dogs. From
there, access the Bronze Slit on the wall to lower the large shutters.
Wall Run and chain swing to the curtain and slide down. Jump from the
curtain and chain swing to the next ledge.

Eliminate the six enemies here and then access the Bronze Slit in the
corner to close another pair of shutters. Wall Run and chain swing and
shutter jump three times to the next ledge.
Destroy the lone guard and then Wall Run and shutter jump three times
and then chain swing to the next balcony. Destroy the four enemies and
then Wall Run to the beam and jump to the next ledge. Access the Bronze
Slit on the wall to OPEN a pair of shutters. Now jump back on the beam
and jump over the opened shutter to the other side.

To access the top of the other open shutter, run up the wall to the
right of the door and jump to the top. Use Landscape view at the top to
see a swing pole. Wall Run then jump and chain swing twice to the next
area. On the ledge, hang down and shimmy all the way to the right and
activate the Lion Switch. Jump to it and then Wall Run to the ladder
and climb down. Activate the Lion Switch and then jump on it and Wall
Run and jump to the pool of water to transform back.


--OBJECTIVE: UNLOCK THE SAND PLATE
Getting the Quick Kills here will be difficult but follow this
strategy: hop over the railing and jump to the swing pole. Swing to the
next pole and then swing to the beam. Cross it and jump to the chain.
Slide down the chain but DO NOT KILL the guard below!

Wait for him to leave and then jump down and climb up the nearest
wooden scaffolding to the top. Use Landscape View to see that there are
actually TWO Foremen in this area. Wall Run and shutter jump twice and
initiate the Quick Kill on the Foreman on top. Carefully wait for him
to turn around before making the Quick Kill.
When he turns, Wall Run and shutter jump and initiate the Quick Kill on
him. One down, one more to go. First, break open the Golden Chest to
get some Sand Credits.

Jump down and quietly make your way to the other Foreman. Watch for the
other guards and make sure they don't see you sneaking up on him!
Initiate the Quick Kill on him and then eliminate the last two guards.
Access the Sand Plate for some Sand Credits.

Now enter the newly opened door and head down the corridor. Jump on top
of those block smashers and swerve around each one to the next area.
Use Eye of the Storm and then head for the end of the corridor and
access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE ROYAL WORKSHOP +++

______ __ __ ____ ___ ____ __ __ ___ __
/_ __// // // __/ / _ \ / __ \\ \/ // _ | / /
/ / / _ // _/ / , _// /_/ / \ // __ | / /__
/_/ /_//_//___/ /_/|_| \____/ /_//_/ |_|/____/

_ __ ____ ___ __ __ ____ __ __ ____ ___
| | /| / // __ \ / _ \ / //_// __// // // __ \ / _ \
| |/ |/ // /_/ // , _// ,< _\ \ / _ // /_/ // ___/
|__/|__/ \____//_/|_|/_/|_|/___//_//_/ \____//_/


Access the Bronze Slit and jump down to trigger a cutscene. On a first
glance, this will seem like the most complicated puzzle in the whole
game but its not (it just happens to be the longest one to solve)!


--STATUE MOVING PUZZLE SOLUTION:
The whole point of this puzzle is to move the large statue from the
north end to the south end. The only problem is that the statue's
scepter gets caught in the rafters in the middle and you have to rotate
it around and then back to the way it was.

Sounds really complicated, but here's how it goes:

Run to the statue's scepter and climb it (it looks like a pole) and
climb up. Jump left to the scaffolding and then run up the wall and
jump to the swing pole. Shimmy to the left and climb up. Jump to the
ledge on the left and shimmy left and drop down. Jump the gap to the
left and shimmy all the way left.

Drop down and shimmy on the swing pole until you are across the stab
square on the wall. Jump to it and stab it and then Wall Run to the
left and climb up. Run up the wall and jump to the top beam and you'll
see a Rotation Handle.

There are two Rotation Handles; the other is across from you that you
can access by climbing the nearby ladder and crossing the scaffolding
to the other ladder. Okay, here's what to do (this is gonna be long and
tedious):

#1: Rotate the handle so that the arrow is pointing CIRCULAR LEFT. Now
stab the Bronze Slit.

#2: Go to the other Handle and make sure the arrow is pointing RIGHT
and then stab the Bronze Slit.

#3: Access the other handle (keep the arrow at CIRCULAR LEFT) and stab
the Bronze Slit.

#4: Access the handle (keep the arrow pointing RIGHT) and stab the
Bronze Slit TWICE. The statue should be right next to you, so jump the
gap to the book it's holding to the other handle.

#5: Rotate the handle so that the arrow points CIRCULAR RIGHT and stab
the Bronze Slit.

#6: Access the other handle and rotate it so that the arrow points
LEFT. Stab the Bronze Slit.

#7: Go to the other handle (keep the arrow at CIRCULAR RIGHT) and stab
the Bronze Slit. Now go back to the other handle.

#8: Rotate the handle so that the arrow points RIGHT. Stab the Bronze
Slit.

#9: Access the other handle (keep the arrow pointing CIRCULAR RIGHT)
and stab the Bronze Slit.

#10: Access the other handle (keep the arrow pointing RIGHT) and stab
the Bronze Slit.

#11: Go back to the other handle and rotate it to CIRCULAR LEFT and
stab the Bronze Slit.

#12: Finally, go to the other handle (keep the arrow pointing RIGHT)
and stab the Bronze Slit to finish this puzzle and trigger a cutscene.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE KING'S ROAD +++

________ ______ __ _______ ___________ ___ ____ ___ ___
/_ __/ // / __/ / //_/ _/ |/ / ___/ __/ / _ \/ __ \/ _ | / _ \
/ / / _ / _/ / ,< _/ // / (_ /\ \ / , _/ /_/ / __ |/ // /
/_/ /_//_/___/ /_/|_/___/_/|_/\___/___/ /_/|_|\____/_/ |_/____/


--MINI-GAME: CHARIOT RACING
I can't help you in this part. My only advice is to watch the road!
After the chariot race, you will enter a boss battle so prepare
yourself!


--BOSS BATTLE: SWORDSMAN & AXEMAN
These two are impossible to get a combo. No matter what you do, you
CANNOT hurt them! IT'S UNFAIR! But wait, there is a tactic here:


STRATEGY:
Perform a combo on the Swordsman (he'll block your attacks) and the
camera angle will ALWAYS change to show the Axeman about to strike you
from behind. Quickly roll away and the Axeman's weapon will get stuck
on the pavement! Now strike the vulnerable Axeman like crazy (but watch
out for the Swordsman) to damage him! Do this tactic one more time and
the Quick Kill sequence will initiate for both bosses!

Perform the Quick Kill when prompted to shave off 50% of both of the
bosses health bar! Repeat the tactic again to finish the battle. (You
need TWO Quick Kill sequences to kill both bosses).



+++ AREA: THE KING'S ROAD (DARK PRINCE) +++

________ ______ __ _______ ___________ ___ ____ ___ ___
/_ __/ // / __/ / //_/ _/ |/ / ___/ __/ / _ \/ __ \/ _ | / _ \
/ / / _ / _/ / ,< _/ // / (_ /\ \ / , _/ /_/ / __ |/ // /
/_/ /_//_/___/ /_/|_/___/_/|_/\___/___/ /_/|_|\____/_/ |_/____/


--OBJECTIVE: OPEN THE DOOR
After the cutscene, destroy all enemies to open the door then enter.
Run up the wall on the left side then shimmy to the right and hop over
the railing. Enter the pool of water to transform back. Head to the
wall and run up to the top and hop over the railing. Access the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE PALACE ENTRANCE +++

______ __ __ ____ ___ ___ __ ___ _____ ____
/_ __// // // __/ / _ \ / _ | / / / _ | / ___// __/
/ / / _ // _/ / ___// __ | / /__ / __ |/ /__ / _/
/_/ /_//_//___/ /_/ /_/ |_|/____//_/ |_|\___//___/

____ _ __ ______ ___ ___ _ __ _____ ____
/ __// |/ //_ __// _ \ / _ | / |/ // ___// __/
/ _/ / / / / / , _// __ | / // /__ / _/
/___//_/|_/ /_/ /_/|_|/_/ |_|/_/|_/ \___//___/


Move forward to trigger a cutscene. Once that's done, turn around and
break open the Golden Chest for some Sand Credit


--ELEVATOR PUZZLE SOLUTION:
Wall Run and shutter jump to the ledge. Make the leap to the Wall Gap
and climb up. Turn around and jump to the railing and hop over. Turn
the Rotation Handle and enter the door.
Head down the hall and jump to the curtain from the torn cage and then
jump to the ledge. Shimmy left and climb up the ledge. Run up the wall
and jump to the top ledge. Do a continuous Wall to Wall jump and climb
to the top.

Eliminate both guards and then Wall run and jump to the swing bar.
Swing twice and jump and stab the square. Wall run to the right and
then hop over the railing and jump to the other stab square.

Use Landscape View to see a moving ledge. Wall Run to the ledge and
then quickly run up the wooden wall and jump to the stab square above.
Wall run and jump to the swing pole but DO NOT jump yet! Climb the
swing pole and jump and then swing to the next pole. Swing to the
balcony and destroy the two enemies. DO NOT ACCESS THE ROTATION HANDLE
YET!


--OBJECTIVE: ACQUIRE HEALTH UPGRADE
Across the Rotation Handle are a triple set of stab squares on the
opposite wall. See them? Hop over the railing and jump to the stab
square. Jump up twice and then do a wall to wall jump to the switch t
open the opposite door.

Once you hit the switch, drop down to the stab square under it and stab
it! Slow down time and drop down and jump back to the balcony. Enter
the door and then follow the long corridor to the Golden Water
Fountain. Drink from it to trigger the mini-game.


--HEALTH UPGRADE MINI-GAME #5:
Use the Eye of the Storm as needed. Wait for the rotating spike on the
opposite side to turn over and then make the leap. Leap to the next
ledge and then run up the wall to the sliding ledges.
Quickly jump from ledge to ledge to the top. Up here, slow down time
and pass the X-style sawblades and wait for the spikes to turn. Now run
for the light to upgrade your health!


Now access the Rotation handle and turn it. Enter the room and run up
the wall and stab the square. Now jump up to the top and then head for
the other railing and jump over. Jump to the square and stab it. Wall
Run to the moving platform and then make a leap to the opposite ledge.
Shimmy to the left and then do a wall to wall jump to the top but DO
NOT climb over yet! Shimmy left and then hop over and do Quick Kills on
the two guards.

Now do a Wall Run and jump to the swing bar. Swing and jump to the next
one and then jump and do a wall to wall jump to the stab square and
stab it. Wall Run to the right and drop on the ledge. Shimmy right and
then leap to the balcony but DO NOT hop over. Instead, shimmy on the
railing all the way to the right and then leap to the elevator where
Farah is waiting.


--OBJECTIVE: MEET FARAH ON THE OTHER SIDE
After the cutscene about freakin' pomegranates, destroy the two enemies
and then access the Rotation handle and turn it to activate the moving
walls. Head for the wall and do a wall to wall jump to the top before
the opposite wall moves forward.
On the top, run up the next moving wall and stab the square. Wall Run
when the wall moves forward. Jump up and stab the next square, and then
jump up to the top. Do a Wall Run to the moving stab square on the
other end and stab it. Do another Wall Run to the next ledge.

When the wall is down, do another Wall Run to the red curtain and slide
down and jump to the beam. Shimmy left, cross the next beam, and jump
to the Wall Gap and go up. Turn around and jump to the stab square.
Wall Run and jump to the opposite stab square and then wall run to the
ledge. Shimmy right and drop down.

From here, do a Wall Run and jump to the opposite square and stab it.
Wall Run and stab the next square and then jump to the swing pole.
Swing to the next stab square and stab it. And then Wall Run when the
moving wall has stopped and access the Water Fountain.



_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************



+++ AREA: THE HANGING GARDENS +++

________ ______ __ _____ _ ____________ _______
/_ __/ // / __/ / // / _ | / |/ / ___/ _/ |/ / ___/
/ / / _ / _/ / _ / __ |/ / (_ // // / (_ /
/_/ /_//_/___/ /_//_/_/ |_/_/|_/\___/___/_/|_/\___/

________ ___ ___ _____ ______
/ ___/ _ | / _ \/ _ \/ __/ |/ / __/
/ (_ / __ |/ , _/ // / _// /\ \
\___/_/ |_/_/|_/____/___/_/|_/___/



--OBJECTIVE: UNLOCK THE SAND PLATE
Move forward and use Landscape View. Drop down to the ledge and shimmy
all the way right and jump up. Head down the balcony and Farah will
lower the first shutter.

Wall Run and jump to the swing pole and drop down. Slide down and
initiate the Quick Kill on the first guard. Eliminate the second one as
well. Now Wall Run to the stab square and stab it. Wall Run again and
then jump to the moving platform.
Quickly climb up and jump to the swing pole. Jump up two more poles to
the top beam. Make the long jump to the next swing bar and jump to the
upper ledge.

After Farah, closes the shutter, Wall Run to the ledge and drop down.
Slide down and initiate a Quick Kill on the first Foreman below. After
that, quickly eliminate the second Foreman (so he doesn't call
reinforcements) by tossing him off the balcony. Do the same for the
last guard and then access the Sand Plate for some Sand Credits.


After the cutscene, hop over the balcony and jump to the stab square.
Jump up to the next square and stab it. Wall Run to the left and then
wall to wall jump to the ledge and wait.
Once the wall comes back out, wall to wall jump to the top ledge and
shimmy left. Climb up and jump to the ledge and shimmy all the way
left.


--OBJECTIVE: INITIATE A DOUBLE KILL
Shimmy all the way left and drop down to the Wall Gap. Slide down to
see two guards. Wait until both of them walk underneath you and then
trigger the Double Kill on both fools.

Now Wall Run all the way to the ledge on the opposite side. Shimmy left
and then jump to the swing pole and swing to the next ledge. Shimmy all
the way right and then leap to the balcony. Access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|



***********************************************************************
***********************************************************************


+++ AREA: THE STRUCTURE'S MIND +++

________ ______ _____________ __ _______________ _____ ________
/_ __/ // / __/ / __/_ __/ _ \/ / / / ___/_ __/ / / / _ \/ __/ __/
/ / / _ / _/ _\ \ / / / , _/ /_/ / /__ / / / /_/ / , _/ _/_\ \
/_/ /_//_/___/ /___/ /_/ /_/|_|\____/\___/ /_/ \____/_/|_/___/___/

__ ________ _____
/ |/ / _/ |/ / _ \
/ /|_/ // // / // /
/_/ /_/___/_/|_/____/


Move forward and jump to the Wall Gap. Slide down carefully past the
two sawblades and drop down. Roll past the spikes and the sawblades to
the end of the corridor to a puzzle.

In this area are three Rotation Handle docks and two ledge pillars with
multiple ledges in two corners.


--ROTATION HANDLE PUZZLE SOLUTION
The point of the puzzle is to raise all three Rotation handle docks to
the top of their locations. It's really simple but also long and
tedious. Here's what to do:

#1: Access the farthest handle from the entrance and raise it UP.

#2: Access the handle nearest the door and raise it UP TWICE.

#3: Access the farthest handle and bring it DOWN.

#4: Access the middle handle and raise it UP.

#5: Access the farthest handle and raise it UP.

#6: Access the middle handle and bring it DOWN.

#7: Access the nearest handle and bring it DOWN.

#8: Access the middle handle and raise it UP TWICE.

#9: Access the nearest handle and raise it UP to finish this puzzle.


Now head for the raised bridge to trigger a cutscene.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE WELL OF ANCESTORS +++

________ ______ _ ________ __ ____ ____
/_ __/ // / __/ | | /| / / __/ / / / / __ \/ __/
/ / / _ / _/ | |/ |/ / _// /__/ /__ / /_/ / _/
/_/ /_//_/___/ |__/|__/___/____/____/ \____/_/

___ _ _________________________ ___ ____
/ _ | / |/ / ___/ __/ __/_ __/ __ \/ _ \/ __/
/ __ |/ / /__/ _/_\ \ / / / /_/ / , _/\ \
/_/ |_/_/|_/\___/___/___/ /_/ \____/_/|_/___/


--OBJECTIVE: MAKE IT TO THE BOTTOM OF THE WELL
Make a Wall Run and chain swing to the next ledge. Wall Run and chain
swing again to the beam. Cross the beam and then jump and chain swing
to the long chain. Slide down the chain and jump on the beam. Quickly
cross it and then jump to the next ledge.

Wall Run and chain swing to the next ledge and then make a leap for the
beam. Quickly move left and drop down twice. Now Wall Run and chain
swing twice on the opposite side. Wall Run and chain swing to the next
ledge and destroy the enemies that appear.

Now go back to the ledge and Wall Run to the next one. Drop down in the
corner and slide down the Wall Gap to the bottom and drop down.
Eliminate the enemies that appear and then jump the chasm and chain
swing twice to the next ledge. Quickly climb up and then Wall Run and
chain swing twice to the beam. Drop down twice and then use Landscape
View. From there, Wall Run and chain swing four times to the other
side.

Go down the entrance and jump and chain swing to the other area. Go
down the stairs and kill the enemies. Just near the open wall is a
ledge to shimmy on the right. Do you see it? Shimmy on the ledge going
left and then jump down. Wall Run three times to the left and then run
to the middle platform. Destroy the enemies and then cross the beam and
jump to the Wall Gap and slide down and drop down.


Enter the corridor and then watch the sawblades. Wall Run when it's
clear to the ledge and then quickly shimmy all the way to the right.
Drop down and quickly shimmy left and make the leap to the left ledge.
Shimmy right and then drop down under the sawblade. Shimmy right and
then climb up to the top. Roll past the triple sawblades and then make
a jump and chain swing to the other side. Quickly run up the wall to
the right and shimmy all the way right. Jump the gap to the ledge and
drop down three times. Shimmy right to a long hallway.


--OBJECTIVE: GET PAST THE DEATH TRAPS
Roll past the sawblades. Wait for the spikes to turn and then slow down
time and Wall Run and shutter jump from the left side to the ledge.
Jump up and then jump the gap to the ledge on the opposite side. Shimmy
all the way right and then carefully jump down.
On top of the third sawblade is a ledge to run up to. Wait for it to
rotate and then run up to it and shimmy right. Activate the Lion
Switch, jump to it, and then leap the gap to the ledge across from it.
Shimmy all the way right and then drop down. Roll past the last set of
sawblades and step on the switch and exit. CUTSCENE.


After transforming, destroy the enemies with your new secondary weapon.
Once their gone, look for the exit with the crack on it and destroy it.
Access the Water Fountain on the other side.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: WELL OF ANCESTORS (THE PRINCE) +++

________ ______ _ ________ __ ____ ____
/_ __/ // / __/ | | /| / / __/ / / / / __ \/ __/
/ / / _ / _/ | |/ |/ / _// /__/ /__ / /_/ / _/
/_/ /_//_/___/ |__/|__/___/____/____/ \____/_/

___ _ _________________________ ___ ____
/ _ | / |/ / ___/ __/ __/_ __/ __ \/ _ \/ __/
/ __ |/ / /__/ _/_\ \ / / / /_/ / , _/\ \
/_/ |_/_/|_/\___/___/___/ /_/ \____/_/|_/___/



--OBJECTIVE: ESCAPE THE WELL
Move forward and turn left to see a wall and a gap. Wall Run to the
next gap and destroy the invisible enemy. Follow the walkway and then
make another jump to the next area. Destroy the invisible enemies and
make a U-turn around the walkway. Wall Run to the next ledge and then
jump to the next one. Head to the corner and do a Wall to Wall jump to
the top. Destroy the invisible enemy and Wall Run to the next ledge.

Wall Run on the next ledge to the other side. Turn right and jump past
two ledges. On the other end, Wall Run to the next ledge and turn left
(you'll see a Water Fountain across from you). Jump past two ledges to
the next walkway and destroy the invisible enemy. Wall Run twice to
reach the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE LABYRINTH +++

________ ______ __ ___ _____ _____ _____ __________ __
/_ __/ // / __/ / / / _ | / _ ) \/ / _ \/ _/ |/ /_ __/ // /
/ / / _ / _/ / /__/ __ |/ _ |\ / , _// // / / / / _ /
/_/ /_//_/___/ /____/_/ |_/____/ /_/_/|_/___/_/|_/ /_/ /_//_/


--OBJECTIVE: ESCAPE THE LABYRINTH
Step on the switch to pen the door and then exit the area. Follow the
long corridor to end up at a dead end. Run up the wall on the right to
grab the ledge. Climb up and shimmy left. Jump the gap, shimmy right,
and drop down twice. Shimmy right, drop down, shimmy right, jump up
twice to the top. Step on the switch to exit the area.

Now make the leap to the swing bar and swing to the next one. Shimmy
left and then swing to the next swing pole. Drop down twice, shimmy
right, and then swing and jump twice to reach the ledge.
Run up the wall and climb up four ledges. Jump the gap to the swing
pole and then rotate the camera to see a set of stab squares. Shimmy to
the right and swing and jump to the double set of stab squares and stab
it. Jump and stab, Wall Run and stab, jump to the swing pole to the
next stab square and stab, Wall Run and jump to the swing pole to the
top of the area.

Now destroy the blocked exit and destroy the enemies. Jump the gap and
access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE UNDERGROUND CAVE +++

__ ___ _____ _______ ________ ____ __ ___ _____
/ / / / |/ / _ \/ __/ _ \/ ___/ _ \/ __ \/ / / / |/ / _ \
/ /_/ / / // / _// , _/ (_ / , _/ /_/ / /_/ / / // /
\____/_/|_/____/___/_/|_|\___/_/|_|\____/\____/_/|_/____/

________ _ ______
/ ___/ _ | | / / __/
/ /__/ __ | |/ / _/
\___/_/ |_|___/___/


To the right of the Water Fountain is a gap with a cracked wall on the
other side. Jump the gap and destroy the wall. Slow down time and jump
past the rotating spikes to the other corner. Run up the wall and grab
the ledge and jump up. Shimmy right and climb up to the top. Destroy
the next cracked wall and eliminate the enemies that appear.

Now Wall Run to the left to reach the Wall Gap and climb up to the top.
Jump the gap to the stab square. Drop down to the swing pole and swing
to the next ledge and climb up. Do a Wall to Wall jump to the top and
stab the Bronze Slit to activate the moving ledges.

Slow down time and then Wall Run and jump to the ledges. Quickly climb
up and jump the next one to the other side. Destroy the enemies (for
some reason, the enemies glitch up in the PS2 version) and then stab
the Bronze Slit. Cross the beam and jump to the large pillar.

Shimmy left, drop down twice, shimmy left, and then jump to the next
ledge. Destroy the cracked wall and eliminate the enemies. Run up the
wall to the stab squares. Wall run and stab your way to the other side
(you should be used to this by now).

Destroy the enemies and then destroy the cracked wall. Turn left and
run up the wall and jump to the top. Wall run to the farthest swing
pole and swing to the next one. Shimmy right and then swing and jump to
the Wall Gap and slide down. Drop down and destroy the enemies.

Across the ledge is a stab square. Jump the gap and stab the square and
climb up. Shimmy left, jump and stab the square, jump up and shimmy
right to the top ledge and climb up. Cross the beam and jump towards
the pillar. Turn left and jump to the next pillar. Jump t the ledge and
destroy the enemies waiting for you. Now enter the cave and destroy the
cracked wall.


--OBJECTIVE: ESCAPE THE UNDERGROUND CAVE
Do a Wall Run on the right and stab the far square. Wall Run and then
jump to the opposite ledge and climb up. Shimmy right and jump up
twice. Jump the gap to the beam and then jump up to the top beam. Now
leap to the Wall Gap and climb up to the top.
In this next area, slow down time and then roll past the three spikes,
climb over the smasher and leap to other side. Now head up the stairs
and run up the wall to the stab square. Jump and stab the next square
and then Wall Run to the balcony. Access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE ROYAL KITCHEN +++

________ ______ ___ ______ _____ __
/_ __/ // / __/ / _ \/ __ \ \/ / _ | / /
/ / / _ / _/ / , _/ /_/ /\ / __ |/ /__
/_/ /_//_/___/ /_/|_|\____/ /_/_/ |_/____/

__ ___________________ _______ __
/ //_/ _/_ __/ ___/ // / __/ |/ /
/ ,< _/ / / / / /__/ _ / _// /
/_/|_/___/ /_/ \___/_//_/___/_/|_/


--OBJECTIVE: SOLVE THE DINING ROOM PUZZLE
Run up to the Bronze Slit and stab it and then quickly enter the door.
Destroy all the enemies until they are ALL gone. Or if you can't wait
for them to die, go up the stairs and run up the wall to the stab
square. Jump up and stab the next square and then Wall Run and jump to
the beam. Cross the beam and then jump to the stab square and stab it.

Wall Run to the swing pole and swing to the balcony. Run to the other
side, cross the beam, and jump to the stab square and stab it.
Wall Run and jump to the next beam. Cross the beam and make the long
jump the stab square and stab it. Now Wall Run to activate the door
switch and then enter the door. Go up the stairs and access the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE SECRET PASSAGE +++

________ ______ ________________ __________
/_ __/ // / __/ / __/ __/ ___/ _ \/ __/_ __/
/ / / _ / _/ _\ \/ _// /__/ , _/ _/ / /
/_/ /_//_/___/ /___/___/\___/_/|_/___/ /_/

___ ___ ___________ _________
/ _ \/ _ | / __/ __/ _ |/ ___/ __/
/ ___/ __ |_\ \_\ \/ __ / (_ / _/
/_/ /_/ |_/___/___/_/ |_\___/___/


Go up the stairs and then leap for the swing pole. Shimmy left and then
swing to the next pole. Swing to the ledge and climb up to the top and
hop over the railing.

Run up the wall to the top and then go down the hallway to the Water
Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|

(Wow, nothing really secret about this level!)


***********************************************************************
***********************************************************************


+++ AREA: THE LOWER TOWER +++

__ ____ _ _________ __________ _ _________
/ / / __ \ | /| / / __/ _ \ /_ __/ __ \ | /| / / __/ _ \
/ /__/ /_/ / |/ |/ / _// , _/ / / / /_/ / |/ |/ / _// , _/
/____/\____/|__/|__/___/_/|_| /_/ \____/|__/|__/___/_/|_|


Turn left and climb up the scaffolding. Wall Run to the swing pole and
swing to the next ledge. Defeat the invisible enemy and then look for
the ledge on the wall. Run up to it and climb up. Climb up three times
to the top and shimmy left and climb up.

Wall Run to the swing pole but DO NOT JUMP! Shimmy left and then jump
to the Wall Gap and slide down. Drop down and cross the beam. Jump to
the swing pole and jump to the ledge but DO NOT CLIMB UP!


--OBJECTIVE: INITIATE QUICK KILL
Shimmy to the left and watch the guard. When he turns around, climb up
and use the Quick Kill.


--OBJECTIVE: BRING THE STONE TO THE TOP
Access the Rotation Handle and turn it. Now look for the ledge on the
right of the scaffolding and jump up to it. Leap to the beam across
from it and then leap to the opposite beam. Jump to the second tier and
destroy the invisible enemy.

Cross the beam on the other end and then jump to the other beam and
climb up. Jump to the next one and then cross to the third tier.
Destroy the invisible enemy and turn the Rotation Handle.
Now jump to the beam and then jump to the next beam across from it.
Cross the beam and make the leap to the other side of the scaffolding
and drop down. Grab and drag the stone under the stab square and then
climb on it. Wall Run and stab your way to the pillar. Climb down a
little and then jump to the next stab square. Now stab and Wall Run
your way to the swing pole. Swing to the next pole and then turn
around. Swing and jump twice to the top scaffolding.


--OBJECTIVE: GET PAST THE DEATH TRAPS
Run across the way and jump to the next swing pole. Turn around and
then swing to the top scaffolding. Now head for the door on the other
end. Do a well timed Wall Run and two shutter jumps the next area. Slow
down time and quickly roll past the rotating spikes to the other end.
Jump the gap and stab the square. Wall Run and shutter jump twice and
stab the square. Jump up twice and then Wall Run to the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE MIDDLE TOWER +++

__ __________ ___ __ ____ __________ _ _________
/ |/ / _/ _ \/ _ \/ / / __/ /_ __/ __ \ | /| / / __/ _ \
/ /|_/ // // // / // / /__/ _/ / / / /_/ / |/ |/ / _// , _/
/_/ /_/___/____/____/____/___/ /_/ \____/|__/|__/___/_/|_|


--OBJECTIVE: BRING THE STONE TO THE TOP
Run up to the Bronze Slit and stab it to open the door. Quickly exit
and destroy the enemies that appear. Now run up the wall and stab the
square. Jump and stab the next one and then Wall Run to the RIGHT. Run
up and stab the square. Wall Run to the next square, and then Wall Run
and shutter jump to the large wooden pillar.

Turn around and jump the gap to the scaffolding. Climb up and use
Landscape View. This puzzle is just as similar as the one in the Lower
Tower. Access the Rotation Handle and turn the handle. Look for the
beam and jump to it. Cross it and jump up and then jump for the second
tier (with another Rotation Handle, but don't access it yet). Go to the
elevator-thingy and grab and drag the stone to the next elevator.

Now access the Rotation Handle and turn it. Now across the handle are
three swing bars on top of each other. Jump to them and jump to the
top. Swing to the top tier and destroy all the enemies up here. Grab
and drag the stone to the next elevator (drag it ALL the way in to
trigger a short cutscene) and then run up the wall to the ledge and
shimmy right. Wall Run and jump to the next elevator. Hop over the
railing and jump to the beam. Cross the beam onto the ledge and then do
a Wall to Wall jump on the adjacent wall.

Jump to the top ledge and shimmy right. Hop to the adjacent beam and
then leap to the scaffolding. Run up the wall and stab the square and
then Wall run to the swing pole and jump twice to the scaffolding.


--OBJECTIVE: ACQUIRE FINAL HEALTH UPGRADE
As soon as you jump onto the scaffolding, use Landscape View to see an
entrance underneath it. Drop down on the beam below and then drop down
again and shimmy to the entrance.
Make your way down the path and jump up from ledge to ledge to the
Golden Water Fountain. Drink from it to trigger the mini-game.


--HEALTH UPGRADE MINI-GAME #6:
This is the last upgrade so be ready! Acquiring this upgrade determines
the ending for the game!

Roll under the rotating blade and the rotating spikes. Slow down time
and do a well-timed Wall Run to the other end and then do a Wall to
Wall jump to the top. This next part is the trickiest: do a well-timed
Wall Run and then make a leap to the beam before you fall.

Now cross the beam and jump to the next beam and drop down. Jump the
gap to the ledge and roll past the last three sets of spikes to the
shining light to finalize your health bar!

Exit back outside to the beam. Jump to the beam on the right side and
climb up, then jump to the scaffolding. Now jump to the top balcony to
another doorway.


--OBJECTIVE: GET PAST THE DEATH TRAPS
In this next area, slow down time and do a well-timed Wall Run past the
spikes and then shutter jump to the stab square. Do another well-timed
Wall Run and then shutter jump twice to the next stab square.

Wall Run to the ledge and then do another well-timed Wall Run and
shutter jump three times to the next stab square. Jump the gap to the
ledge and go down the hall. Roll past the spikes and blades and try to
make it so that the Prince hangs on the ledge (he doesn't need to jump
from the spikes). Jump to the stab squares and jump to the top and
climb up. Use a Quick Kill on the nearest guard and then eliminate the
second one.


--OBJECTIVE: BRING THE STONE TO THE TOP
Wall Run and swing two times to the next balcony. Go around and Wall
Run to the opposite scaffolding. Run up the wall and jump over to the
other side. Destroy the enemies that appear and then go up the walkway
and jump to the scaffolding with the stone.
Drag it into the elevator and then hop over the railing on the left and
jump the gap to the ledge. Jump to the next ledge and destroy the
enemies. Go around and then jump to the swing bar and swing to the
second tier with a Rotation Handle.

Turn the Handle and then look for the beam to cross. Make the leap to
the next ledge and then run up the wall. Destroy the enemy and then go
around the corner. The beam is above you so jump up and then leap to
the third tier. Destroy the two guards and then grab and drag to the
stone to the other elevator (push it ALL the way in) to trigger a short
cutscene.

Head into the elevator the stone was previously at and hop over the
railing. Jump to the adjacent elevator and climb over. Hop over the
other railing and eliminate the enemies waiting for you.
Jump to the adjacent beam and then jump up to the ledge on the wall.
Jump up again and shimmy left to the pillar and jump to it. Climb up
and then jump to the scaffolding.

Run up the wall to the stab square and then Wall Run and shutter jump
to the next stab square. Wall Run and stab the next one, drop and stab,
and then drop down to the bottom. Destroy the enemies here and then
look for the stab squares outside the metal cages. Run up to it and
Wall Run and stab your way to the beam. Jump the beam and make your way
to the other side.

Once at the opposite scaffolding, run up the wall and stab the square.
Wall Run and shutter jump to the pillar and climb up. Leap to the ledge
and shimmy right. Head into the entrance and access the Water Fountain.


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE UPPER TOWER +++

__ _____ ___ _______ __________ _ _________
/ / / / _ \/ _ \/ __/ _ \ /_ __/ __ \ | /| / / __/ _ \
/ /_/ / ___/ ___/ _// , _/ / / / /_/ / |/ |/ / _// , _/
\____/_/ /_/ /___/_/|_| /_/ \____/|__/|__/___/_/|_|


Make a long Wall Run and stab the square. Wall Run to the next ledge
and shimmy left. Do a Wall to Wall jump to the top and shimmy left.
Jump the gap to the squares and jump to the top.
Run for the swing pole and swing to the next pole. Shimmy right (or
left) of the swing pole and then swing onto the ledge. Shimmy left and
jump to the top of the area.

Hop over the railing and head for the sliding ledge on the opposite
side and jump for the swing pole and swing twice to the balcony. Go up
the stairs to the exit and then access the Water Fountain (either one
is fine).


_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|


***********************************************************************
***********************************************************************


+++ AREA: THE TERRACE +++

________ ______ _____________ ___ ___ _________
/_ __/ // / __/ /_ __/ __/ _ \/ _ \/ _ |/ ___/ __/
/ / / _ / _/ / / / _// , _/ , _/ __ / /__/ _/
/_/ /_//_/___/ /_/ /___/_/|_/_/|_/_/ |_\___/___/


Walk up the stairs and turn right. Go up another set of stairs and look
for switch on the wall. Head for the open door and go down the long
hallway. Hop over the railing and leap to the next balcony.

Destroy the cracked wall and go down the stairs and into the elevator.
It's time to end this!


--BOSS BATTLE: VIZIER PART 1
Use evasive rolls and strike after he misses his attacks. When he
lunges his pillars, roll away. Keep attacking him and rolling away from
his counters. There's no complicated fighting, just be evasive. Once
his health reaches 75%, the second part of the battle begins.


--BOSS BATTLE: VIZIER PART 2
Now it's SPEED KILL TIME! Ignore all the floating debris, it's just
there to confuse you. Notice that the Vizier floats from pillar to
pillar. What you need to do is run up to the pillar that the Vizier is
floating in front of and run up against it and begin the Speed Kill
sequence when it initiates.

When you start the Speed Kill, be patient and press the button when the
dagger shimmers! Don't rush into it or he'll throw you to the ground!
The Prince needs to do three sequential (and successful) Speed Kills to
trigger the next sequence.


--BOSS BATTLE: VIZIER PART 3
After three successful Speed Kill sequences, the Vizier flies to the
top of the structure. Your goal is to jump and swing our way to the
very top of where he is. I'm sorry but I cannot spoil this part of the
game for you. You must do this part yourself...You there yet?
Once you reach the top, jump at the Vizier and once the dagger flares,
press the button to end the battle!


Congrats, you beat the game! BUT WAIT, THERE'S MORE! If you found all
six health upgrades (that I've detailed thoroughly in this
walkthrough), then you will see an extra scene and you will fight one
last battle. The descent out of madness starts here.



***********************************************************************
***********************************************************************


+++ THE MENTAL REALM OF MADNESS +++

________ ______ __ ________ ___________ __
/_ __/ // / __/ / |/ / __/ |/ /_ __/ _ | / /
/ / / _ / _/ / /|_/ / _// / / / / __ |/ /__
/_/ /_//_/___/ /_/ /_/___/_/|_/ /_/ /_/ |_/____/

___ _______ __ __ ___
/ _ \/ __/ _ | / / / |/ /
/ , _/ _// __ |/ /__/ /|_/ /
/_/|_/___/_/ |_/____/_/ /_/


--BOSS BATTLE: DARK PRINCE
The Dark Prince does not attack (he is part of you, remember?). Attack
him with the sword until you enter the Prince's mind.

As the conversation rages on, the Prince must jump from platform to
platform and attack the helpless Dark Prince. If you miss a jump, you
won't die, so don't worry about making a mistake.
Keep making your way to him and attacking him until Farah shows up.

Once Farah shows up, follow what she says and walk up the stairs to the
light. Now enjoy the REAL ending. You deserve it, Mon Congrats!


.___________. __ __ _______ _______ .__ __. _______
| || | | | | ____| | ____|| \ | | | \
`---| |----`| |__| | | |__ | |__ | \| | | .--. |
| | | __ | | __| | __| | . ` | | | | |
| | | | | | | |____ | |____ | |\ | | '--' |
|__| |__| |__| |_______| |_______||__| \__| |_______/



***********************************************************************
***********************************************************************


+++ HYPNOTIZE - SECRETS +++

__ ____ __ ____ _ __ ____ ______ ____ _____ ______
/ / / /\ \/ // __ \ / | / // __ \/_ __// _//__ / / ____/
/ /_/ / \ // /_/ // |/ // / / / / / / / / / / __/
/ __ / / // ____// /| // /_/ / / / _/ / / /__ / /___
/_/ /_/ /_//_/ /_/ |_/ \____/ /_/ /___/ /____//_____/



--GOODIES:
BABY TOY OF DEATH WEAPON - Finish Easy Mode to unlock this secret code.


--VIDEO GALLERY:
Finish the game to unlock the Video Gallery. Defeat the Dark Prince to
unlock the final video.


--ARTWORK GALLERY:
Collect more than 1500 Sand Credits throughout one gamesave to unlock
everything for all three games (Sands Of Time, Warrior Within, Two
Thrones). You DO NOT need to purchase these items because as the Sand
Credits increase, all the priced content will automatically unlock
itself.




***********************************************************************
***********************************************************************


+++ RADIO/VIDEO: GAMEPLAY VIDEOS +++

___ __________________ _________________ ________
__ | / /____ _/___ __ \___ ____/__ __ \__ ___/
__ | / / __ / __ / / /__ __/ _ / / /_____ \
__ |/ / __/ / _ /_/ / _ /___ / /_/ / ____/ /
_____/ /___/ /_____/ /_____/ \____/ /____/


If you are having a difficult time in certain areas of the game, please
visit this site: www.stuckgamer.com

The site has video walkthroughs for numerous popular games including
all three Prince of Persia games. Don't hesitate! Visit them now and
watch streaming vids of how to beat Prince Of Persia: The Two Thrones.



***********************************************************************
***********************************************************************


Oh and before I forget, to that stupid-ass idiot that e-mailed me
saying that this FAQ was copied and pasted from "his" FAQ at
cheatcc.com...BLOW ME!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


This FAQ is only for use on GameFAQS. You may not copy, link, or
reproduce this FAQ on your publication or website without permission.
If you want to use this FAQ, please e-mail me at kroqjock@gmail.com. I
have no problems with anyone who asks. December 2005.


Кто прислал: Змей Когда: 5:1:2006 - стр. full -




Рейтинг@Mail.ru

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WWW.GAMEZ.RU 2024.04.28 12:17:19All Rights Reserved