![](/i/spacer.gif) |
the second longest, but Avalanche and Plasma beam outrange them.
4.4 Craft Weapons
4.4.1 Get Plasma Cannon quickly
Plasma Cannon is THE best craft weapon in the game, with 99 shots
and 54 km range. Interceptors armed with twin plasma cannons can
even tackle large (though not VERY large) UFOs safely by
remaining outside the UFO's weapon range.
4.4.2 Get rid of Stingray Missiles and cannons
Stingrays are only good for hitting VERY SMALL and maybe SMALL
UFOs due to the short range (30 for Stingray, 12 for cannon).
Replace Stingray and Cannon with Avalanches as soon as possible.
You can also forget about the laser cannon but at least it does
not use ammo and gives good profit.
4.5 Finding the alien base
Alien Bases can be found by two ways: X-COM agents can find an
enemy base for you, or you have to send out crafts and patrol
certain parts of the world. If you see a lot of UFO activity but
can't get any interceptions, there's probably a base.
XCOM:UFO Defense Frequently Asked Questions Page 14
Hyperwave decoders, which can tell you what a UFO is up to, can
allow you to spot the UFOs on their SUPPLY runs. Once you spot a
supply UFO, use an empty Skyranger to follow it. If it
... Далее >>
|