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 Z - OFFICIAL PLAYGUIDE: Single Player
  
    by Martin G., Eric M., Steve K.
  
    03 September 1996
  
    Basic Strategy
  
    In Z the computer player does not play a pre-set strategy but
    reacts in real-time to the decisions that the player makes.
    Therefore it is not possible to define a sequence of orders for
    each level which will guarantee winning a battle. However there is
    a basic strategy that should be employed which will establish a
    good foothold from which the player can win a level.
    All the one player levels are designed so that the two halves of
    the battlefield mirror each other. This means that both the
    computer and the player each have the same resources available to
    them in their half of the map. It therefore follows that as long
    as you have control of your half of the map you will be level with
    the computer. Managing to capture one more territory will give the
    player a slight advantage both in resources and the time taken to
    manufacture units in the buildings owned. Understanding this basic
    principle is fundamental to developing a winning strategy in any
    of the battlefields.
    At the start of the game there are some basic moves that you
    should make. Give orders for your units to capture the territories
    in your half of the map, and any uncaptured hardware contained
    within it. Whilst your units are carrying out these orders, use
    the time to set up any captured buildings to make the required
    units. Once these territories have been captured, you should
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