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couple of robots. Your light and medium tank will have to take them all on,
fortunately they don't attack all at once.
You should manufacture as follows: snipers in 1, howitzers in 6, heavy
tanks in 9, howitzers in 10 and 11, heavy tanks in your fort and 14, and
pyros in 15 and 16. Once you have some snipers in 1, they should easily be
able to capture territory 2.
The easiest way to the enemy fort is through 7. Don't bother capturing
the territory, just go through the rock and over the bridge leading to 8.
Since the start of the level, there will have been a howitzer near the
bottom of 4. The key weakness of this howitzer is that it's near a road.
Even your heavy tanks should be able to go fast enough to avoid the shot,
provided that you keep them moving forwards.
With a few heavy tanks, attack the lowest parts of the fort. The
computer may send some units to attempt to fight back, but at this stage
it's a lost cause.
<20> Z +-----+----+----+-----+ +-----+----+----+-----+
| | RF | | FT | | | | | |
| VF | | VF | | | 1 | 2 | 3 | 4 |
| | VR | | RA | | | | | |
+-----+----+----+-----+ +-----+----+----+-----+
| | | | | | | | | |
| RF | VR | RF | VF | | 5 | 6 | 7 | 8 |
+-----+----+----+-----+ +-----+----+----+-----+
| | | | | | | | | |
| VF | RF | | RF | | 9 | 10 | 11 | 12 |
+-----+----+----+-----+ +-----+----+----+-----+
| RA | | VR | | | | | | |
| | VR | | VR | | 13 | 14 | 15 | 16 |
| FT | | RF | | | | | | |
... Далее >>
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