|
him up to capture 2. Your first group of snipers from 11 should be used to
capture 13. Once you have safely secured 6, send your heavy tank up to get
territory 1.
If all has gone according to plan, you should occupy territories 1, 2,
6, 7, 8, 10, 11, 12, 13 and 14. Hold these and bulk up your forces until you
have plenty of heavy tanks or toughs to destroy the fort.
<16> Light Brigade +----+-----+----+ +----+-----+----+
| | | | | | | |
| RF | FT | VF | | 1 | 2 | 3 |
+----+-----+----+ +----+-----+----+
| VF | | RF | | | | |
| RA | RF | VR | | 4 | 5 | 6 |
+----+-----+----+ +----+-----+----+
| | | VF | | | | |
| VF | | RA | | 7 | 8 | 9 |
+----+-----+----+ +----+-----+----+
| | | | | | | |
| RF | RF | VF | | 10 | 11 | 12 |
+----+-----+----+ +----+-----+----+
| VF | | | | | | |
| VR | FT | RF | | 13 | 14 | 15 |
+----+-----+----+ +----+-----+----+
You will start in territory 14 with a heavy tank, a medium tank, 1 group
of toughs, 1 of snipers and 2 of psychos. Send your heavy tank to 11 then 8,
and your medium tank to 9. Send toughs and snipers to 7 (go through 13 then
10, capturing them on your way). Both groups of psychos should be sent to
15. Change the fort to making light tanks and save your game.
Once your psychos arrive at 15, send them up to 12 and then on to 9.
... Далее >>
|