|
| | | | | | | |
+---++--+--++---+ +---++--+--++---+
| | | | | | | | | |
|VF |VF | RA| RF| | 4 | 5 | 6 | 7 |
| | | | | | | | | |
+---++--+--++---+ +---++--+--++---+
| | | | | | | |
| VF | FT | RF | | 8 | 9 | 10 |
| | | | | | | |
+----+-----+----+ +----+-----+----+
You will begin with 2 groups of psychos, 1 of toughs and a light tank in
territory 9. Send psychos to 8 and 10, toughs to 7 and the tank to 6. Change
the fort to manufacturing light tanks. The psychos at 10 will get a medium
tank, which should be sent up to 6. The remaining psychos should reinforce
the toughs at 7. The psychos at 8 should capture the light tank in 4, and
then capture the territory. Once 5 is defenseless, get your light and medium
tanks to capture it, then wait in the intersection on the 5-6 boundary.
It is important to hold a majority of the territories, don't settle for
an even number of them. 4, 5 and 7 should produce guns, and the remaining
factories should produce the strongest units available. Continue defending
and reinforcing your defences until you have 50 units.
Get as many tanks as possible (light or medium) and send them through to
the fort via territories 5 and 6. There shouldn't be much of a problem, if
you have managed to hold all 7 territories specified.
<8> Molten Kombat +----+----+----+ +----+----+----+
| | | | | | | |
| VF | FT | RF | | 1 | 2 | 3 |
+---++----++---+ +---++----++---+
... Далее >>
|