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XCOM:UFO Defense Frequently Asked Questions Page 40
Auto Cannon 82/80 56/33 32/40 42 AP AC-AP (14)
44 HE AC-HE (14)
48 I AC-I (14)
Rocket Launcher 115/75 55/45 75 HE Small Rocket
100 HE Large Rocket
90 I Incendiary Rocket
Laser Pistol 68/55 40/20 28/25 46 Las
Laser Rifle 100/50 65/25 46/34 60 Las
Heavy Laser 84/75 50/33 85 Las
Grenade 50 HE
Smoke Grenade 60 HE(!)
Proximity Grenade 70 HE
High Explosive 110 HE
Plasma Pistol 85/60 65/30 50/30 52 Plas PP clip (25)
Plasma Rifle 100/60 86/30 55/63 80 Plas PR clip (30)
Heavy Plasma 110/60 75/30 50/35 115 Plas HP clip (35)
Blaster Launcher 120/80 200 HE Blaster Bomb
Small Launcher 110/75 65/40 90 Stun Stun Bomb
Alien Grenade 90 HE
(AP = Armor piercing HE = High Explosive I = Incendiary)
Note 1 : TU cost is always a percentage of the soldier's total TUs
Note 2 : Accuracy for two-handed weapons is decrease 20% if other hand is
not empty (i.e. holding something like grenade, psi amp, etc.)
Note 3 : Accuracy is increased 10% if the soldier is kneeling, which takes
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