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previous battle will still work (barely). It will work even better if you
use heavy tanks instead (due to their longer range). Get a couple to attack
the lower parts of the fort, you may want to send in some toughs as well,
just be very careful with them.
<13> Hot n Steamy +----+----+----+ +----+----+----+
| | | FT | | | | |
| VF | RF | RA | | 1 | 2 | 3 |
+---++----++---+ +---++----++---+
| | | | | | | |
| RF| RF | VF| | 4 | 5 | 6 |
+---+------+---+ +---+------+---+
| | VR | | | | | |
| VF| RF | RF| | 7 | 8 | 9 |
+---++----++---+ +---++----++---+
| RF | | | | | | |
| RA | VF | FT | | 10 | 11 | 12 |
+----+----+----+ +----+----+----+
Here's something you may find interesting. One time I got up to this
level, and didn't feel like playing properly anymore. I decided to send up
all my units at the enemy fort, just to see how far they'd go. You can
probably guess that the reason I'm saying this is that I won. Who knows, you
may get lucky...
Anyway, for those of you who want a real guide for this level, you will
start in territory 12 with a medium tank, 2 groups of psychos and 1 group
each of lasers, toughs and snipers. Send your medium tank to 9, your lasers
to 8, your psychos to 10 and 11, your toughs to 7 and your snipers to
capture the light tank (near the top-right of 10, I think). Change the fort
to manufacturing medium tanks and save your game.
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