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Игра: Titanic: Adventure Out of Time (ENG)

Тип документа : Hint Всего страниц : Текущая : full



Walkthrough for Titanic: Adventure Out of Time
by Cyberflix

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1.Table of Contents
2.Walkthrough Notes and Abbreviations
3.Apartment
4.Titanic Afloat
5.Titanic Sinking
6.Endgame Sequences

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Walkthrough Notes and Abbreviations
Use keyboard arrow keys for navigation (no mouse cursor equivalent)
F: Forward (Fn for n repetitions)
L: Left
R: Right
O: Open door
n(F L) denotes n repetitions of F L; for example, 4(F L) is equivalent to F
L F L F L F L
For quick navigation, use the maps and click on any red area to jump to it
Press Esc to skip the game introduction, animations and dialog (however, the
final endgame sequences cannot be skipped)
You must actually click twice on the ring portion of the lifeboat symbol in
order to activate the game control menu
Thanks to Brad Roberts & Rick Edwards at comp.sys.ibm.pc.games.adventure for
helping to explore some of Titanic's possibilities

Titanic can be played in many diffent ways, each with its own plot elements
and character interactions that might not be repeated in other gameplay
sequences. This walkthrough illustrates one way of reaching the "optimum"
endgame, but does not purport to indicate all possible outcomes or
individual event sequences. Your mileage will undoubtedly vary.


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Apartment
April 14, 1942

Your name is "Carlson", and you are a former British Secret Service agent.
You're in London during World War II, and have a few minutes to check out
some of the things in your seedy apartment before an air-raid starts and a
German bomb explodes nearby:

Titanic ship model
Memories scrapbook: Titanic front page
Morgan Robertson's book Futility on armchair, with Lambeth obituary
Landlady knocking on door, blocking exit, wanting rent
Radio closeup, with tuner and shutoff
Clickable cockroach in cupboard
Current newspaper on bed
Magazines, clippings and postcards on desk
Pocket watch, with the voice of your former boss
La Morte tarot card (its significance will be seen later)
Termination letter
Hindenburg ticket
Barrage balloon outside window
The items in your apartment, along with the backstory in the Titanic game
package, indicate that you failed to complete your intelligence mission on
the R.M.S. Titanic 30 years earlier. The bomb explosion transports you back
in time to April 14, 1912, the night of the Titanic sinking, where you'll be
given another chance to complete your mission successfully.


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Titanic Afloat
April 14, 1912

After some introductory scenes and credits and a CD change, you arrive in
your cabin (C-73) onboard the Titanic. Move forward, answer the door and
talk to your steward, Smethells. If you request his help, he'll explain
details of the game interface. He'll give you a message from Penny Pringle
commanding that you meet her by the "Electric Camel" (in the gymnasium).
Smethells will also give you a map of the ship. Move R2 F L and pick up your
bag on the bed. This is where you'll keep the inventory items you pick up
during gameplay. To check inventory, click on the bag icon next to the life
preserver. For a close-up of an inventory item, click on the item of
interest, then click on the magnifying glass inside the bag. Move L3 F L2 F
R2 and pick up the gold pocket watch from the dresser. Zoom in on the
dresser and open its center drawer. Read the note from "Georgia" requesting
that you meet her on deck tonight. Zoom out from the dresser and move L3.

Use the key from inside your bag to open your steamer trunk. Click on the
middle of the left set of drawers to read a confidential report, detailing
more of the backstory of the game. Click on the phonograph in the right half
of the trunk and attach its trumpet to its base. Click on the phonograph
crank to listen to a message from your boss (be sure that theme music is
activated in the game options). Click again on the crank to stop the message
(we kept waiting for the phonograph roll to self-destruct, Mr. Phelps). If
desired, open the upper-right drawer and change phonograph rolls to play the
music you heard on the radio in your apartment in 1942. You can also check
out the First-Class dinner menu on the table in your cabin.

Exit your cabin and move R F5 O F R O F O into the Purser's Office. There
you can get the cabin assignments of some of the Titanic passengers:

Passenger Cabin

Eric Burns C-78
Sasha Barbicon A-14
Mr. Conkling B-59
Lady Georgia Lambeth B-70
Colonel Zeitel C-59
Penny Pringle F-34
Shailagh Hacker F-59
Miss Claris Limehouse D-19
Use your map to jump to the Grand Staircase on the Boat Deck, then move L F
L O F R O F into the Gymnasium. Click on your Secret Service contact Penny
Pringle. She's very bossy, but shows you a picture of your nemesis, the
German Colonel Zeitel and explains that your mission is to obtain a book,
the Rubaiyat of Omar Khayyam (not really written in English, of course).
Zeitel is traveling with Willi von Haderlitz and sometimes may be found in
the Cafe Parisian. Your first task is to gain access to the ship's wireless
room from Officer Morrow, and read Zeitel's coded telegram using the
cryptograph in your trunk.

Move R3 O F L O F L F2 L O F L O F R3 F2 through the Grand Staircase to the
port officer's promenade. To gain access to the Wireless Room, talk to Third
Officer Morrow using the dialog sequence

The sea appears calm.
You seem a little worried about something.
What uproar?
You don't like politics?
What war was that?
No wonder moonless nights make you jumpy.
Now, may I visit the wireless room?
Move R2 O F into the Wireless Room and click on the desk. Click on the pile
of outgoing telegrams at right and leaf through them until you find the one
from Zeitel. Jump to the Grand Staircase on C Deck and move R F R O F6 L O
F2 L into your cabin (C-73). You may randomly run into other passengers as
you move about. Open your steamer trunk with the key in your bag and open
the drawer at lower left. On the decoding machine, attach the green and red
leads to the dry cell battery and turn on the device using the switch at
left. Rotate the number wheels at top center to set the 8754 code from
Zeitel's telegram inside the black frame. Click on the bag and highlight the
telegram inside the pocket. Click OK, then click on the telegram at lower
right. Using the alphabetic keypad on the decoder, enter the encoded text
string A N H Q S P P A I X W B F C X Y A M, then press the DECODE button to
obtain the secret message. Jump to the Second-Class stairs on F Deck, then
move O F3 L O to Pringle's cabin (F-34). She suggests you try to find a way
down to the lower decks and intercept the Rubaiyat.

As it happens, the access to G Deck is close at hand. Move L 3(F L) 6(F R) F
O F R2 F3 L F2 O F3 down the stairs to the Turbine Room and through it into
the Control Room. When you try and open the door into the Engine Room, a
crewman starts whining to you about his boilers. Offer to solve his problem,
to help him. Back out from the steam turbine control panel (unless you know
what to do), and ask the crewman for some advice. He'll give you the
instruction manual. Tell the crewman you'll try again. Use the instructions
above to get the turbine output gauge into the green zone and quiet the
racket.

Move O F L2 F R2 F3 R F L O F3 O F3 O F2 into Boiler Room 3. Standing on the
catwalk is Vlad Demonic. If you pass him and move R F L2 to coal chute 4,
you can get the Rubaiyat from the coal chute control panel (and even
befriend a fireman by calling him a landlubber), but Vlad will kill you when
you try to go back up to the catwalk with the book. Instead, ask Vlad about
his troubles and offer to get him a package from Sasha Barbicon. Move L2 F O
F3 O F3 O F R2 F L2 F3 L F R O F3 O F3 R F3 L O F2 to an area where you can
jump to the Grand Staircase on A Deck. Move F2 R F2 O F4 L F R O to the
cabin of Sasha Barbicon (A-14).

Pick up a package of clothes for Vlad. Jump to the Second-Class stairs on F
Deck and move O F2 R F L F L 6(F R) F O F R2 F3 L F2 O F3 O F L2 F R2 F3 R F
L O F3 O F3 O F2 back to Vlad's location in Boiler Room 3. Give Vlad the
package. You don't get anything from him in return, and he's obviously
already picked up the Rubaiyat from the coal chute. Move F O F3 O F3 O F6 O
F R4 F2 L2 F O F to the Forecastle Deck, where you can jump to the Aft Grand
Staircase on C Deck and move F2 R F O F2 L O to the cabin (C-78) of
photographer Eric Burns. Ask to see his work, then find out that his wife is
wearing a blue hat. Jump to the Grand Staircase on this deck, where you'll
be able to see her in the background. Move L F R L2 O F7 R O back to Burns'
cabin and inform him as to the whereabouts of his wife, then suggest he pay
more attention to her (e.g., leave so you can nose around his cabin).

Move F3 and zoom in on the darkroom table. At center left, pick up the film
development instructions, thoughtfully provided by the White Star Line on
their official paper. Move R2 F2 L back to the doorway and turn off the
cabin lights. In the dark, move L F2 and click on the table. Immediately to
the left of where you found the development instructions, click on the
darkroom lamp. Open each film cartridge and develop the film inside per the
instructions above (pan 1 refers to the start bath, pan 2 the stop bath),
discovering


Left Picture Barbicon with "Lamke & Buechner" packing case

Center Picture Barbicon and Zeitel

Right Picture Willi von Haderlitz and Claris Limehouse
Drag the photos to your bag of inventory.

Jump to the Second-Class stairs on F Deck, then move O F3 L O to Pringle's
cabin (F-34). Tell her you haven't found the Rubaiyat yet, but show her the
photographs you took from Burns' cabin. Exhaust the rest of the dialog with
her, then ask what to do next. She'll suggest you concentrate on finding the
painting by getting a look at the purser's cargo manifest.

Jump to the Grand Staircase on C Deck, then move R F O F O to talk to the
purser. Ask him about Mr. Thayer, then offer to help.

Jump to the Grand Staircase on the Boat Deck, then move L F R F2 L O F L O F
R3 F2 R2 O F into the Wireless Room. Click on the table and look at the
operating instructions in the half-open drawer. Zoom in on the sender amp
and turn it on by dragging up the lever at left. Zoom in on the breaker
switch and drag it left to the Transmit position. Zoom in on the tuner and
rotate the knob with arrows several times until the red frequency line is
set for the correct sending frequency (200 KHz) and the red light starts
flashing. Click on the telegraph key and enter Thayer's message:

arrange for railroad cars to new york
for pm departure to philadelphia 417
Jump to the Grand Staircase on C Deck, then move R F O F O to the purser.
Tell him you sent Thayer's telegram, then offer to tell the Thayers. While
he goes off to tell the Thayers himself, take a look at the cargo manifest
at the purser's window. Page through it until you come to the entry signed
by "Barbicon Galleries", describing a painting shipped by Lemke & Buechner.
Zoom out from the purser's window, then move L2 O F O back to it. Tell the
purser you need to get into the cargo room, then offer to find Straus' gold
cufflink. The purser's window also contains some interesting information for
Titanic passengers. Jump to First-Class Reception on D Deck, then move F R
and zoom in on the wicker chair. Pick up the gold-and-red cufflink wedged in
the back of the seat. Jump to the Grand Staircase on C Deck and move R F O F
O back to the purser's window. Tell the purser you found Straus' cufflink,
then filch the cargo hold keys from the red panel inside the office.

Jump to the Grand Staircase on A Deck, then move F2 O F R2 F R F R2 F L2 F2
R F O F2 R2 O F2 O F3 R2 O F2 R through the Forecastle Deck into the Cargo
Hold. Zoom in on the Renault automobile and use the switch to turn on its
headlights. Zoom out from the automobile, move L2 and zoom in on the Lamke &
Buechner crate. Unfortunately, the painting is missing.

Zoom out from the crate, then move L F O F L2 F3 O F3 L2 F O F and jump to
the Grand Staircase on C Deck. Move R and listen to Smethells tell you that
von Haderlitz wants to meet you in the squash court for a bit of fencing.
Jump to First-Class Reception on D Deck, then move F2 L2 F2 R2 O F L F4 L F
R O F3 R 3(F R) O F into the Squash Court. Go ahead and fence with Willi von
Haderlitz. He makes allusions to loyalties outside Germany. Continue
additional matches until he has nothing new to say. It's possible to
occasionally make a point against him by dragging the mouse cursor over his
torso. Leave the Squash Court.

Jump to the Grand Staircase on C Deck, move R, talk to Smethells and get a
ring from Willi. Jump to First-Class Reception on D Deck and move L2 F3 L O
F L F3 R F R O to Claris Limehouse's cabin (D-19). (If you run into the
Gorse-Joneses, they may tell you Leyland Trask wants to meet you "where
Honor and Glory Crown Time", a reference to the carved wooden clock on the
Grand Staircase on A Deck.) Claris will tell you about Willi's notebook. Go
ahead and give her Willi's ring.

Jump to the Second-Class stairs on F Deck and move O F3 L O to Pringle's
cabin. She'll tell you that Willi has been killed and will eventually give
you a knockout-gas pen, then politely suggest that you check out the
situation at the Turkish Bath. Jump to the stairwell outside the Turkish
Bath on F Deck. Tell Officer Morrow you know von Haderlitz is dead, then ask
permission to investigate/look around. Move O F3 L2 O F3 R O F2 into the
Electric Bath. Click on the bath and pick up a scrap of paper from Willi's
stacked clothes:

And many Knots
unravel'd by the Road...
Jump to the Second-Class stairs on E deck, then move F O F R F L and zoom in
on the rope hanging on the wall in Scotland Road. After zooming out from the
rope, talk to Jack Hacker. Tell him you're looking for a clue, then ask to
hear the phrase he mentions:

...But still the Vine
her ancient Ruby yields
and still a Garden
by the Water blows
Jump to the Aft Grand Staircase on B Deck and move F2 O F2 R F2 into the
Cafe Parisian. Click on the red tablecloth and pick up a pack of cigarettes
stuck in the wall lattice behind the chair. If desired, move L2 and click on
one of the windows to see a cool animation of a shooting star, with icebergs
in the distance.

Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F into the
First-Class Smoking Room. Give the cigarettes to Max Seidelmann and listen
to him relate a story about Willi hiding something in a Titanic smokestack.


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Optional Subplots

If desired, jump to the Aft Grand Staircase on B Deck and talk to Daisy
Cashmore (in the blue dress). Ask her to get to the point, then agree to
grant her a favor. Jump to the Grand Staircase on C Deck, then move R F O F
O and ask the purser to check the passenger list for someone with the
initials G.Q.C. Jump back to the Aft Grand Staircase on B Deck and relay
George Quincy Clifford's name to Daisy. In return, get a message from Andrew
Conkling asking you to meet him in Scotland Road.

Jump to the Second-Class stairs on E Deck, then move F O F R F2 L F R O F
into Scotland Road and talk to Andrew Conkling. Ask why he wanted to meet,
then ask about his reference to discretion. Talk to him some more and learn
about a letter one of his servants stole from him.

Jump to the Second-Class stairs on B Deck, then move F O F L2 F2 R F2 R2 F
and talk to Shailagh Hacker on the poop deck. Ask how much money the Hackers
want for the letter, then tell them you'll have to ask Conkling.

Jump to the Aft Grand Staircase on B Deck, then move F2 L F O F5 R O F2 into
cabin B-59. Talk to the Conklings and learn more about their sordid lives
(and feather allergies). If desired, jump to the Reception Stairs on E Deck,
then move O F R F2 L F R F2 R F L O to Shailagh's cabin (F-59) and learn
more about her baby's parentage and Conkling's steel.

Another optional activity is to jump to the Second-Class stairs on the Boat
Deck, move L2 O F and talk to Reverend Troutt. When he starts fretting about
von Haderlitz's murder, ask him to tell you more and get a prayer card from
him.

Jump to the Aft Grand Staircase on C Deck, then move F2 R F O F2 L O to Eric
Burns' cabin (C-78). Trade him the prayer card for a photograph of Willi on
top of a Titanic smokestack.


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Jump to the Second-Class stairs on the Boat Deck, then move R2 O F R3 F and
talk to Georgia Lambeth (in the light-blue dress). Tell her you were
detained, then ask about Sasha and get a diamond necklace from her.

Jump to the Aft Grand Staircase on A Deck, then move R2 F R2 O F R2 F R F to
Georgia's new location at the aft end of the A Deck promenade. Talk to her
again about her finances, then trail her to her cabin (B-70) by jumping to
the Aft Grand Staircase on B Deck and moving L F O F2 L O F2. Talk to her
and her husband Charles.

Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F2 back to
the First Class Smoking Room. Talk to Charles (in the tuxedo), and ask him
how he's doing. Ask him about needing money, then be sure to hang around
while he has another drink. He'll then tell you a secret about Georgia's
necklace. Jump to the Grand Staircase on A Deck and move F2 R F2 O F4 L F2
and talk to the seaman. Zoom in on the electrical panel and the end of the
stub hallway and open the panel's door. Click the top switch to kill
electricity to Sasha's cabin (A-14). Zoom out and wait until you hear a
cabin door opening (Sasha leaving his now-darkened cabin). Zoom back in on
the panel and restore power using the top switch. Zoom out and move R2 F L O
F2 into Sasha's vacated cabin.

Zoom in on the bureau and click on the dial on the Russian doll. Rotate the
nested inside dials until their numbers sum up to the four outside numbers
15, 19, 12 and 4:

Outside
1 5* 2 4 2 3 7 0 clockwise
7 9 0 5 1 6 3* 0 clockwise
5 2* 9 3 7 1 2 1 clockwise
4 5* 6 5 1 8 7 2 clockwise
Inside

*: Rotate this number into the 12 o'clock position
(your starting configuration may vary from that shown above)
Zoom out from the doll, then click on its head three times to open it up.
Click on the base of the doll and remove the (genuine) diamond necklace
inside it. While still zoomed in on the doll base, open up your inventory
bag and remove the fake necklace at top center. Drop it into the doll base
as a replacement (otherwise Sasha will discover your theft and shoot you).
Zoom out from the doll and bureau, move R4 F O and listen to Sasha excuse
your presence in his cabin.

Jump to the Second Class stairs on F Deck, then move O F2 R F L F L F 6(R F)
O F R2 F3 L F2 O F3 O and tell the crewman you can fix his turbines again.
Use the instruction manual to move the turbine output gauge into the green
zone.

Move O F L2 F R2 F L2 F L 4(F R) up the stairs in the Engine Room. Move F
and engage Vlad in a fistfight (the knockout-gas pen doesn't work on him for
some reason). Like the fencing episode earlier, this contest is difficult to
win, but the outcome doesn't matter - when it's over you "come to" and Vlad
is gone, apparently without stealing anything from you.

Move F2 through the access tube into the smokestack. Use the ladders to go
up 10 levels to the top of the smokestack. At each level, move either left
or right to the next ladder up. Ladders are randomly blocked on each level,
but you should be able to find a way up without too much trouble. To go back
down a ladder in case you are completely blocked on a level, use the down
arrow on the keyboard. A strategy that seems to work more often than not is
to use the first ladder to the right unless blocked; otherwise, use the
ladder to the left or go back down one level.

From the top of the smokestack ladder, move R2 and pick up Willi's notebook
lying on the platform. If you don't see the notebook, walk around the
gangway until you do. As soon as you pick it up, Colonel Zeitel confronts
you at gunpoint, demanding that you hand over the notebook. After you
exchange some dialog with him, you'll see an animation of the Titanic
hitting an iceberg. Afterwards, you have the choice of giving Zeitel the
notebook, or something else from your inventory. If you give Zeitel the
knockout-gas pen, you'll be able to keep the notebook. However, once you go
back down the smokestack ladder, Vlad will knock you out with a very large
wrench and take the notebook from you anyway (and he already has the
Rubaiyat). So the simplest solution is to hand over the notebook to Zeitel
and let him try to shoot you (even at pointblank range, he's a poor shot).

After a CD swap, you'll wake up in your cabin.


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Titanic Sinking
April 15, 1912

It's 1:05 AM, and the Titanic is sinking! After you answer your door and
talk to Pringle, you'll discover that you must get the notebook, a painting,
the Rubaiyat and the diamond necklace off the ship. The rest of the game
plays under a time limit - you must obtain these pieces of evidence and get
off the ship before the last lifeboat leaves at 2:00 AM. To keep an eye on
how much time you have left, leave the gold pocket watch icon maximized at
the bottom of the screen. Many of the formerly-open passageways on the
Titanic, as well as the red-area jump feature, are now closed (but the
First-Class lounge has opened). If you follow the gameplay described below
and don't skip any animations or dialog, you should be able to complete the
rest of the game in about 40 minutes.

Open the door and exit your cabin. Move R F4 R O F2 into Zeitel's cabin
(C-59). He'll talk to you again, this time locking you in his cabin with a
bomb he's rigged up. Move L2 and zoom in on the suitcase lying on the blue
sofa. Inside, you'll find a bomb with various anti-tampering devices. Simply
backing away from the suitcase causes its latch switch to engage and
detonate the bomb. You'll need to get the cabin key at upper left, but the
box containing it is an integral part of the bomb arming mechanism. If you
do detonate the bomb, you'll get a special Bomb Help screen in which you can
identify the various parts of the bomb mechanism, and you can try disarming
the bomb again. Your selections are limited to setting three switches and
opening the key box. Note that each of the switches has one position that
causes immediate bomb detonation, so there are really only two possibilities
for each switch. To disarm the bomb, follow these steps:

Set the middle switch to position 3. This starts the clock running; you must
complete the following step before the one-minute timer runs out.
Set the left switch to position 2, disabling bomb activation by the
one-minute clock timer.
Wait for the clock to time out and finish ringing. Then, set the left switch
back to position 3 to deactivate the key box. Open the box and remove the
cabin key.
Set the right switch to position 3, disabling the latch contacts.
Zoom out from the bomb, move R2 F L and pick up Willi's notebook from the
bed. Move R O F R F O F L2 7(F R) F O F2 O F into the First Class Lounge via
the Grand Staircase. Talk to Claris Limehouse and get a shawl from her.

Move L3 F O F L2 3(F R) F L O F O F R3 F4 R O F R2 7(F R) to the B-deck
Second-Class stairs via the boat deck. Tell the crewman you'll take your
chances, then move 4(F R) and click on Shailagh Hacker to get Conkling's
letter from her. Move 11(F R) F R2 F O F2 R F L F L 6(F R) F O F down into
the turbine room. Move R2 F2 L2 F R 3(F R2) to the lower level of the
turbine room, and talk to Vlad. Even though he shows you Lambeth's necklace,
he really doesn't have it. Tell him you can get him into First Class using
the shawl. At first, he doesn't like cross-dressing, so tell him drowning
won't help his cause. Get the Rubaiyat in exchange for the shawl.

Move F L2 F L2 F L F R F2 L O F2 L 5(F L) F R F R F L F O F2 L2 22(F L) F L2
O F L F R2 back up to the boat deck and talk to Mrs. Conkling. Tell her the
baby's not hers, then threaten to publish the letter. She'll give you the
baby in exchange for the letter. Move R2 F R O F R2 7(F R) to the B-deck
Second Class stairs. Tell the crewman (again) you'll take your chances, then
move 4(F R) to take the baby to Shailagh and get the painting in exchange.

Now all you have to do is find a spot in a lifeboat! From Shailagh's
location port forward near the bridge, move L2 F5 and get intercepted by the
Gorse-Joneses. Accept their offer to get on a lifeboat, then watch the
optimum endgame sequence.

If you don't get an opportunity from the Gorse-Joneses to get on a lifeboat,
you can try at least two other ways. One is to find Officer Morrow and
alternately talk to him and walk around until you see an animation of the
Titanic's aft end rising out of the water. At that point, you should be able
to return to Morrow and get a place on one of the last two lifeboats.

Another way to get on a lifeboat is to find the seaman with a goatee in the
aft starboard area of the boat deck, and give him a boat pass (tarot card)
to get on his lifeboat. This pass can be obtained from Buick Riviera (played
by the game's Marketing Director) in the First-Class smoking room, reached
via the Grand Staircase and First-Class Lounge. If you've talked to Riviera
before, note his reference to "Diamondback, New Mexico" - site of the
CyberFlix game DUST. Save your game before playing blackjack with Riviera.
You need to win one hand of blackjack in order to obtain the boat pass.
Offer the real diamond necklace as stakes for the game. You can use Hoyle's
strategy to increase your chances of winning:

Stand on 17 or higher.
Hit on 13 through 16 if dealer's up card is a 7 through 10 or an ace;
otherwise stand.
Hit on 12 or lower.
Count an ace as 1 unless counting it as 11 gives you a total of 18 or
higher.
Avoid talking to Zeitel as he will try to coerce you into giving up the
painting.

In the animation of the sinking, note that the Titanic breaks in two and the
aft end of the boat settles back onto the surface of the water before it,
too, sinks.


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Endgame Sequences
(Genuine necklace saved)

Obtained Rubaiyat: Failed to obtain Rubaiyat:
"Vlad left the sinking ship without the Rubaiyat, nor did he have the real
Lambeth diamonds. The Black Hand never got its funds, money intended to
finance a wave of terrorism across the Balkans. One of the intended targets:
the heir to the Austrian throne, Archduke Franz Ferdinand - his murder might
have started a war. We were lucky, we got peace instead." "Vlad left the
Titanic with the Rubaiyat. The money garnered from the sale would finance
the violent assassination of Archduke Ferdinand at Sarajevo in 1914. The
World War followed."
Obtained painting: Failed to obtain painting:
"As for the painting, it left with me. The plans proved useless. In the
month following the sinking, the War Office scrapped the proposed
deployments in a cost-cutting measure. But the canvas - as the only artifact
saved from the Titanic, the painting became famous, along with its creator,
a rather excitable Austrian named... Adolf Hitler, who makes a lucrative
career to this day peddling overpriced Alpine vistas to the carriage trade."
"As for the painting, it went down with the ship. Fortunately, Shailagh and
the baby survived."
Obtained notebook: Failed to obtain notebook:
"I left the ship with Willie's notebook. Eventually, it found its way to the
Russians. The czar's secret police were grateful, and the names Stalin,
Lenin and Trotsky vanished from history. The Communist revolution aborted."
"I never retrieved Willie's notebook. The Germans' support of the Russian
revolutionaries continued."

Optimum Ending
Obtained Rubaiyat
Obtained painting
Obtained notebook
"I didn't really realize it then, but that night thirty years ago was one of
history's most crucial. Though the Titanic carried 1500 to their death, a
peaceful world would be their epitaph. Our mission was a success. With no
wars or bloody revolutions to derail us, prosperity and progress has flowed
into every corner of the globe, bringing humanity a security known only to
the privileged few before the Titanic sailed. Today, on April 14, 1942, I am
leaving the Service to retire in a world at peace.

"One can only imagine how different it could have been - would have been -
if we had failed."

Game credits roll.


--------------------------------------------------------------------------------

Some Other Endings
Several different endings to the game are possible. Some of them are listed
below, showing the effect of each piece of evidence. We have omitted a
subplot involving a trade of the painting for an antidote to some poison
Zeitel has given Georgia. If you neglect to get on a lifeboat by 2:00 AM,
you and any evidence you have collected go down with the ship - it's not
actually possible to offload evidence to Penny, although she suggests it.


--------------------------------------------------------------------------------

Failed to obtain Rubaiyat
Failed to obtain painting
Failed to obtain notebook
"World War I ended in 1918 - a victory for the Allies. Germany was ruined,
Russia in revolution. Soon after, Lenin consolidated his power in Moscow. A
decade later, Hitler became Fuehrer, promising to avenge Germany's defeat.
The rest of the story is... depressingly familiar. Here we are, April 14,
1942, fighting another war - a Second World War.

"And I keep wondering... was there something anyone could have done?
Something I could have done to stop it? If only the past could be
changed..."

Blown up by a German bomb.


--------------------------------------------------------------------------------

Obtained Rubaiyat
Failed to obtain painting
Failed to obtain notebook
"Meanwhile, the rest of Europe and America enjoyed a prosperous peace. What
did we gain? Complacency. In 1927, Adolf Hitler toppled the Kaiser and
channeled the power of German science and industry into weapons production.
The democracies, lulled by decades of uninterrupted affluence, ignored him.
The Germans have had a six-year lead in the race to unlock the secrets of
nuclear fission.

"Now that the World War has begun, I wonder if the question is not whether
Hitler will use his atomic weapons, but when. If only the past could be
changed..."

Vaporized by a German atomic bomb.


--------------------------------------------------------------------------------

Failed to obtain Rubaiyat
Obtained painting
Failed to obtain notebook
"However, the Allies defeated Germany and imposed a humiliating peace. But
not before the German military convinced a revolutionary Russia to leave the
war. Eventually, Lenin replaced the feeble Russian empire with a Communist
one. There were totalitarian stirrings in Germany as well. But with no
strong man to lead them, parties like the Nazis never amounted to much. With
Berlin no longer a check against Communist expansion, the Soviet tidal wave
swept over Europe. Today, April 14, 1942 - it's Britain's turn now.

"They say we've lost our chains, but it's our freedom that's vanished
instead. If only the past could be changed..."

Machine-gunned by a Russian stormtrooper.


--------------------------------------------------------------------------------

Failed to obtain Rubaiyat
Failed to obtain painting
Obtained notebook
"With no revolutions disrupting it, the Romanov dynasty continued to rule in
Russia. When the Nazis attacked, an old and feeble czar proved no match for
Hitler. And neither will we. In 1939, Nazi Germany conquered the Russian
empire, before turning its fury against the West. Britain surrendered three
days ago. Now we take our place behind Germany in a Europe ruled by hate and
National Socialism.

"They hung Churchill yesterday. If only the past could be changed..."

Machine-gunned by a German stormtrooper.



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