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The 'Net Profit' column is the bottom line. Monthly expenses are the
salaries of as many engineers as fit in the workshops times $25K, plus the
maintenance on 2 workshops and 2 living quarters. As you can see, Fusion
Ball Launchers are the winner, narrowly edging out Laser Cannons. A profit
can be made early in the game on motion scanners, however.
One final note: It costs roughly $7M to hire engineers and build the
facilities, so you'll need to 'borrow' some money (preferably from alien
supply ships :) to get started.
XCOM:UFO Defense Frequently Asked Questions Page 45
@ A.9 X-COM Base Costs List -- by IrwinNY
base location lift cost Covers
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Africa, South 550,000 South Africa
Africa, North 650,000 Nigeria, Egypt
Alantic, North 500,000 (Really Greenland)
America, North 800,000 USA, Canada
America, South 600,000 Brazil
Antartica 900,000
Arctic 950,000
Asia, Central 500,000 Eastern China
Asia, South East 750,000 Japan, Western China
Australasia 750,000 Australia
Europe 1,000,000 Eastern Commonwealth, UK, France,
... Далее >>
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