|
first instance as the beginning, we get the following:
NAME Byte 1
ARCHETYPE Byte 34
Values 00 = Not there 01 = Jester
02 = Hunter 03 = Warrior
04 = Rogue 05 = Thorwalian
06 = Dwarves 07 = Warlock/witch
08 = Druid 09 = Magician
0A = Green elf 0B = Ice elf
0C = Sylvan elf
These are in exactly the same order as in the book. I also
noticed that the archetypes didn't go all the way to 0F as
would be normal, so I investigated further. I found a
surprise!
0D through 1A are the gods (in the same order as in the book),
from Praios to Ifirn. 1B doesn't let you be "The nameless One",
and I didn't want to do more searching for his code.
You can have fun instead. By the way, I didn't notice any special
stuff as a god-character.
MAIN POSITIVE ATTRIBUTES Bytes 53-72
These are paired off as maximum/current, with a 00 byte between
each pair. For stats of 17 (max)/12 (current), you should see
11 0C 00 on the screen.
MAIN NEGATIVE ATTRIBUTES Bytes 74-93
... Далее >>
|