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Игра: Tomb Raider 2 (ENG)

Тип документа : Hint Всего страниц : Текущая : full

Tomb Raider 2
PC/Playstation
Warning: The following is a detailed walkthrough of Tomb Raider 2.
It contains information that will help you solve the game. Please,
DO NOT READ FROM START TO FINISH. If you do, you'll ruin the game for
yourself and lose any chance of seeing Lara naked. Sickos.

TOMB RAIDER 2 WALKTHROUGH
Introduction

Welcome to Lara's newest adventure. If you thought her first adventure was
exciting, wait until you see what she has planned for you this time.
There are 16 massive levels and a final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET AREAS
to find during your adventure. All of them are explained in the following text.
For those of you playing the Playstation version, you will be glad to know
that you can now save your game whenever you want - a much needed improvement
over those Save Gems from the first game.
Finally; I ain't going to explain how to play the game or control Lara.
That is what your manual and the excellent tutorial back at Lara's mansion
is for. By the way; her mansion is incredible in this sequel. The obstacle
course (now with stopwatch timer) has been moved outside and there is now
gardens and an orchard to explore. Many new rooms are available to explore
inside the main house including her Bedroom, Kitchen, Bathroom, and all the
old favorites from the first game. She's even added a diving platform to
her swimming pool so you can practice her swan dive.

Combat Tips
There are now lots more human enemies in Tomb Raider. These guys fight back
and sometimes with some pretty impressive firepower. While it is important
to save your more powerful weapons for the more powerful enemies, always use
the best weapon to take out a given enemy in the least amount of time. Watch
out for those Rig Workers (the guys with wrenches) as they can climb just like
Lara and follow you almost anywhere.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at
groups of enemies, always make sure to release the action button after each
kill so you can acquire a new target; otherwise you will continue to pump
lead into the fallen corpse. Watch for the shadows of enemies who attack from
the air.
Lara's adventure now includes many underwater areas to explore. Of course
these areas are populated with underwater enemies. While Lara has some
underwater combat ability, it is always best to fight from dry land. Use
the harpoon to slow down your enemies while you retreat to dry land, then
break out the serious hardware. It takes time for Lara to reload her harpoon
gun, so if you are being attacked by a group of enemies it is often better
to retreat than persist in a losing battle.

Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to check
your level completion time and find out if you've missed any secrets.
It also makes it impossible for me to use directions like N,S,E, & W
in this solve.

Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches and Core's
new dynamic lighting engine.

Pistols
These are Lara's trusty sidearms she brought with her from the
first game. Use them "John Woo-style" to take out your basic baddies. They
will auto-aim each time you press the fire button.

Shotgun
Another trusty weapon from the first game; use it on groups of enemies for
wide spread damage or when at close range to inflict serious damage on a
single opponent.

Auto-Mags
More powerful than the pistols; these auto-firing weapons are great for
long range targets and groups of enemies.

Harpoon Gun
The reload time on this weapon makes it good for usually one a single shot.
Use it to stall your enemy so you can swim to the safety of dry land. Ammo
is also hard to find so conserve every harpoon you find until you
absolutely need it.

Uzi's
Another favorite from the first game; this weapon is very powerful and
should be saved for the bigger enemies and bosses.

Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only
after they are armed and they must travel about 50 feet before they arm.
This makes this weapons a range weapon which is good because you don't want
to get caught in your own blast. Do not fire then run forward until after
the explosion and resulting deaths.

M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider.
This is the most powerful weapon you can get. It is so powerful that you
will be tempted to use it early on, but DON'T! Save it for the final levels
and the larger enemies you encounter there.

So if we are finished with all the preliminary info; let's get on with the
game....



The Great Wall

Our journey begins in a valley very near the Great Wall. Enter the water
and go to the left of the big rock. A Tiger should appear so get on the
rock and kill the Tiger then jump forward to continue down the path. When
you reach the gap, pull up, pivot, then jump and grab and pull up.

Kill the Tiger that is approaching then jump the gap and take the path to
the Stone Dragon which is also Secret #1. Continue the climb by climbing up
twice then pulling up to the ledge. Turn and jump to the left and grab and
pull up to get across another gap then pull up again to reach the building.

Enter the guardhouse and drop through the grate in the upper area to fall
into the water. Then run forward and jump and pull up to access the switch.
Flip the switch and proceed to the Great Wall.

A threesome of crows attack when you reach the top of the wall. Kill them
with your guns, taking evasive action if necessary. Proceed to the gap in
the wall. The guardhouse on the other side is locked so drop to the water
below to obtain the key for the guardhouse. Kill the Tiger who is arriving
as you exit the pool. A green section of the ground will get you high
enough so you can jump and pull up to the top of the wall. Continue to the
guardhouse and open the door Kill the spiders that swarm out the door then
enter. A single spider remains to guard the Rusty Key above that ladder.
Kill the spider and take the key and use it on the lock next to the door.
Continue forward until you reach a room with a skeleton. Shotgun shells and
a medkit are here as well as another swarm of spider plus a big spider
coming in from behind. Take out the big one first then finish off the swarm
before collecting your items. Pull out the block and slide down the slope
to arrive at a pool of water.

Jump in and head left to the wall. Jump up and grab and shimmy to the right
avoiding the darts. Swim underwater to the exit and surface in the corner
avoiding even more darts. Climb up and exit into the hallway.

This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling towards
you from the left. Turn and run to the right. As the passage narrows, jump
the spikes and land on the ramp. Slide down into the wall then jump to the
left and get some ammo. Run forward and pull up to the ledge to avoid the
spiked walls closing in.

This next hall has more collapsing floors and sharp swinging blades. Run
down the hall and jump the blades. As you approach the final blade jump and
turn to the left in midair. You should land right next to Secret #2; the
Jade Dragon. Pick it up and move into the hall before the spiked walls
close in on you. Cross the collapsing floor while staying to the right. The
left wall will stop before it can hurt you.

At the end of the hall, stop at the top of the ramp and turn so you can
slide down backwards. Hang from the bottom and drop then jump to the right
to land on another collapsing floor which you fall through as more spikes
close in above. Enter the cavern and continue forward. Take the medkit then
head to the left and run past the blades.

There is a rope slide and lots of spiders in this next room. Kill all of
the spiders then go get Secret #3 which is located below the rope slide. To
get the Gold Dragon you need to look down into the canyon and locate the
tan rock with the moss. Stand above the tan rock and with your back to the
canyon, drop off, hang then drop. Jump and grab the ledge and shimmy right
until you can pull up. Continue along the path and collect some flares
along the way. Take the ladder down and continue until you reach the canyon
floor.

Those tremors you should now be feeling are the early warning signs of an
advancing T-Rex. Return to the hall and kill the T-Rex from the safety of
the passage. When he is dead, you can cross the canyon and get the Gold
Dragon. This causes a second T-Rex to appear so kill him then make your way
back to the top of the canyon. Use the rope to slide across the canyon and
land on the ledge on the opposite side. Kill the 2 Tigers which are waiting
for you, then proceed to the exit.



Venice

Lara arrives in Venice and finds herself in a dead end alley. Exit to the
courtyard and take out the Doberman as he charges. You will need to do some
side-jumping and shooting to take out the guard on the balcony who will
drop a key after you kill him. Continue down the alley until you hear
approaching footsteps then start firing and backflipping back down the
alley to take out more dogs and henchmen.

When all is safe, exit the alley and you will be next to the canal. Dive
into the canal and swim under the large door to get inside the boathouse.
Checkout your cool new ride then flip the switch to open a door somewhere
else. Return to the dock and enter the hut. Grab the flares from the table
then start climbing the ladders.

Climb each of the ladders after pressing the appropriate switch to open the
trapdoor. When you reach the roof, shoot out the windows then drop into the
hall. Climb through the second window you just shot out and jump over to
the awning. Then make another jump to the balcony and retrieve the
Boathouse Key from the dead guard you shot earlier. Return to the hall and
head right to the door you opened from the Boathouse.

Kill the attacking Doberman then continue across hall and flip the switch
to open a door high on the wall on the opposite side of the canal. Head
back to the dead Doberman and shoot out the window. Run and jump and grab
the awning. Pull up and then start jumping from awning to awning until you
reach the ledge near the door. Jump inside and flip the switch at the end
to open a canal door.

Dive back into the canal and return to the Boathouse and unlock the door.
Swim back out and make your way to the ledge by the hut. Climb out and kill
the henchman. Take his Auto-Mags before you return to the Boathouse. Climb
in the boat and head for the now-open canal door. When you pass through the
door, stop the boat and light a flare to reveal a passage to the right.
Secret #1 is waiting for you at the end of this passage. Take the Stone
Dragon then jump down and kill some rats below you. Turn and face the
ladder then turn and head right. Turn right at the end and jump in the
water. Continue on past the left channel until you reach some Uzi Ammo.
Grab it, then retrace your steps back to your speedboat.

Light another flare and continue down the dark canal. At the bottom of the
falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.

Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge. Hop out
and kill the rat nearby then shoot out the window and finally kill the
henchmen who arrives to investigate all the noise. Grab the ammo then get
back in your boat and head through the large metal doors and stop.

Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells.
Return to the dock and climb the ladder making a mental note of the doors
which are now closed. The water level and your boat have risen to the top
so dive in and flip the underwater switch to open the next set of doors
then get in your boat and continue.

Keep to your left to avoid the enemy gunfire and bring your boat to a stop
by the gondolas. Exit the boat and get on the dock. Climb on the box then
jump and grab to reach the awning and pull yourself up. Walk to the right
edge of the awning and jump to the walkway above. A Doberman and a henchman
come running at you so backflip off the ledge and kill them both before
jumping backup. Retrieve the medkit. Another guy is guarding another
speedboat further down the canal. You can kill him from up here then turn
right and head for the courtyard.

A gun crazed baddie comes running at you so kill him with your guns, taking
evasive action when necessary. Retrieve the Steel Key from his fallen
corpse and unlock the courtyard door. Go through the door and drop into a
hole to flip a switch. A gate opens somewhere else in this level and you
hear approaching footsteps. Climb out of the hole and kill the henchman and
take his ammo. Return to your speedboat and use it to ram the gondolas.

Underwater mines hinder your progress. These mines can only be triggered by
a boat. Lucky for you, you have two at your disposal. Line your current
boat up with the mines and build up some speed. Jump out of the boat at the
last minute and swim to the dock as your boat continue down the canal and
sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The
Iron Door is locked so we need to find a key. Get in your new speedboat and
return to the section of the canal that raised your boat to this level.

A bad guy is waiting around the left corner, so hop out of the boat and
kill him when you get on the dock. Grab all his ammo. Get back in the boat
and continue along the canal until you reach a clothesline on the right and
a smaller canal on the left. Ram the two gondolas tied up at the dock and
exit your boat. A henchman with a bat come out of a door but you can kill
him before he even gets close. Enter the dark room and kill some rats and
flip the switch to open a door somewhere else in this level. Return to your
dock.

Before getting in the boat look up. There are some windows above. Jump and
grab the ledge and pull up so you can shoot out the windows. Climb through
and take Secret #3; the Jade Dragon from the bed. Now you can get in the
boat, turn around and take the narrow canal you passed earlier. Keep to the
left and the canal will intersect with a larger canal and you will find the
door you opened a few minutes ago with that switch.

Enter the door which shuts promptly behind you. Take the Iron Key from the
pool of water and climb the ladder to go up and kill a Doberman and his
master. Take the medkit and flip the switch. A really nasty guard arrives
on the scene and is blocking your escape to the boat. You can either kill
him by shooting through the gap between the door and the wall or if you
want to impress your friends, try doing a backflip from the ledge and
killing him before you splash into the canal.

Either way, when he is dead, get back in the boat and retrace you path back
to where you got your second speedboat. You now have the key to open that
door and kill another nasty badguy. Flip the switch by the window to open
the second gate which is blocking your exit. Return to the boat and head
back up the canal going under that walkway where you snipered the guy who
was guarding this boat earlier in the game. Keep to the left until you
reach an open door on the right. Go just past this door then back the boat
up to the door so that it is lined up with the ramp to the left.

Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open the
final obstacle in your escape of this level. This is a timed sequence of
events and the clock starts ticking once you get back in your boat.
Anything less than a perfect performance and you will be redoing this
segment so save your game. Ready.....set......GO!

Accelerate your boat and jump the ramp, braking immediately when you land
so you can make the sharp turn at the second left into the large canal,
then make a sharp right into the smaller canal with the open gates. Make
another right at the intersection and speed down the canal to the exit...

Bartoli's Hideout

Exit at the dock and kill some rats. Go around the building to the left,
killing the guard and his rats before flipping the switch. Another guard
arrive so kill him too, taking the medkits from both your victims. Enter
the now open front door and kill the guard on the balcony and his friend
who appears on the ground floor. Grab the shells from your second kill then
shoot out the window and kill the Dobermans who jump through when you get
too close. Go to the back of the courtyard and take the medkit, flares and
ammo. Now you need to proceed down the heavily guarded hallway. Several
statues will begin hacking at you with huge blades when you get too close.
Keep to the right and time your short running bursts so you pass by when
their blades are in the upright position. Don't overshoot and run into the
next blade. When you get to the dark end of the passage, light a flare to
reveal a switch which opens a door back out by the canal. Run past the
guards in a single continuous run this time. They will swing but they will
be too late. Back out in the big room find the sloped wooden box. Stand
with your back to the slope then jump back and then forward and grab the
ledge and pull up. Walk around to the left and pull the block then drop
down to the floor. Get below the ledge to the left of the block you just
pulled and jump and pull up. You can now turn and do a running leap to the
opposite balcony where you killed that first henchman. Take his ammo then
move to the textured wall and climb on and across to the window. Climb out
onto the ledge and turn to the right and dispatch the gunman on the balcony
across from you. Now you can turn and do a running jump off the end of the
balcony over to an awning. You'll start sliding backward so grab as you
fall then shimmy to the left and pull up and do a backflip to a ledge
across the canal. Turn left and do another running jump, grab and pull up
maneuver. You should now be standing on a rather small ledge. Turn and do
an angled jump to the awning across the canal. You can stand on this awning
so turn and face that open door and do a standing jump and press the grab
while in midair so you enter the door instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them out before
they even get close. Make sure you don't back up or backflip out of the
door into the canal or you will be doing that last paragraph all over
again. Head upstair and take out the first of many attacking gunmen. Enter
the room where the first henchman came from and look in the left corner for
a switch hidden in the wall. Flip it to open a door in the previous room
which leads to that outside balcony where you killed that one guy. He
dropped some shells and Secret #1; the Stone Dragon when he died. After you
collect all of this, return to the room with the switch and shoot out the
window. A guard patrols the landing outside this window. You can probably
kill him as he passes or you can climb out and do the deed face-to-face.
Continue down the landing and shoot out the next window and climb in. The
door opens and a guy with a bat enters along with his dog and another guy
shows up behind you on the ledge. These guys are pretty slow so as long as
you keep moving and firing you should be okay. The dog is faster to take
him out first if possible. Do a lot of flipping and use the larger room on
the other side of those doors if you need space to maneuver. You can even
retreat back to the stairs if necessary. When everyone is dead, return to
the last room and push the back of the fireplace twice to access a
concealed passage. Kill the rat after you climb up then proceed to the
slope. Blades start slicing at you as you approach so stand back and jump
out and turn to the right and drop into the water. Climb out to the safety
of the wooden ledge in the corner to survey the next deadly trap. You need
to make a quick series of jumps and the flames are on a timer. They will go
out when you jump off the ledge you are standing on, so when ready, get
your back to the wall and start running. Jump from the edge and land on the
next platform. Do two STANDING jump for the next two ledges to arrive at
the other end of this trap. If you miss a ledge or catch on fire you will
land (or can jump) in the water and try again. The door open as you
approach and a gunman and his dogs attack. Kill them all then jump to the
slope box and jump and grab and pull up onto the lowest chandelier. Do a
running jump to the right to grab the ledge. Pull up and flip the switch to
open a door behind the fire in the fireplace. Jump back to the chandelier
then turn and jump to the next highest chandelier. Do another running jump
to the ledge on the right to flip another switch which opens a painting on
the wall which conceals the Library Key. Return to the chandelier then turn
right and jump to the next highest light and finally to the ledge above.
Kill the approaching rats then continue in their direction and jump and
grab and shimmy to the right until you can pull up. You should now be on
the highest rafter so run and jump to the wood floor by some bricks. Kill
the henchman behind the bricks and take the medkit. Be careful not to fall
off as any fall from this height is instant death. Climb on the bricks and
head left and jump to reach another switch. Flip it to adjust the
chandelier height so you can access the Library Key. Jump back to the
bricks then go down to the chandelier and jump until you reach the light
next to the Library Key. Do a running jump to grab and pull up and get the
key then repeat to get back out on the chandelier. Jump all the chandeliers
until you are on the other side then do a running jump and grab to the
ledge. You won't grab but you will land on the ledge and this saves you
from having to return to that last switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below, so
hang and drop down to land in the water and not the fire. You should now be
outside the Library door. Flip the underwater switch and swim through the
door that opens as a result. Head to the right and surface. You should see
a gap in the floor to your left. It's dark down there so light a flare and
head into the opening. This turns into a maze rather quickly so follow
these directions. As you swim into the hole turn to the right and go around
the corner. Swim into the large opening then go through the smaller opening
near the top of the wall. Turn right after entering the smaller passage
then find the small opening to the lower-bottom-left of the wall. Enter and
immediately turn left to find some grenades before continuing back to the
right to find Secret #2; the Gold Dragon. Flip the nearby switch then head
straight up to the newly opened door where you can finally take a breath.
Do NOT climb out here or you will burn to death. Instead, retrace your path
through the maze back to the library door. Enter the Library and kill the
gunman across the room. Go through the large doors and climb up the
bookcase on the left. You can kill a pair of rats from the small area above
before jumping over to flip the switch which opens another guarded doorway.
After you kill this guard, go through the door and climb the books on the
left. Jump towards the window then turn left and climb up. Shoot the window
then jump to the sill. Turn and exit the window backwards so you slide down
the awning. Grab the end the pull up so you backflip to a ledge behind you.
Run and jump to the roof across from your new position, then turn left and
jump to the TOP of the brick wall. This next sequence is extremely
difficult (at least it was for me) so SAVE frequently. While standing ON
the wall, walk to the end to the top of the slope. Turn so you are facing
the building across the canal and do a running jump to grab the lowest
section of the roof. Pull yourself up and head for the smoke stack. Stand a
few steps back from the edge of the roof and jump toward the ledge. Grab on
and shimmy left until you can pull up. Go behind the wall to find a pool of
water and a pair of Uzi's. Drop down next to the shack and kill the
henchman, taking the ammo he leaves behind. Take the Detonator Key from the
table then step towards the door and it will automatically open. Kill the
gunman on the other side, taking evasive action if necessary. Take his
medkit before returning to the main room of the Library. There is a switch
on the wall so flip it to open the door. Enter and kill 2 more gunmen who
approach from the left. Relieve them of their shells and Uzi ammo before
continuing. Don't use the key in the Detonator box just yet. Instead, climb
to the top of the brick wall and go to the left end of the wall. Pull up
twice so that you are now standing on the sloped roof. Shoot out the glass
and take Secret #3; the Jade Dragon from the table. Jump into the water and
swim over to the low brick wall with the Detonator Box. Use the key to blow
up the building, then kill that gunman that is above and behind you. Climb
onto the brick wall to gain access to the demolished building. Begin the
long ascent to the top of the rubble. After much jumping, grabbing and
pulling up, you will reach the top and can take the path which leads to a
dark hall and the end of this level.

Opera House

This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until he
finally dies. Then take his ammo and jump into the water from where he was
standing moments ago. Swim left around the building and climb the ladder,
getting off on the small ledge. Walk to the edge of the landing and while
facing the canal, jump and grab so you can pull up to the top. Flip the
switch to open a door in the roof then continue climbing the ladder to the
ledge above. Run and jump to the ledge across the canal then turn to the
left and do a running jump to the ledge with the swinging box. Pull up and
continue along the canal performing a running jump to the slanted rooftop.
Grab onto the edge and shimmy to the left until you reach a small ledge. Do
a running jump and a grab in midair so you arc through the opening in the
roof. Draw your guns in midair to take out the guard, then take the Ornate
Key. Start up the stairs and kill the gunman when he comes through the
door. Take his medkit and go to the top of the stairs. Make your way back
to the previous ledge with the swinging box and position yourself so you
are looking at a ledge with a small building to the left. Do NOT try to
jump through the opening in the center of that building. The floor below
the opening in the roof is lined with broken glass and you will die.
Instead, do a running jump to land on the slope next to the right wall.
Grab and shimmy to the left until you are at the flat section in the
corner. Standing with your back to the wall, jump to the slanted roof and
slide down and grab. You should be hanging in front of the window. Drop and
instantly grab again to catch the edge of the sill. Now pull up and shoot
out the glass and carefully enter the room. The glass is just like the
spikes in the original Tomb Raider so simply WALK to pass by unharmed.
Cross the room and climb the ladder and use the Ornate Key to unlock the
door at the end of the hall. Now we have a very unstable roof to deal with.
Position Lara so she is at the edge of a solid piece of roof and facing the
wall on the other side of the three collapsing pieces. Do a Standing Jump
and begin running when you hit the first panel. When you cross the 3rd
panel do a running jump, and when you finally cross the last set of
collapsing panels do a running jump to grab and pull up onto the ledge.
Draw your guns and proceed to the top of the Opera House. Shoot the guard
patrolling the roof then turn and lower down. While hanging onto the edge,
quickly pull back up and draw your weapons again. Your short dangle off the
edge should have attracted the attention of another guard and a couple of
Dobermans. Kill them all, then do a running jump to the roof and continue
left to kill four more guards below. Take the medkits, shells and ammo from
the dead guards then return to your previous location to check out the
swinging box. Do a running jump and grab and pull up to a small area to the
right of the swinging box and light a flare. Drop down and flip the switch
to the left of the box. Three rooftop doors open and two gunmen show up
looking for trouble. Climb up and kill these guys then drop through the
newly opened door in the roof. A pair of switches awaits you below. The
right switch is useless for now so flip the left one to open a grate, then
exit through that grate. Run by the hall to trigger a boulder. Stand by the
wall switch to avoid the deadly rock then flip the switch to close the
grate and climb up the ladder. Continue climbing up the grate until you are
across from an opening which would have been blocked if you hadn't so
cleverly lowered the grate before climbing up. Drop down to the floor and
kill the gunman to the left making a special effort NOT to go underneath
the sandbag. Take his medkit then head towards the doors to the right.
Making extra sure to stay out from underneath that sandbag, kill the
advancing Doberman and henchman. Turn back towards the first gunman and
continue until you reach another pair of Dobermans which you can feel free
to kill. There is a switch here which is missing a Relay Box so make a note
of its position - you will be back later. Head around the upper walkway
towards the open doors. A sandbag will smash through the floor allowing you
to look down into the hole. Take a few steps back and do a running jump so
you reach the small ledge below. Two Dobermans and a gunman appear on the
ground floor, so kill them before dropping to the floor below. Kill the
gunman hiding in the dark on the second level from the top so he won't
snipe you when you reach the floor. Make your way to the floor and climb
onto the box near the wall opposite the stage. Jump and pull up to the
walkway. Get past the broken floor until you reach the wall with the
curtains. Go to the edge and jump forward and pull up to kill another
gunman and relieve him of his ammo. Return to the ground floor and run
along the back wall to trigger two rolling boulders. Take the medkit from
the gunman you killed from above then go into the water. Another gunman
comes out on stage and his performance is less than acceptable. Kill him
and take his Uzi ammo after you kill the Doberman coming in from the left
and another gunman sneaking in from behind. Off to the side where the
Doberman originated is a small alcove with a switch. Flip the switch to
open a grate at the other end of the stage. As you approach the grate some
more bad guys arrive for target practice. After you have killed them and
taken the medkit, jump and pull up to the ledge where the grating was. Walk
- do not run - through the glass then turn left and do a running jump and
grab onto the crevice in the wall so you can shimmy to the left until you
can pull up and flip the switch which lowers the plank. Run and jump back
to the previous walkway and stop before your momentum takes you into the
deadly glass. Continue down the walkway and do a running jump to grab and
pull up to the ledge on the left. Jump and pull up once more then turn and
run and jump and pull up again to continue your upward journey. Kill the
rat then get the timing down on the swinging sandbag. Do a standing jump
when the first sandbag is at the end of its swing. Jump past the second one
to the ledge and flip the switch to send another sandbag hurtling through
the stage floor. Walk carefully towards the sloped ledge then turn around
and slide down backwards, grabbing on to the edge when you fall. Pull up
and backflip through the hole in the floor and light one of your flares.
Follow the passage to the left staying along the left wall. You will enter
a larger room with a ledge and a switch to your left. To your right is a
tiny underwater passage. Swim into this passage to find Secret #1; the
Stone Dragon, then return to the ledge and flip the switch to open a door
back up above the right side of the stage. No go back so you are once again
under the hole in the stage and take the large passage at the end of the
room. Swim up and keep to the right and you will find the missing Relay
Box. Climb the ladder up through the door you recently opened. Return to
the top floor of the Opera House and kill two more Dobermans as you make
your way back to the switch where you needed the Relay Box. Insert the box
and flip the switch to activate the elevator. This is a tricky secret. Do
not get in the elevator. Instead, wait for it to go down then get ON the
elevator and quickly jump to the ladder and climb up into the hidden
opening. WALK through the deadly glass and pick up Secret #2; the Gold
Dragon, then flip the switch to your left. Continue through the glass
making sure to grab that Uzi ammo in the second alcove to the left before
entering the door you just opened with the switch. Return to the elevator
switch and flip it so you can take the elevator down. Two gunman are
waiting as the elevator doors open so kill them quickly and add their
shells to your ammo collection. Flip the switch to send the elevator back
up and to also give you access to a hidden pool of water which the elevator
was concealing. Jump in and head for the grating then turn left and follow
some stairs to an underwater area. Take the Circuit Board which is lying in
the corner of this room then return to the grating you swam past a minute
ago. Go to the left and around the grate to find and flip a switch which
opens a side of the cage letting Lara surface and catch her breath. Climb
out and kill some rats then turn and jump to grab and pull up to the next
level. Kill the quickly advancing gunman then jump and pull up again to
kill another rat and a Doberman. Continue along the hall until you reach
some windows. Shoot out the glass then drop into the room below and use the
switch to open the door. Slide down the sloped passage jumping over the
deadly fan at the last possible second. You should land on a ledge with the
Ornate Key. After you take the key, pull up to the tallest block and jump
to the slope and head for the duct. Jump in and kill the rat. Continue
along until you reach the edge of the duct then jump the gap. Turn and jump
back to avoid another deadly fan and repeat once more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge of the
duct you are standing on to grab and pull up to get Secret #3; the Jade
Dragon. There is a deadly fan behind the dragon so if you can either light
a flare or just carefully WALK forward until you get the statue. Return and
hang and drop to get back to the duct below. Head down the hall until you
reach a moveable box. Pull it to gain access to a switch which you can flip
to open a door. Pull the box once more then push it all the way into the
dressing room under the first windows. Get on the box and shoot out any
windows that still have glass in them then jump into the first windows.
Another box is in here so push it out the windows so it lands on top of the
previous box. Jump and grab the top box and pull up. Now you can reach the
top row of windows so jump in and kill the guard who has been waiting
patiently for your return. Now begin the long trek back to the Control Room
using the shaft next to the elevator. Jump and pull up until you finally
reach the lock. Use the key to open the doors then continue forward. If you
failed to trigger the boulders your first time through this area, then you
need to avoid them now. Stay along the wall and head towards the switch to
open the door at the top of the ladder. Enter the Control Room and use the
Circuit Board before flipping the switch to raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit
and shells from your fallen enemies then go through the hole in the wall to
find many stacked boxes. One of the smaller ones can be pulled out so find
it and pull it twice to gain access to a hidden passage. Enter and use the
switch to lower the backdrop then exit this area and kill another guard who
should be just arriving. Start climbing the boxes until you reach the white
ledge above the stage. Kill the henchman down below and try to avoid any
sandbags which will kill you on impact. When he is dead, look around and
find the opening above. Jump forward and pull up into this area to flip
another switch that opens a door by a swinging sandbag. Now stand at the
edge of the opening and do an angled jump to the slope on the right. Slide
down and stay along the right to do a timed dash past the swinging sandbag.
Hang and drop to get past the swinging box and arrive at the floor. Bartoli
should arrive shortly and he seems to be particularly vulnerable to shotgun
blasts. Two Dobermans will also attack your when you reach the floor but
should fall quickly to the power of the shotgun. When you finally kill
Bartoli, take all the grenades and kill off the two remaining henchmen.
Take the medkit and Uzi clips from these two fellows then go to the other
side of the room and climb on the box to make your way back to the room
with the stacked boxes next to the entrance. There should be a button next
to the entry which will open the exit. Get onboard the airplane and take
off for the next level...



Offshore Rig

What a way to start a level - Stripped of all your possessions and locked
up! First we need to get Lara out of this jail cell then find her weapons.
There is a switch which opens the cell door but it's on a timer so before
you go flipping it you had better clear an escape route. When you have
pushed and pulled the crates so you have a clear path to the door, go pull
the switch (which I hope you have found by now). Once you escape the alarm
will sound and the bad guys start to show up. The first one to worry about
is coming from your left. Head off to meet him, and get past him so you can
lead him back to his starting location. Dodge his gunfire and also the
blows of his friend who is also waiting here. Try to draw his gunfire so he
blows out the nearby windows which you can promptly escape through. Head
right along the narrow ledge and press the button on the wall to open the
bay doors beneath the plane. Swim inside and go over to press another
button to kill the plane's engines then return back through the broken
window and do a running jump and pull up to the top of the engine. Drop
into the trapdoor on top of the plane to find your lost Pistols. Go back
and kill those two bullies who were giving you a hard time earlier and take
the Yellow Key Card. Go back through the broken window and head left this
time to a room with some water. Dive in the water and flip the switch
beneath the tunnel opening which grants you access to the upcoming Secret
#1; the Jade Dragon. Resurface and fill those lungs for a long dive. Enter
the tunnel and follow it left then right and then a sharp right then take
the downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to
catch your breath before heading back to the door with the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the alarm.
Go up the stairs to the right and spin the wheel to open the door. Kill the
rig worker and take his medkit then proceed into the next room and kill
another workman who is coming down a ramp and through a door which locks as
you near it. Spin the wheel to open the next door and kill a guard and get
some ammo and your first batch of harpoons. Enter the bunk area and reclaim
your Auto-Mags from the right top-center bunk then go to the end and get
the Harpoon Gun from the last bunk on the left. Go back to the entrance of
the bunk area and press the button above the top-left bunk to open a door
in the ceiling at the opposite end. Run to the top right bunk and climb on
and jump and grab to the opening to gain access to the passage above.
Continue down the hall and slide backwards down the ramp so you can grab on
and use the ladder to climb down to the floor. We need to use those boxes
to get past the 4 burners and reach the ladder on the other side. Pull the
first one to the left all the way past the other box then go push the
second box towards the burners. Now you can do a running jump and grab onto
the ladder. When you reach the top of the ladder, head to the right and
kill another guard who also happens to have the Red Key Card on him. Climb
the ladder to get Secret #2; the Stone Dragon. Go up the stairs and return
to the room with the water from earlier in the game. Now that you know
where you are; return to the room with the button that turned off the alarm
and go up the stairs to the left of the button. Kill the guard and his dog
and take the Uzi clips. The door with the Red Key Lock is at the top of the
ramp so jump out of the way of the rolling barrels to make your way to this
door. Enter the door and head left to kill another Rig Worker as another
sneaks up behind you and another climbs in from the right. Take the shells,
medkit and flares from the resulting casualties then return to the landing
near the entrance. Push the box once then go around it and pull it once
then go around and push it once more. Now you can go to the opposite
landing and do a running jump and grab to pull up onto the box and access
the opening in the wall. Take the shells from the guard you kill in this
passage and go to the door with the Green Key Lock. There is also a switch
and a trapdoor in this area. Flip the switch to see that empty tank behind
you being filled with water. Return and drop down to the floor then swing
across the water tank and head right. Go over the pipes then head left
until you find a switch on the wall which opens the trap door back near the
door with the Green Key Lock. Go all the way back and drop into the
trapdoor and slide down the ramp. Deadly Frogmen are lurking in the water
so run to the right and see if you can catch one on the surface and blast
him. If you miss him or he's not there, just return to the other end and
dive in and get ready for action. Swim toward the pillars quickly as you
are being pursued by a deadly frogman. Climb up on the closest pillar using
one of the two sides with the yellow stripes and wait for the frogman to
surface. Finish him off with your favorite weapon. The next closest pillar
has a ladder which leads to the catwalk above. Before you climb up it, go
get Secret #3; the Gold Dragon which is sitting at the base of the pillar
at the end of that catwalk where you ran to try and shoot the first
frogman. When you claim your prize, two guards will arrive. You can either
fight them here to snipe them from the catwalk above. When you are up the
ladder you need to follow the catwalk and do a running jump when you reach
the gap. Grab on and pull up and kill the gunman who just happens to have
your Shotgun. Take back your weapon then go right and when you reach the
central wall, go left and follow the catwalks. You should spot a hole in
the wall up above (the Exit) and another bad buy up ahead guards the Green
Key Card which is inside a box. Kill him, then jump into the box. You will
break through and can now take the card. Follow the catwalk up to the hole
in the wall and return to the room with the door with the Green Key Lock,
making sure to kill the guard you meet on the way. Once the door is open
you need to flip that switch on the wall to drain the water from the one
tank and pump it into the other. Now you can swim through the opening and
flip the underwater switch to open the grate. Climb up and head down the
passage to the exit...


Diving Area

Jump from the ledge over to the ladder and press the button in the hall to
stop the deadly fan. Now you can safely dive in and get the grenades
beneath the fan. Now go flip the switch near the walkway to open the sealed
door and continue down the hall. A Doberman and two guards attack from the
left so finish them off before continuing. Get the shells and Uzi's if
needed then use the pillars to get across the vat. Make sure to avoid the
swinging hooks, but if you "go for a swim" you can use the tunnel under the
water to make your way back and try again. Kill two more guards and take
their flares and the medkit. Now you should be at the top of a long slide
which dumps you right into a vat of toxic waste. About halfway down the
slope is a hole which contains Secret #1; the Stone Dragon. You can slide
forward and into the hole where you can claim your statue before climbing
out and continuing your slide towards the toxic waste. When you reach the
bottom you can jump across the waste to the other side. Climb up the ladder
and grab some ammo then check out the slope beneath the hole. Jump in the
hole and grab the ledge as you slide off backwards. There is a guard on
duty below so get ready. Drop down and grab and pull up while drawing your
guns to kill the guard. Take all that ammo he leaves behind. The door with
the Blue Key Lock is near your present location and the Blue Key Card is in
a hole on the other side of the room. Jump into the small opening from the
catwalk. You will slide down the slope and into the hole where you can take
the card then follow the tunnel back around and up the ladder and to the
door with the Blue Key Lock. Get ready for action as you enter this next
room. Four Dobermans and a guy with a flamethrower are just waiting to take
you on. Dispose of the dogs while keeping a safe distance from the guy with
the fire. Take him out QUICK with the biggest gun you have. It's best to
kill these guys before they ever get off a shot. If they do manage to
"flame-on" then just backup and wait until it is safe to move in and finish
them off. There should be four doors; two of which have wheels you can spin
to open them with. One door leads to stairs going up and the other has
stairs going down. Go down these stairs and eliminate the workman then push
the box out of the way to reveal a control panel with a missing Chip. Make
a note of the circular saw as you will be coming back shortly. Before you
jump into the water make sure you have found the only place that you can
get back out. Now dive in and tease the frogman so he follows you to the
surface. Climb out and fill him with lead then dive back in and explore the
tunnel he was guarding. You should find two switches inside the tunnel -
flip them both and continue along this passage making a series of right
turns. A door should open as your get near, so go through and turn left to
arrive back at the large pool. Go up the stairs and take care of the two
guards and the workman who are guarding a helicopter. Grab the medkit, ammo
and shells when the shootout is over. Cross the large room and enter the
smaller room with some burners in the floor, a trapdoor, a switch and a
button. Flip the switch on the right and head forward and drop through the
trapdoor to collect the M-16 and some clips. Quickly climb out and return
to the button before the burner turns back on. Flip the switch again then
jump to the left and push the button then make a dash across the room,
jumping OVER the trap door and grab the Chip. Quickly do a reverse roll and
head back out of this room and to the control panel where you can use the
Chip. After you insert the Chip, the door open. Run down the ramp and shoot
the workman across the pool from the safety of the hallway, then run across
to the medkit he dropped. A flamethrower is to your left and he opens fire
as you run past. Take care of him from the opposite side of the pool then
go to the right of the orange tank to open a secret panel. Go inside and
press the button, then return and dive into the pool to obtain Secret #2;
the Jade Dragon from the now-opened grate at the bottom. Exit the pool and
grab the Harpoon Gun which is next to the scuba gear then dive back in and
head down the underwater tunnel. When you hear the breathing of approaching
frogmen, retreat back to dry land and kill both of them from the safety of
the shore. Now jump back in and swim through the passage to emerge in
another room. Exit on the low ledge on the right and take care of those two
workmen. Now you can jump up to the top of the wall and flip the switch to
open a door back in the previous room. Return to the previous room where a
frogman and two workers are waiting for you. Kill them all and take the
medkit and Uzi clips as your reward. Go through the door you just opened
and use the switch the crane will move allowing you to climb up and over to
the other side of the pool. Head for the corner and jump over the boxes and
press the button to get a view of the room with the door you "unsealed"
earlier. Head for that room now killing the two guards and their dogs. When
you arrive, drop down and enter the tunnel and arrive at the central
chamber. A guard tries to distract you from his friend with the
Flamethrower who is sneaking around the corner so take out the flamethrower
guy first then finish off his friend. Grab the second Chip which we need
for that circular saw we passed by earlier. Return there now. Insert the
Chip and the blade disengages and you can now take the Red Key Card before
returning to the central chamber. Use your new key card and drop down to
take care of the Rig Boss. Continue into the room with the water and take
care of the remaining Rig Workers. Take the medkit and also the harpoons
which are over by the scuba tanks. Continue through the door until you
enter a large room. Kill the Rig Boss and the guard from above then enter
the open door to the small room to obtain Secret #3; the Gold Dragon. If
for some reason this door is shut, you will need to return to the room
where you used the Red Key Card and flip the switch. The switch toggles
this door open and closed, but the door should be already open assuming you
didn't go flipping switches earlier without me telling you to. Once you
have the statue you can approach the body in the middle of the room to take
a submarine ride and exit this level...



40 Fathoms

Not only do you need to find some air - you also need to out-swim a Great
White Shark who has selected you as its next meal. Spin around and start
swimming behind you, following all the junk on the ocean floor. When you
arrive at the ship, swim into the hole where the anchor is protruding and
find the air-pocket so you can breath. The shark is still coming so when
your lungs are filled dive down and swim into the hole below and angle off
to the right. Head up and into the large room then enter the opening on the
left and continue on into a smaller area and take the next opening on the
left. You should now be in a room with a patterned floor so head left and
swim down towards the metal girder and flip the switch to open a door in
the floor behind you. Swim through this door and go left and follow the
passage until you see a hole above. Surface to finally catch your breath
and climb on the box that is floating here. Head for the pile of boxes on
the right and swim into the small opening in the middle. Climb out and head
to your right. At the end of the dark hall is a switch so flip it then
return to the stack of boxes and climb them to enter the next room. Drop
down to the floor and kill the workman who tries a sneak-attack from behind
one of the boxes. Grab the shells from your enemy being extra careful not
to step on the dark area of the floor which is a giant trapdoor. Secret #1;
the Stone Dragon is just sitting there for the taking, so go get it while
avoiding that trapdoor. Once you have the statue you can jump over the door
which will cause it to open. Now you can kill off all the bad guys from up
here before dropping down to the closest box to pick up your spoils; a
medkit and harpoons. Now climb on the box in the middle of the room and
jump to the higher box along the wall so you can climb into the opening and
enter the next area. When you enter this next room flip the switch to your
immediate left to open a timed door near the windows. Run and jump and
enter the door (the timer will stop when you are in). Dive down to get
Secret #2; the Jade Dragon while avoiding those pesky underwater creatures
who would try and stop you. Lara now needs to get past a long row of timed
burners which line the hall. Here are explicit directions for getting past
the hardest puzzle encountered so far. Start down the hall and turn into
the dark passage and climb up into the hole in the ceiling. Flip the switch
to open the door next to the hall with the burners. Enter that door and get
ready for the race of your life. Saving wouldn't be such a bad idea.
HINT: When racing through this puzzle make sure you jump over the
beams and even the short walls which lead to the rooms with the switches.
If you try to climb or even stumble, you will lose precious seconds that
you don't have. Flip the switch to turn off the first set of burners which
lets you run as far as the next switch. Flip that to open the other door
then run and enter that room to flip another switch. All burners are off
for the moment so run all the way back to the first switch to turn off the
first set of burners. You should now have plenty of time (or about 10
seconds) to run the entire gauntlet of burners and arrive at your next
puzzle. Go into the water and kill the Barracuda. Now get ready for a
puzzle almost as challenging as the last - only this time it's UNDERWATER!
To sum it up; you need to swim through several underwater rooms, flip a
switch in the third room then swim to the bottom to flip another switch
which opens the hatch up above. Secret #3; the Gold Dragon is also at the
bottom in a tunnel by the switch. And if your running out of air wasn't
enough - let's throw in a mess of Barracudas with an attitude which swarm
in when you touch that statue. Sound like fun? Good - Go for it!
HINT: Always slow down when making underwater turns, and always do the
Reverse Roll to back away from switches after using them. You can also skip
the mini-movies by pressing Lara's "look" button to save valuable seconds.
And if you just can't manage to get that statue, you can always surface and
fill-up on air before diving back down to get it. Drop down into the next
area and survey all the rocks and junk in this room. Find and drop through
the hole in the floor then find and pull the box so it is under the
opening. Now you can climb up and use the switch which will dump all the
rocks from above down to this level. You can now reach two new opening and
a door opposite the switch. Make your way to the opening on the right and
climb up to reach the previous level. You can only grab the ledge that
faces center of the room below to do this. Staying along the left wall and
go into the opening above. Use the switch to open a door somewhere else in
this level then drop all the way down to the lower level and this time
climb up into the left opening. Keep along the right wall until you can
climb up to a flat ledge. Do a running jump to land on another ledge on the
left. Climb up into the opening above to find and flip another switch to
flood an upcoming room. Once again, return to the lower level and this time
enter the door and follow the passage to the room you just flooded. There
is a door below and a frogman in the water so dive in and kill him with the
harpoon gun. After you eliminate this obstacle, continue through the
passage and get out of the water fast. A workman and a Rig Boss are moving
in for the kill. When they are dead you can take their medkit, shells and 2
packs of harpoons over in the corner. Use the switch on the wall to open
the door and exit this level...



Wreck of the Maria Doria

Kill the frogman before attempt to get those harpoons. Then you can proceed
down the underwater tunnel until you can climb out onto a ledge and take
the medkit. Slide down the slope then hang and drop to the floor which
breaks away dropping you even further. Kill the workman and guard in this
next area and claim their medkits and Uzi clips. Pull out the moveable box
in this area to uncover a few more moveable boxes. Continue to move the
first box until it is in the hallway. Now you can push and pull the
remaining two boxes until you reveal two concealed passages. Look for a
hole in the ceiling on the other side of the room. Climb up and kill a
patrolling guard up ahead and the other who sneaks in from the rear. Take
Secret #1; the Stone Dragon from the hole then return to the two passages.
The left passage goes to a locked bathroom so take the right passage to the
Ballroom and kill the workman and the guard on your way. Feel free to take
their medkit and flares before entering the Ballroom. Watch out for the
deadly glass as you take out the guard on the second level. Move around to
the side of the hole where there is no glass then step back and run into
the hole letting your momentum carry you to the ledge below. You should
easily find the Bathroom Key nearby before making a return jump to the side
of the hole without the glass where you can pull back up to the Ballroom.
Return to the left passage which leads to the bathroom and use your key on
the lock behind the chair. Push the button to open the double doors and
kill the workman who comes charging out. Go through these doors to find and
push another button to open the door on the second level of the Ballroom.
Go back and press the other button to shut these doors before leaving. Back
in the Ballroom, drop off and shimmy to the left to reach the open door.
Now you can take the ramp to the right of the door up to the second level.
Take the ammo from the guard you shot earlier then continue on until you
can do a running jump to grab a ledge which has Circuit Breaker #1. Take it
then return to the door. You should now be in a hall with several doors.
The first door on the left leads to an empty room but open it anyway. The
only other door you can open (right now) is the door on the right with the
wheel. Spin it to open the door then enter and drop to the floor. Move the
box until you can reach the switch then use it to open the door above. Move
the box up there so you can reach the door. Continue through the next room
and up the ramp to deal with another guard, then head for the next room
which has a box in it. Move this box so you can reach the switch above and
take the Rusty Key that was under the box. You can now return to the hall
and use the key in the door opposite the open door to the empty room. Enter
and drop to the floor and move the box so you can pull out the box above.
After you pull the first box and push the second one, you should find a
passage to the right. The floor will break away here and there are also
barrels which will roll over you if you try to simply dart across the
collapsing floor. Instead, run a sweeping arc to collapse all the panels
while avoiding the barrels. You should end up where you started. Heavy
breathing should tip you off that another bad guy is lurking in the
vicinity. Head around the left corner and take care of the guard then
return to the tiles where the barrels came from and go get Secret #2; the
Jade Dragon. This is tricky as a lone barrel is waiting to crush you. Jump
up to the sloping passage and as you pull up you should hear the
approaching barrel. Jump back then to the left to sidestep the barrel then
you can proceed up the passage to claim your statue. When you arrive at the
room with the grate floor and a boat below you need to drop down to the
boat and flip the underwater switch over by the ladder. This opens a timed
door up above so get back on the boat and pull up to the floor above and
run through the door. Flip the switch you find in here to permanently keep
the door open, then begin a series of jumps between the two sloped areas.
Keeping jumping until the pit below closes then you can stand and pull
yourself up into the opening. Flip the switch to open up a section of the
wall back past the area with the boat. Return to the newly exposed area and
kill the workman and the guard then push the button on the left to open a
timed trapdoor. Run around the pool and dash through the trapdoor before it
shuts. Go get Circuit Breaker #2 which is down to your right. Taking this
item opens the exit which is also on a timer. Grab the medkit then go and
press the button on the wall to drain the water where the boat is. Trip the
exit open again and return back to the area with the boat. Jump down onto
the boat then spin the wheel to open the door. The passage leads off to the
left where there is a trapdoor to the Bathroom. The double doors should
form a bridge for you to cross over and get Circuit Breaker #3. If the
doors are open you will need to go past the trapdoor to find the button
which shuts them. Now with all three Circuit Breakers, drop down into the
Bathroom and kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the medkit
from the corner of the room. Take a deep breath and swim through the
passage and flip the switch at the bottom of the tall shaft which will open
the door up top. Now swim up and out through that door and kill the worker,
guard and boss. Use your M-16 to kill them quickly then take their medkit,
shells, and Uzi clips. Plug in those breakers into their slots then move
the box under the opening above and climb up. Take care of another workman
then flip the switch to flood the room up ahead. Jump across the overhead
ducts to reach this area. Follow the passage and kill the Barracuda when
you wade into the water. Grab those harpoons over to your right then head
through the exit to the dark passage on the left where you can kill another
worker. Make a note of the Cabin Door then continue left to find some ammo.
In the room with the windows you need to spin the wheel to open the door.
Enter and flip the switch then run to the other side of the room through
the timed door to get some flares. Push the box and use the switch to open
the trapdoor at the end of the hall. Go to the trapdoor and jump into the
ocean. Climb out and wait for all of those dangerous underwater obstacles
to start swimming towards you. Wait for most of them to appear below you -
which means they aren't guarding the key - then jump in and begin the race
for the key. The fish are fast swimmers so try not to make and drastic
course changes. Swim through the opening up ahead and turn right. The
windows should now be on your right and the Cabin Key lies behind the rocks
on the left. Dodge the shark while getting the key then make a sweeping
circle back around toward the opening you swam through a minute ago. The
pack of fish should still be pursuing so head for the opening. As you exit
through the opening look for a cave opening across from where you exit.
Swim into the cave and stay along the right wall until you can see a small
opening above you. Swim to the surface and breath and take Secret #3; the
Gold Dragon while you rest for the final race back to the ship. When you
are ready, dive down and exit the cave and return to the trap door dodging
the fish as needed. Climb up through the trap door and turn left and return
to the Cabin Door and use that key. Enter and flip the switch to open a
trapdoor outside. Now go push the box to flip another switch before
returning to the cabin where an opening in the ceiling should be waiting.
Climb up and proceed down the passage until you drop into the next room.
Make your way around to the right to the hole in the floor. Turn and run
into the pool room and stop before you go in the water. Kill the guard and
the boss and take the M-16 ammo. Dodge the shots of the frogmen from below
and if you need it, go get the M-16 from the dark passage. Kill the frogmen
then jump into the water. If they refuse to make good targets then jump in
and tease them then climb out and shoot them when they eventually surface.
When both are gone dive in and move the barrel to reveal the passage which
leads to the exit....


Living Quarters

Hang a left as you being this next underwater level and pull the lever to
open the trapdoors ahead. Enter and cross the next room taking care of the
crewman on the way. Jump to the flat area to find a switch up above. Go to
the other side of the room and out through the opening. Continue down the
passage and eliminate the workman and the guard and take the harpoons for
your efforts. As you exit the passage you will need to backflip to avoid
some barrels then kill the crewman who arrives on the scene. At the top of
the ramp, grab onto the ledge and shimmy over to the switch and use it to
turn off those burners. Head to the left and enter the next passage to find
and use another switch. Drop through the hole to arrive back at the piston
room. Jump and grab to reach the first piston then begin to cross over the
rest of them. Kill the guard up ahead then turn right to do a running jump
to get to the ledge with Secret #1; the Stone Dragon. Once you have your
prize, do another running jump and grab and pull up to continue. Follow the
winding hall until you reach a box which you can push to open the way to a
second box. Push the first box two more times then you can move in to push
the second box. Drop down through the hole to flip the switch then jump
back up and grab and pull back up to the box area. Return to the pistons
and climb back across to the other side. With the pistons in their new
position you can now reach the ledge to the right. A running jump with a
grab should let you pull up and flip the switch to flood the room with the
burners. Return to that room and pull the lever which opens the door. Swim
through the door and kill the frogman on the other side from the safety of
the room to the left. When he is dead and your lungs are filled you need to
open that trapdoor in the ceiling of the large room. Swim into the cave and
head left. Try to keep to the left side of the cave and the Giant Moray Eel
may just not kill you. Flip the switch then head for the trapdoor. Stay out
of the moss or you will get tangled and drown. Kill the guard up above as
you exit the trapdoor. Use the switch to open the door on the opposite side
of the catwalk then enter that door to find two switches. Flip the switch
on the right then immediately flip the left switch to raise some metal
devices behind you. Flip the first switch and jump right then left then
throw the left switch. Reverse roll, then run and jump forward and grab to
shimmy to the right until you reach the ledge with the switch to open the
trapdoors. Head for the corner where the trapdoor is. Facing the lower
slope, do a series of jumps between the slopes to grab and pull up to the
top ledge. Cross over on the ducts and move the box out of the way. Shimmy
past it and continue along to the large metal beam in the center of the
room. Continue along the ducts until you can jump into the opening in the
wall on the other side. A workman is to your right so take care of him
before proceeding. At the end of the hall go to the area where the workman
came from. Below is Secret #2; the Gold Dragon which is protected by deadly
glass, so jump over and pull up into the upper area and fall through the
floor. Take the statue and walk through the deadly glass until you can pull
yourself back up to the hall. Continue on and slide down the ramp and shoot
the Barracuda which waits in the pool below. In the corner is a collapsing
panel which leads to Secret #3; the Jade Dragon. Stand on it just long
enough to have it start to break then pull up and kill another pesky fish
before swimming through the opening to collect this level's final secret.
Use the pillars to make your way to the top of the slope. Watch out for the
collapsing floor between the two pillars by the window. Immediately jump to
the taller pillar before you fall through. Shimmy across to the right and
pull up. Continue up the slope and drop into the hall and kill the guard up
ahead on the right. Proceed down the walkway and kill another guard to your
left. Pull the box at the end of the room to open the way to the Theater.
Head back and jump over the balcony. Kill the crewman and the guard who
appear below the balcony. Drop into the pit where these bad guys used to be
and move the box to reveal the Theater Key. Push the box back to climb out
and kill the boss who has just arrived. Head for the Theater and kill the
crewman who is to the right of the theater door. Enter the theater and kill
another crewman to the right unless he was already waiting behind the door
in which case; kill him where he stands. A boss and crewman are on the
right balcony so kill them and flip the switch nearby. Then go pull the
curtain on the stage and kill the workman. You may want to light a flare to
find the button across the pit of glass. Press it to flood the pit back in
the previous room where you found the Theater Key. Return to that area,
killing another boss on the way. With the pit full of water, you can now
make it across and enter the passage and exit this level...

The Deck

You start this level under immediate attack from a Flamethrower and a
workmen to the right. Take care of them quickly then continue around to the
right and add the Grenade Launcher to your arsenal. Now head back to where
you started and dive in the water to the right. Exit on the left landing to
avoid the circling barracuda and kill them from their. Then proceed across
the ledges to your left to obtain the Stern Key. Jump back in and facing
the hull, turn left and head down to the opening in the rocks. Enter then
head right and finally left before going up to the hole. Exit the water
firing at the approaching workman. The giant propeller is blocking your
exit so keep going until you find and kill another Flamethrower standing by
a trapdoor. There is a dead end below so head for that stack of crates.
Push the first one then climb on top and push the top box. Drop down and
pull the first box then go behind it and push it over to the ledge where
the Flamethrower was. Now you can go and move a third box to reveal a door.
Use the Stern Key. Enter then swim down and head for the switch on the
right wall. Use it to open the dead end from the previous paragraph Return
to the trapdoor and flip the switch to drain the room behind the Stern Key
door. You will need to kill another boss along the way. Now you can move
the box to find the passage leading past the propeller. You should arrive
at the raft so jump in the water and head left and exit quickly to dispatch
another workman on shore before dealing with two more frogmen in the water.
Facing the raft, you can jump in and swim down and to the left to find
Secret #1; the Stone Dragon hidden in the plants by the rocks. Take the
statue then turn around and head left around the rocks to the tunnel. Watch
out for the approaching Barracuda and kill him from the safety of dry land.
Continue down the tunnel, ignoring the left fork, and get the medkit by the
hole in the floor and use it to totally heal yourself. Hang from the lowest
end of the ledge to reduce your damage before dropping into the hole and
land on the box. Take the Cabin Key and go on a shark hunt. Kill the first
two sharks then kill a third shark who is lurking over by where you got the
dragon statue. Now return to the tunnel and this time take the left fork.
Continue up the winding passage until you reach the upper deck. Explore the
area a bit before dropping down to the deck by the pool and kill the
Flamethrower and a few friends before approaching the strange looking panel
on the wall of the pool. A frogman swims out as you approach so kill him
then take Secret #2; the Gold Dragon that he was guarding. Some Uzi and
M-16 ammo is partially hidden by those boxes near the pool. Scarf it all up
then head over to where you can see the area where you found the Grenade
Launcher earlier. Do a running jump to the flat ledge then do another
running jump to grab and pull up to the walkway. Continue forward and do
another running jump to the orange sloped surface. Head right until you can
see the stacked boxes below you. Hang here and drop then grab immediately
so you can shimmy left and pull up. Now do a running jump in the crack in
the wall. Continue down the tunnel jumping across the platforms. Take care
of the workmen who would try and stop you. Exit the cave and do a running
jump to grab and pull up to the roof. Head across the roof and to the left
and jump over the alley to find and enter the trapdoor. Kill the workman
and load up on ammo. Head for the door which will open automatically and
pull the box to reveal a switch. Flip it to open a door on the upper deck.
Go out and up and to the right to the door you just opened to find M-16
ammo and the lock which happens to match your Cabin Key. Fall through the
collapsing floor and press the button you find there to open the final door
on the upper deck. Follow the cave to the hole in the floor and retrieve
the Storage Shed Key. Now you can go to the Storage Shed which is by the
propeller. As you head back along the walkway by the orange sloped surface
Secret #3; the Jade Dragon waits for you in a small cave. Jump to the left
of the cave entrance then shimmy right until you can pull up and take your
prize. Watch for the glass when you leave. Jump over the glass and get
ready for a big fight when you land. Two Flamethrower guys are guarding the
Storage Shed. Take care of these deadly enemies quickly (I recommend the
M-16) then open the shed with your key to claim the first Artifact of the
game - the Seraph.


Tibetan Foothills

Follow the trail at the start of this level. Take care of the Eagle as you
proceed down the trail and down the slope to a large area with even larger
snow boulders ready to crush you. Jump past the first ones then run to the
left passage to avoid the rest. Jump through the ice then as you hit the
icy slope, jump again to land on the path to the right. Follow the path to
a large canyon with a hut and a snowmobile. Kill the attacking eagle before
proceeding. Turn and hang down and drop to start sliding down a slope. Grab
again so you hang from the bottom edge then drop again to the cave
entrance. If you miss the ledge you can always try again by climbing the
ladder then jumping back to the slope to slide and repeat the grab and
drop. Follow the cave until you can jump in the pool and cross over. As you
exit the water all those sharp icicles will fall on you. Drop back into the
water to avoid them before climbing out onto the textured surface and up to
a hole in the wall. Take the left passage from here until you arrive back
outside where you can do a running jump to the next ledge followed by
another running jump to the ledge by the hut. Nab the medkit then climb up
the cliff to the hut. Kill the two mercenaries who are guarding the
snowmobile then go get Secret #1; the Stone Dragon from the ledge to the
right of the cave entrance. Now you can proceed down the passage and kill
any enemies you encounter. When you arrive in the open area with the ramps
you need to perform a series of jump until you are ready to enter the cave
with the large stone blocking the way. Jump over the wall on the first
ramp. When you reach the long ramp leading towards the wall, you will want
to kill the leopards lurking to the left. Jump the gap and hop on the
snowmobile and jump it across staying to the left. Another jump should take
you to a fork in the trail where you can park and proceed on foot. Head to
the right and grab the grenades before climbing the ladder to flip a switch
which opens the gate up ahead. Kill some more mercenaries before getting
back on the snowmobile and heading through the gate you just opened killing
another mercenary along the way. Leave the snowmobile behind in the large
cave, and kill two more advancing mercenaries. Head out onto the ledge and
do a running jump over to the ledge on the right to obtain Secret #2; the
Jade Dragon, then return to the snowmobile. Two leopards will be milling
around the area so kill them before making the big jump. Continue left
while avoiding more of those giant snowballs until you reach a cave.
Dismount and enter the cave. A short exploration of the caves reveals a
passage to the left as well as a switch by a gate and a ladder. The ladder
is what's important now, so return outside and head for the ladder. Jump
over it then grab the ledge as you slide back down. Now climb down to the
cave and get the Drawbridge Key and continue on until you reach the ice
walls. Kill the mercenary behind the ice then head for the hole to get some
grenades and kill three leopards. Return to the ladder area by doing a
running jump then a grab and pull up to get back to the snowmobile. Now you
can use the key to lower the bridge so you can ride over to the warning
sign. Dislodge all those giant snowballs before attempting to ride across
this area. At the bottom of the avalanche is the Hut Key which is guarded
by a mercenary riding a snowmobile equipped with machine guns - not a
factory option! Kill him from relative safety of the area to the left of
the key. You can take his snowmobile when he is dead but it won't make the
jump you need to make on your way back so you may as well leave it behind.
Take the Hut Key and begin the long trek back to the hut. Back at the hut,
enter to find the M-16, ammo for the Uzi and some medkits. Flip the switch
then dash for the door to kill the advancing enemy. Keep above the enemy
and pick them off one at a time. When the battle is over you should have a
new snowmobile complete with machine guns. A nearby ladder leads down to
Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping left
before claiming your prize. Climb back up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to you and
take them on one at a time. When they are dead, continue to the other end
of the valley and push the stone to continue. At the edge of the abyss you
can shoot the guy below to your right. Now ride your snowmobile right off
the cliff and watch as Lara leaps to safety as the snowmobile is consumed
in a fireball below. Pull up onto the ledge and take the trail to exit this
level...

Barkhang Monastery

A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate
mercenaries and will fight them whenever they see each other. Monks will
not attack Lara unless she attacks them first, so watch out for "friendly
fire". When all the "enemies" are dead you can climb the ladder across from
the double doors. Watch out for the birds who attack while you climb then
jump to the ledge to the right and finally jump to a slope to slide down to
grab the crank. Drop and hang then drop and grab the ledge below to shimmy
left and enter the Monastery through the window. A Monk should pass by to
your left so follow him until you reach the locked door to the Strongroom.
A mercenary should break through a nearby window so grab the grenades from
the ledge outside then return to the hall and head for the door on the
left. If you haven't already kill the mercenary then he should be following
you, so lead him past the Monk and let him do your dirty work. Now you can
climb the ladder to the walkway above the Monastery's main room where you
will find the Main Hall Key being guarded by a Monk. Walk around the
walkway then follow the path past the rolling boulders. Find the box where
the second boulder came to rest and push it. Then go to the pool and jump
in. The current is strong and you will be pulled to the bottom so find the
underwater tunnel to escape the current. Follow the tunnel until you take a
tremendous plunge into a pool and darkness. Use a flare to light the
passage and begin the dangerous journey past the deadly doors. These doors
are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as
close as you can get then run past them. When you reach the ladder you can
climb to the room above and team up with a Monk to kick some butt. Move the
boxes to reveal the exit then take Prayer Wheel #1 from the dark area.
Taking the wheel trips the burners so hug the right wall and jump from the
where you tool the wheel to the edge closest to the first burners. One more
jump should take you over the second row then you can return back to the
Main Hall and use that key. Past the door is a Priest and two more Monks.
They will assist you in combat if you lead them over to the railing. Enter
the door on the right and continue through the room to the passage on the
other side to the left. Do a running jump over some blades then head down a
long hall and enter the left door to acquire the Strongroom Key from a
Monk. Return to the Strongroom and obtain the Rooftop Key. Now return to
the hall where you first saw the Monk after coming in through the window.
This time take the door on the right to enter a room with a locked door
which just happens to fit your new key exactly. Hug the left wall to get
safely past the rolling blades and continue to the next passage. Behind the
gold statue is a switch to turn off the burners in the upcoming hall. Flip
the switch and make a run for the door on the left about halfway down the
hall. Enter the room, running past two Monks and climb up the ladder. The
Monks will take care of the mercenaries but feel free to help if you want.
Head for the courtyard to find and flip another switch which opens a pair
of trapdoors. Break the glass to obtain the Gemstones needed to open some
upcoming doors. Around the corner is a switch so use it and then use a
Gemstone between the gold statues to open a door. Enter and pull the box
two times to get Prayer Wheel #2. Now return to the area where you got the
Strongroom Key and climb the ladder. Do a running jump to pull up onto the
hand of the statue then you can climb to the higher hand and finally do a
running jump to the statue's head. Go across the head to reach the next
hand so you can use a Gemstone in the socket up above to open a trapdoor
below. Before you jump into the trapdoor, head for the hall by the base of
the statue and circle around and jump to the ramp and pull up to get Secret
#1; the Gold Dragon which is waiting behind the statue. Back in the hall
you should pass another Monk on your way to the room on the right. Pull the
box to the left out and put in between the barrels. Now you can move the
next box to get the ammo out from under it. Now you can push the next box
so you can get behind it and push it next to the door. Now move the boxes
so that one is in front of the door and the other is next to the stack of
boxes. This should allow you to pull the top box out to reveal some
harpoons. Return to the hall and head right to pass by three Monks on your
way to the room on your left. The room is filled with water which needs to
be drained before proceeding. Before you drain the room you will want to
get Secret #2; the Stone Dragon. Swim to the far side of the room and into
the small opening past the ladder to obtain the statue. Now you can return
to the previous room with the trapdoor you opened earlier. Drop down and
follow the passage until you find a switch. Flip it to open a door then
enter that room and push the box to drain the room you just got the dragon
from. With the water drained you are unable to reach the opening which
previously housed the dragon, but you can push the box on the ledge to
obtain Prayer Wheel #3. Now you can head for the passage leading from the
room at the end of the large hall. Take care of the mercenaries then get
ready for a truly evil puzzle. Head for the burner which extinguishes as
you approach. Jump and dive over the burner and into the tunnel beyond
avoiding the deadly spikes swinging back and forth. Turn and climb up to
the ledge and wait for the blades to roll past to the left then jump over
the hole. The next burner should turn off and you can run to the next
passage. Climb up to the right ledge to spot the door with the rolling
blades between it and you. Do a timed run into the door and obtain the
Trapdoor Key then return to the hall with the rolling blades. Dodge the
blades as you make your way to a small passage on your left and trigger a
blade trap. Make your way past both of the deadly blade traps to obtain
Secret #3; the Jade Dragon before returning to the room where you obtained
the last key. You should now be back in the room you drained earlier so use
the Trapdoor Key to open and enter. Climb up to find a switch which opens
the double doors back near the statue and lets in some mercenaries.
Outside, you need to follow the trail until you find the ladder behind the
rocks to the left. Climb up and head for the bridge shooting the eagle
coming in from behind and the mercenary up ahead. Kill some crows after you
go across the bridge then make your way to the top of the building by using
the well spaced ledges. Enter to obtain Prayer Wheel #4. Now Lara needs to
get back to the room where you obtained all the ammo by moving the boxes.
You will pass by those double doors you opening a few minute ago so watch
out for the mercenaries you let in. You may get some assistance from the
nearby Monks during this fight. Enter the room with the boxes and take the
passage. Grab when you start to fall in the trapdoor and you will catch
onto a ladder. Climb up and continue down the passage taking a right then a
left then head up the stairs towards the window. Mercenaries swarm in
behind you so leap out of the window. Another Priest and two more Monks are
down below so flip the switch on the wall to open the door. The Priest and
Monks will go fight the mercenaries. Go help them out as they are seriously
outnumbered. When everyone is dead you can then climb the ladders up to
Prayer Wheel #5. Now that you have all five of the Prayer Wheels you can
return to the statue room and go to the room on the left. Use the Prayer
Wheels on the sides of the large double door to open a small door to a ramp
which leads to the area where you can use the Seraph to open the final door
and exit this level.

Catacombs of the Talion

Head to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone Dragon
and some flares. Climb down the ladder and kill your first Yeti then flip
the switch to open the door above. Climb back up the ladder and slide then
backflip to the ledge and kill the leopard. Kill a pair of mercenaries as
you head down the stairs and more leopards attack as you explore the area.
Grab the medkit after you go through the open door. Your next quest is
sitting in that cage up above so run up the slope to trigger the snowballs.
Dodge them as you make your way to the ledge on the right then run across
the floor which crumbles beneath you and climb the ladder above the deadly
spikes. Climb to the top and backflip over to the switch which raises the
cage and lets you take the Mask. The pool will now drain and the floor
opens up. Go back down and jump the pit with the spikes and use the Mask
next to the gate. As soon as you arrive on the next slope, more snowballs
start rolling towards you. Climb onto the left wall to avoid the snowballs.
Four leopards will now arrive to add to your excitement. There are more
snowballs waiting to crush you should you decide to return to the slope.
Find the ladder which is to the right of the snowballs starting position
and climb it to reach a ledge with some grenades. You will need another
Mask to continue up here so instead return to the crack in the wall. Four
leopards surround you when you venture into the area past the crack.
Continue towards the glacier where more leopards challenge you. Climb the
rocks to the left to discover a pool in which the second Mask lies.
Mercenaries will be waiting for you as you make your way back to the ledge
where you obtained the grenades. Use the Mask and enter. Four yeti are
locked up in this room - that is until you flip the switch on the wall
which turns on the lights and opens the cages. These guys take a lot of
ammo so just keep plugging them with everything you've got. Use the stairs
to your strategic advantage. When they are all dead you can use the block
to keep the bars open over by the switch. Flip the switch and grab the
grenades from the hall before returning to the crack in the wall. More
mercenaries are waiting. Head through the open door as more snowballs roll
toward you. Make your way to the safe zone over to the left of the rope
bridge and the snowballs will roll past. Now you can continue up and do a
running jump to grab onto the ladder and climb to the top of the glacier.
Dive into the pool below and exit to the shore to avoid the barracuda and
frostbite. Continue into the next room and head left. When you are standing
on a ledge and getting ready to jump to the next turn and find the ladder.
Climb up and go right to drop onto a sliding ledge. Do a double jump to
land on a flat ledge where you can obtain Secret #2; the Jade Dragon. Jump
to grab the ladder to return to the mission at hand. Continue across the
pool and climb up the block near the door. Do a running jump to grab the
bottom of the ladder and climb to the top where you can jump back to land
on a ledge with a switch. Flip it to open the door below then return to the
ground and enter the door. Dodge and attack the leopard which pounces from
the left. When he is dead you can flip the switch to open the doors back
where you used the first Mask. Now you need to go all the way back to those
doors and enter. After you enter, do a running jump over the pit and kill
the leopards before you drop down to their former location. Flip the switch
you find here to open the doors and kill the last leopard when he arrives.
Grab the items from the corner before you head back up. More snowballs lie
ahead. Jump forward to send them rolling your way. Jump back then forward
again to land on the other side of this minor trap. Another slope and more
snowballs, but this time after you trigger them they will break through the
door at the bottom allowing you to enter. Stand on the left floor panel to
open a door and carefully enter this room. This room is full of spikes so
WALK when you enter. Right after you enter turn to the left and climb the
textured wall surface to reach the ledge above which has Secret #3; the
Gold Dragon. Return to the floor and walk towards the door leading to the
previous room. When it opens you need to jump through and land on the ramp.
Jump forward over the snowballs to trigger a floor panel which opens the
door to the exit. Immediately jump back and do a reverse roll and jump back
into the room with the spikes. Make your way to the exit door then do a
running jump to reach the ladder which you can them climb down and enter
the tunnel which leaves this level...

Ice Palace

Shoot the bell to open the door which leads to several Yeti in cages. The
floor has several springboards which will catapult Lara towards the
ceiling. The small springboard over to the right will launch Lara up to a
ledge where you can obtain a medkit. Return to the floor and line up with
the springboard and the bell opening in the ceiling. Start shooting as you
leave the ground and hit the bell in midair top open one of the nearby
gates. When you land, you can grab the ledge to stop your slide. Now run
towards the open gate and hit the larger springboard. Grab in midair to
hang onto the ledge where you can pull up and grab the Uzi ammo before
flipping the switch. This frees the Yeti which you can dispose of before
continuing. A hole should be accessible now that the cages are down. Inside
you can get a medkit and kill another Yeti before flipping the nearby
switch. In the narrow cage, find and pull the moveable block out then push
it to once side. Secret #1; the Gold Dragon sits on a pillar if you have
the nerve to take it. Don't bother trying to jump over to it - a handy
invisible bridge is already there. All you have to do is walk over and take
it. Return to the main cage room to find a new ledge which the last switch
created. A small springboard below will shoot you to the ledge so you can
grab on and pull up. Another bell is up here and you need to jump and shoot
it to open the remaining gate. Return to the main floor by sliding down the
ledge and hanging before you drop to avoid taking damage. Go through the
two open gates and spot the next springboard and the ledge above. Head to
the left so you can line up your approach to the springboard with the
ledge. When you launch you can grab the ledge and pull up and backflip over
to a sliding ledge. Continue to jump as Lara jumps back and forth between
the two sloped ledges. Now make Lara jump to the right and continue jumping
until you see another bell. Shoot the bell then start jumping to the left
to return back to the flat area to the left. to the locked door to find it
is now open. Head up the ladder and get off on your left to do a running
jump over to the walkway. Kill the Yeti that attacks from the left then
take the flares and continue until you reach some tigers. Kill them then
light a flare to locate Secret #2; the Stone Dragon, which is hiding in the
darkness. You can jump over the ramp to get it. Follow the ramp to the
locked door on the right and head down the cave. Take the medkit on the
left and follow the tunnel killing some more tigers before you finally
obtain the Mask. Return back to the previously locked door to find it is
now open. Continue along the path and kill the Yeti when you drop down.
Another Yeti waits for you below and you must shoot him through one of the
holes. Spikes line the floor over in the dark area so head over to the
opposite end of the room and grab the medkit. Now you need to examine the
beams for one with a different texture. When you find it, you need to hang
and drop down into the center of that hole. Light a flare to reveal a
medkit and some ammo and there's even a place for your Mask over by the
window, outside on the ledge. With the Mask in place, head off to the right
to find the door that just opened in the dark area. Head across the bridge
and take the flares on your way up to the ledge with the switch. Flip the
switch to melt the ice and uncover the Gong Hammer. As you head towards the
pool, two tigers attack. Kill them then go get the shells by the glacier
and the Uzi clips from the pool. Taking the hammer will release the
barracuda so swim past it and into the next room where you can kill another
Yeti then return to take the Gong Hammer. Return to the area where you
previously killed the three Yeti and kill a forth one approaching from the
left. You can disarm the icicle by the door by pulling up and dropping down
from the side of the ramp. Kill another Yeti beyond that door and take the
Grenade Launcher if needed. Now you can head down the right passage to the
Ice Palace. There are some more snowballs beyond the opening ahead. The
first two waves will roll past as you near the opening but you will need to
jump back to avoid the third set after you trigger it. Go through the
opening and head off to the left as more snowballs coming rolling toward
you. Over to the right is a block which you can jump to and avoid the
snowballs. Continue to a steep slope then slide down backwards so you can
grab the edge and shimmy to the left until you are lined up with a ledge
behind you. Pull up and jump back to land on the ledge then proceed to the
next obstacle. The wall of ice can be climbed so get a running start and
jump and grab on then climb up to the cave above. Slide down the steep
slope which leads to the Palace. Make sure to hang before you drop to
reduce the damage from the fall. The Gong awaits so get out your Gong
Hammer and give it your best shot. The Palace doors should now be open, but
before you enter, go get Secret #3; the Jade Dragon. Head to the left of
the Ice Palace and find the ladder. Climb down and head left. You'll want
to light a flare to see where you are going. Continue down to the second
ledge and flip the switch to open the hut which is just outside the Ice
Palace. Climb back up the ladder and return to the hut to get the final
secret for this level. You can now enter the Ice Palace and claim the big
prize for this level - the Talion. Of course every big prize has equally
dangerous consequences and this one comes in the form of the Guardian of
the Talion; a giant wingless Eagle creature who appears after you have
claimed the Talion and try to leave the Palace. This guy is pretty hard to
kill. A dozen grenades should do the job nicely if you have that many and
can aim them well. You can also use the hut for shelter if you need to heal
yourself or something. If you are feeling "lucky" there are Uzi clips and a
medkit inside the Guardian's cave. Once the Guardian is dead your adventure
continues....

Temple of Xian

After you jump over the swinging blade you will find yourself sliding down
a slope towards a waterfall. As you slide you need to jump and turn so you
land and continue to slide backwards. Grab the ledge as you fall then
shimmy to the left and pull up to claim Secret #1; the Gold Dragon. Don't
ask me how you would have figured that out on your own.

Now you can jump, dive or drop into the pool below. Eliminate the fish
before you begin your exploration of the area. A medkit waits for you in a
short underwater passage - everything else must wait. Exit the water over
by the Temple Doors and claim the shells on the left then go on a Tiger
hunt as two of them are waiting to jump you over by the stairs.

Head up the stairs and use the springboard to launch yourself to the room
of the temple. Go flip the switch on the other side of the roof to open a
trapdoor above the ladder and summon an Eagle. Kill the Eagle as you head
for the trapdoor. Make sure to hang and drop when leaving the roof to avoid
unnecessary damage. Now you can climb the ladder and kill that Spider
before he gets too close.

Enter the large room and take the ladder down. At the bottom, drop and grab
to cling to the ledge. Pull up and look down to see Secret #2; the Stone
Dragon. Find and use the crack in the wall to shimmy right to get the
dragon, then shimmy back to continue the adventure. Kill another spider as
you near the red liquid then jump to the ladder and climb up. You should
soon arrive in a room with a pit full of spikes.

Go to the wall opposite the pit and climb up and over to the right. When
you are against the right wall do a backflip to land on a ramp then jump
immediately to land on top of the wall. Continue along the top of the wall
until you can see the plank on the other side. It's going to break away
when you hit it so make sure to be standing on the portion furthest from
the wall when it does. Grab some shells from the block below then do a
running jump from the left of that block to land on a sliding slope. Jump
again before you hit the spikes to land on another ramp then jump again and
turn to the right to land on another slope which you can slide down to
safety. Grab those grenades while your here then climb up the large block
and then onto the second before grabbing the ledge above. Now shimmy along
that ledge to the left until you can pull up and flip the switch to open
the main Temple Doors. The nearby path should lead you back to the
waterfall and the doors you just opened.

Only four of the eight statues in this room will attack and those are on
proximity triggers so if you keep your distance you won't have to mess with
them. Grab the M-16 ammo and head for the open door. You should now be on a
ledge overlooking the room below with the red liquid. Do a running jump and
land on the first ledge and slide forward, jumping when you reach the
bottom to land on the next ramp. Slide and jump again then two more jumps
to grab onto the ledge and pull up. Now you can climb the blocks and
continue around the top of the room doing one last running jump to grab and
pull up to reach the exit.

Continue down the short hall towards the switch. A trapdoor will open and
you will fall in. After you get back up, immediately start running toward
the switch as the walls start to close in. Flip the switch to open the door
behind you then do a reverse roll and head for the door before the spiked
wall gets you.

Continue down the passage until the first red rock comes rolling towards
you. A quick jump back then to the left will send it rolling harmlessly
past you. The second rock is triggered when you near the top left corner of
the ramp. The third blocks your way to the ladder so you need to trigger it
then avoid it before continuing up the ladder. At the top of the ladder is
a very dark room so light a flare to check it out.

Flip the switch to the right of the exit then reverse roll to kill the
tiger which is pounces from behind. Climb up into the open passage and head
towards the blades. Face away from the blades and go to the far left then
drop and grab then drop again to land out of striking range of the blades.
More rolling blades block your way to the exit in the opposite corner so
wait for them to leave you a gap then make a run for door.

You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing the
button opens the doors at the opposite end - but only for a short time so
you need to push the button then do a reverse roll then do a flawless
series of running jumps across the rafters to get inside before the door
slams shut.

This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the swinging
spikes. Get the timing down and it's pretty easy. When you reach the other
side you will be in a new hall with buttons on either side. Press the right
button which raises the floor then jump left and push that button which
opens the door. Start running to the right into the hall and keep on
running as the floor collapses. When you enter the next area a red metal
ball drops down behind you so keep on running to the end of the walkway and
jump to grab and pull up to the ledge. On the platform beneath the statue
is the Dragon Seal which opens the door back in the first room of this
temple.

Now you can jump to the ledge to the right and climb the blocks to get some
ammo and kill another spider hiding in the dark room. You should find some
more ammo and a switch, which creates a bridge across that red liquid. Exit
this area by going to the other side of the statue's head. Jump across the
series of ledges above the red liquid then do a running jump to the sloped
ledge in the center of the room. Jump and grab to hang from the block then
pull up and slide down the other side and jump to the flat pillar. From
here you can do another running jump to grab the ledge to the right near
the wall. Pull up then do a running jump to the ledge next to the
springboard.

Move to the center of the platform you are standing on and jump to the
springboard to launch yourself to the high platform on the side of the tall
structure. A boulder starts heading your way as you land so jump back and
grab the edge of the platform so the boulder rolls harmlessly overhead. Now
you can make the climb to the top of the structure by going from platform
to platform. When another boulder comes headed your way just run to the
white bricks and wait for it to pass.

From the white bricks, slide down and land on the springboard to launch up
to the ledge in the rafters. Do a running jump to grab and pull up to the
next ledge which has Secret #3; the Jade Dragon. Simply jump back to the
structure from this ledge to resume the mission at hand.

Climb up to the platform where an Eagle attacks. Kill it, then jump and
pull up to the next level then do a running jump to put yourself just one
standing jump from the door. Pull the box out two times and continue to the
next room where you can flip the switch to open the trapdoor and drop down
to a long slope. The red metal ball from earlier is now chasing you so head
down and turn left until you reach the slide. The ball stops but you don't
as you slide down to the rafters above that first temple room. Below are
some tigers, so kill them all before you drop down to use your Dragon Seal.

Follow the passage past this door avoiding the rolling blade until you
arrive at a slide which deposits you in a room with some switches. Only the
green switches matter and all three need to be flipped to open the door
before the spiked ceiling impales you. Continue on across the platforms
until you reach the ledge above the pool with the fish. Kill them from up
here before you dive in.

Flip the underwater switch to raise the water level then head to the
surface and enter the tunnel which was previously out or reach. Leave the
lever on the left alone and continue down the right passage. You can take
the medkit if you want, but unless you are an expert at swimming you will
have to return to the surface and catch your breath before coming back.
Since you probably already have several medkits, leave this one alone and
continue down the tunnel until you can pull the lever. Swim back out and
fill your lungs before swimming back to the tunnel and go through the open
door to find and pull another level which opens a door back out in the main
pool. Refill those lungs once more then dive down and go through the door
you just opened and pull that lever. This opens the door above, behind
which are M-16 clips and two boxes of shells.

Wade into the next room and flip the switch. Keep ahead of the moving
spiked wall and fall through the trapdoor. The current should take you
right to the Gold Key and the gate should open as you near it. You should
end up back in the starting room at the base of the falls. The key you just
obtained fits the lock at the top of the ladder in this room and opens the
underwater gate also in this area.

Once the gate is open, continue down this passage heading right then take
the right branch of the fork. Swim through the grating and head for the
left wall. The lever you seek is behind the second pillar so pull it to
open the exit to this area and clear the path to the Silver Key. A Fighting
Fish should be attacking now (or very soon). Kill him but don't waste too
much air as you can always out-swim him. Continue around the pillar to find
the exit and head that way. When you reach the fork, take the other passage
this time and swim up into the door you just opened and into the cave.
Climb onto the ledge and if you haven't done so already - kill that fish!

This area is infested with spiders so eliminate all you encounter. Some Uzi
clips are near that giant spider web, as are more spiders. When you reach
the large cave there are even more giant spiders to deal with. Kill them
all then start making your way up the ledges until you can do a running
jump to the pillar in the center of the cave. Now you can do another
running jump to grab and pull up to the pillar by the door. Jump and grab
and pull up to the passage and follow it to the next area. From that end of
the passage, do a running jump and grab and pull up to the pillar in the
center of the rocks. The Silver Key rests on the tallest rock. Get the key
then return to the water and swim back to the main Temple doors. You key
opens the only remaining door in this area.

Continue through this last door an jump and pull up to continue up the
slope. Dodge the red balls as they roll down the slope. When you reach the
top, get the ammo then head left and cross the bridge killing a Tiger and
an Eagle along the way. A second Tiger waits on the other side of the
bridge so kill him before climbing up onto the sloped pillar. Jump back
onto the next taller ledge and a fork in the path. Take the path with the
rolling blade by doing a double jump as the blade starts heading for the
opposite end of the platform above. Then go left and slide down the slope
backwards so you can grab on as you fall off. Get on the ladder and climb
down to the next ledge and hang and drop down to the next one to get some
Uzi clips before dropping through the nearby hole to return to the front of
the Temple.

Return to the fork and get past the rolling blade once more and head for
the room with a bridge and another rolling blade. Get some Uzi clips and
the medkit then run across the bridge with the blade in hot pursuit. Head
towards the button on the left once you get across to avoid the blade.
Press the button to open a door at the end of the passage you haven't been
to yet leading from the fork. Now get the timing down on the rolling blade
and make another run across the bridge, through the room and back to the
fork and take the other direction.

This passage has a some springboards which must be done in a certain
sequence. Stand with your back to the first and do a backflip onto it to
launch up to the rest of the springboards. When the ride is over you need
to kill another Eagle before jumping and pulling up to the ledge in front
of you. The doors should be open so enter.

Continue until you can jump to the square ledge near the lock. Jump to the
left box then quickly climb up the ladder as the spiked wall closes in.
Drop down to the ledge on the right then start running and jump from the
ledge over to the ladder and climb up to avoid another spiked wall.
Continue until you find a switch which opens one of the gratings you walked
past only moments ago. Return to the opening to see the Main Chamber Key
resting on top of a pillar. Get the key then begin a somewhat fun slide
down the curving slope around this pillar to the floor.

Continue on to end up on a pillar near the door you opened with the button
earlier. Jump over to the lock and use the key which will raise a metal
grating next to a pillar. Turn and do a running jump and grab and pull up
to go in that direction. Climb the ladder and exit towards the spikes on
the right. Jump over the spikes and keep climbing the ladder and ignore the
switch on the right. You should now be back in the area where you found the
Main Chamber Key. A second grating is now open and there is a second and
taller pillar you need to reach, so go through the open grate and head left
to do a running jump and grab and pull up to get on the ledge. You'll reach
a slope that sends you sliding toward the pillar with the serpent so jump
as you begin to slide to reach the pillar. After a short slide down the
serpent you will reach a flat area next to a ladder.

Climb the ladder until you reach the blade then do a jump back to the
sloped surface then forward again to regain another ladder above the blade.
Climb this until you reach another blade. A ladder is behind you this time
so you need to jump back and twist in midair and grab onto the new ladder.
Continue the climb and make a short sideways jog to the right to finish the
trip to the top where you can finally exit this level...


Floating Islands

This is it - the final level of the game. The enemies get tougher so load
your weapons and let's get started. You are greeted by a Warrior who is
flying in from the right. Warriors are very dangerous when they get close
enough to fight you, but the catch is they are super-slow in getting close
to you. Use this to your advantage and kill them before they ever get close
enough to fight. In fact, you can usually use your pistols to kill these
slow moving targets and save your bigger and better ammo for those who
deserve it.

Kill the Warrior then get the medkit over to the left then head for the
other end of the island. The first of two Mystic Plaques you need to
advance is below you on another small island. Step back and do a running
jump to the slope on the next island. When you land you will slide forward
so go about halfway down the slope then jump again to reach the next slope
and follow up with another jump to the next island. Grab onto the edge of
the opening by the large gold structure and pull up to find a switch which
opens a trapdoor on another island.

Continue along the hall and slide down the ramp, jumping from the bottom to
land on another slope on the next island with that trapdoor you just
opened. Three Xian Guards are on duty. The first attacks when you arrive.
It's best to only have to fight these guys one at a time so try not to wake
up the next one until the first is dead. These guys are fast and deadly so
kill them quick and dodge their attacks. The second guard wake up when you
advance towards the front of the island.

Jump and pull up through the trapdoor to wake the third guard below when
you step on the raised platform inside. You can try to kill him through the
trap door but it may take awhile. Get the first Mystic Plaque, some flares,
Uzi clips and a medkit before dropping back down to finish off the last
guard (if you already didn't). Now look for a flat rock over by the tree.
Jump and pull up to the roof to get Secret #1; the Jade Dragon. Head for
the other side of the island opposite where you arrived and do a hang, drop
and grab to reach the ledge below which has a switch that opens the exit.

Do a running jump to the exit then another running jump to the next island.
Head to the other end of that island and jump to the left to reach the
rocks above. You should be able to see an island that resembles some stairs
so head off in that direction and do a running jump to grab and pull up.
Pull up two more times to reach the first step then climb all the steps to
the top. Head right and do another running jump to another stairway. Turn
and go up the stairs killing the Warrior you meet about halfway up. His
friend comes to life when you reach the top of the steps so kill him too.

When the steps end head to the left above the door and jump to the first
slope you landed on when you jumped from the first island. This time do a
running jump and slide and grab to hang from the bottom of the slope. Drop
to the ledge below then do a running jump to reach the island with the
second Mystic Plaque. Another running jump should having you grabbing on to
the right of the crest on the nearby island where you can do another jump
to the large island where you obtained the other Plaque. Continue back to
the foot of the green stairs by the door where you use the two Plaques.

You need to jump to the platform in front of the doors you open with the
Plaques. You start this jump from a sloped ledge with a tricky "take off"
point. As you do the running jump and grab manuever you've done hundreds of
times before, make sure you are angled to the left otherwise you will run
right off the ledge and into oblivion. When you do land in front of the
doors, grab the Uzi ammo and use the Plaques and enter the door.

A Warrior approaches from below and to the left. Take evasive action as
necessary and pelt this guy with pistol fire until he dies. You should be
able to spot Secret #2; the Stone Dragon from the bridge. It is on the left
in a small opening behind the tree on the other side of the bridge. If you
stand with your back to that opening then step to the left as far as you
can then step back as far as you can then jump backwards you will land in
the tunnel that takes you to your prize. Getting back out of here is just
as tough. Stand on the flat surface to the right of the opening and with
your back to the wall and jump to land just above the sloped surface. One
last jump should take you out of the tunnel and back to the tree by the
bridge.

Stand one step away from the green boulder and face away. Backflip onto the
rock and do another backflip to end up sliding so grab on and hang from the
edge as the boulder goes rolling by. Drop down and get the medkit and kill
another Warrior. Enter the building and climb onto the sloped green block
then jump from the high part of the slope to grab and pull up to the roof.
Keep going until you can pull up into a passage in the sandy rock and
follow it to return to the bridge. Now return to the slope where you
triggered the green boulder and slide down again - this time forward so you
can jump to the slope across the gap. Continue up that ramp until you can
see some bricks. Head right and do a running jump and grab to pull up onto
the next island. The rope slide begins here so begin the ride but make sure
to drop off as you pass over the lower bridge.

Another Xian Guard comes to life when you enter the building on the lower
level. Two more guard the switch which opens the door at the end of the
rope slide. Kill all three then flip the switch then enter the next room
and take the rope slide to the other wall. Make sure you grab as you leave
the slide or you will be up to your ponytail in hot lava. Climb up then
across the gold structure and continue to the right. Grab onto the green
ledge and shimmy left and drop down. Now your path should be clear, so
follow it back to the top of the first rope slide which has conveniently
reset itself. Grab and don't let go until the entire ride is over.

You are now in a hall with two rooms leading off. Both rooms are death
traps so stick to the hall. From one side of the hall, jump to the area to
the right of the room where you can see a block. Touching the block summons
a Warrior who appears near the open door you just slid through. Kill him
then move the block so you can jump up then climb up to the ledge. A switch
which creates a bridge over the lava is waiting to be flipped on that
pillar, then you can pull up to the stone wall by the lava and get some
M-16 clips.

To avoid those blades, hang and drop down the two steps in the right corner
then jump to the bridge and flip the switch to open the trapdoor. Return to
the wall and get ready for a tricky jump. Do a running jump towards the
trapdoor and grab while in midair. Grabbing will change the arc of your
jump so you can sail right into the trapdoor. Stock up on shotgun shells
when you land then continue to the end of the room and flip the switch to
open a trapdoor back in the main room.

Return to the pool and dive down to find a tunnel leading off to the left.
Follow it into the larger room and surface to one side to avoid the blades
overhead. There is a switch above the passage here which turns off the
swinging blades allowing your to get back to the large lava room and go
through that door you just opened. Push the box over to the pillar by that
door then climb up and jump into the door. You will have to alter your arc
again as the ceiling is quite low here.

In this hall is a door and the switch is above the room with the spikes in
the floor. Jump forward and grab to catch the crack and shimmy left to pull
up. When you are done a running jump towards the left edge of the opening
will bring you back to the hall. Now you can enter the room to find two
more sealed doors and another Xian Guard who doesn't even wake up. Drop
into the hole in the floor and grab on at the bottom to slow yourself.

Things turn nasty when you drop into a cage with four Xian Guards and four
Ninja. Flip the switch then reverse roll and head back to the ledge and
pull up on either side of the pillar. Behind the pillar go either right or
left until you can see the cage then start taking shots at the Ninja below.
When they return your fire, use the pillar for cover and attack from the
opposite side. All four will eventually die leaving you with only Xian
Guards to deal with. Since they only wake up when you get too close, you
can fight these guys one at a time. After you wake each guard, return to
the top of the wall and take care of them from there. They can't reach you
so they can't hurt you. Repeat until all guards are dead then drop down to
collect your booty; shells, Uzi clips, and medkits of various sizes.
Finally, flip the two switches which open the exit out of here and unseals
one of the doors above.

When you enter that opened door above, you are attacked by a Ninja hiding
in the dark stairway. When he is no longer a problem, continue up the
stairs to a closed door and a switch. The switch opens the door and awakens
two more Xian Guards. When all is clear, head through the door and climb to
the top of the latticework. Jump off and twist in midair to grab the
latticework behind you. Climb up and then pull up to the slope and jump
backwards. Continue to jump as you bounce back from side to side. Start
moving to the left as you jump to end up on a flat area with a Ninja. Kill
him then find the moveable box.

Pull out the box and climb on and jump over to the rocks on the left. Head
over to the ledge on the right and jump across the lava into the square
depression. Turn and do a running jump into the tunnel under the ledge to
claim Secret #3; the Gold Dragon and final secret of Tomb Raider 2. Another
running jump will take you out of this tunnel and leave you grabbing the
edge next to that square depression. Pull up and jump back to the ledge
then return to the box and push it so you can reach the rope slide. Grab on
and ride to the final battle...

The Dragon's Lair

When you land, snatch up the medkit and Uzi clips before advancing past a
non-active Xian to take on the first of several active Xian Guards. When he
is dead you may proceed to the next room where two more Xian Guards stand
in complete stillness. There are two switches by the first inactive guard.
The one next to him opens the door and activate the two guards in that room
while the one opposite his position is a trap and does nothing other than
wake him up. Flip the exit switch and take care of the two guards on your
way out.

In the next room is a small army of Ninja hiding behind the pillars. Tease
them so they follow your out into the previous room where you can dispose
of them at your discretion. The Ninja in the rear of this room are not as
easily fooled and you will have to fight them on their turf. When all are
dead you should find a Mystic Plaque that one of them was carrying. Use it
to open the large sealed door and enter to meet the Dragon.

This Dragon is pretty hard to kill but if you take your time and plug away
at him and take plenty of evasive action it shouldn't be anymore
challenging that some other parts of this game. Here are some strategic
tips which may prove useful:



Use your most powerful weapons first and work your way down - duh.
If he "lights you up" use the water to extinguish the flames.
Lots of ammo and medkits are underwater. Use as needed.
Use the pillars to slow down the dragon and provide cover.
Make reversing strafing runs on the dragon. He can't turn very fast.

Once the Dragon is down you need to run up to him and take the Dagger from
his belly. With the dagger in your possession, the Dragon is defeated and
in the grand tradition of all big endings, his lair begins to
self-destruct. Run through the open gate and out the tunnel to the end of
the level. The adventure is over and it's time to head for home...



Conclusion

Well, you thought the adventure was over. Seems some bad buys have come to
pay you a visit - or maybe they just wanted to use your obstacle course.
Either way, they're trespassing so use the Gun Cabinet Key on the lock by
your bed to arm yourself then go start eliminating the bad guys. When
you've cleaned up the house head outside and clean up the yard. Find anyone
lurking in the shadows by eliminating the shadows with some flares. You'll
eventually kill the boss then return to your house for a nice hot shower.






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