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Note that these will only show up if the unit in question is within range
of a radar.
<1> Virgin Soldiers +----+----+----+ +----+----+----+
| | | | | | | |
| RA | FT | RF | | 1 | 2 | 3 |
+----+----+----+ +----+----+----+
| | | | | | | |
| RF | | RF | | 4 | 5 | 6 |
+----+----+----+ +----+----+----+
| | | | | | | |
| RF | FT | RA | | 7 | 8 | 9 |
+----+----+----+ +----+----+----+
You'll start the level with three groups of grunts in territory 8. Send
one to 7, one to 5 and one to 9. Change the fort factory to manufacturing
jeeps. The groups heading to 7 and 9 should find jeeps. After they get the
jeeps, send both grunts and jeeps to 4 and 6 respectively. Save the game as
soon as you do this.
Now, each jeep will have to fight an enemy jeep. If your jeeps lose,
reload the mission (yeah, who cares if it's like cheating). If they win,
send them in to 5 to defend there the original group of grunts. Send jeeps
after any remaining enemies, and capture 1 and 3 while you're doing this.
To take the fort, just swamp it with as many jeeps as you can. All you
will have to fight is a gatling or two (depending on how long you've taken
up to this point).
<2> Psychos +------+------+ +------+------+
| | RF | | | 2 |
| FT +------+ | 1 +------+
... Далее >>
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