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A.8 X-COM Profitability study -- by Jeff Shaffer [edited]
Recently, we at the XCOM Business Institute (our motto: "If it's worth
doing, it's worth analyzing to death") spent all last night to bring you
the following table. The basic assumption is that you are willing to
support engineers long-term in order to make a profit. I calculated
results for a hypothetical 2-workshop operation. You would get slightly
better results with larger facilities, due to the economy of scale.
XCOM:UFO Defense Frequently Asked Questions Page 44
Work Eng Raw Sale Unit Monthly Net
Item Space Hrs Material Cost Price Profit Profit Profit
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Motion Scanner 4 220 - 34000 45600 11600 3765993 1275993
Medikit 4 420 - 28000 46500 18500 3146057 656057
Psi Amp 4 500 1E 160000 194700 29700 4242586 1752586
Personal Armour 12 800 4A 22000 54000 6000 491040 -
Power Suit 16 1000 5E+5A 42000 85000 - - -
Flying Suit 16 1400 16E+5A 58000 115000 - - -
Alien Alloys 10 100 - 3000 6500 3500 2343600 3600
Elerium 115 - - - - 5000 - - -
Laser Pistol 2 300 - 8000 20000 12000 2916480 376480
Laser Rifle 3 400 - 20000 36900 16900 3049098 534098
Heavy Laser 4 700 - 32000 61000 29000 2958994 468994
Plasma Pistol 3 600 1A 56000 84000 21500 2586020 71020
Plasma Pistol Clip 4 60 1E 2000 4440 - - -
... Далее >>
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