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carcass and it drops to the stream below. That'll occupy the piranha indefinitely.
Before you jump down into the stream, jump and grab the high branch. Be careful walking on the irregular limb to find a secret. Then drop down into the stream and pull the Switch while the fish feed nearby.
The dark room with the three Switches is a nasty raptor trap. Throw a Switch, roll, run, and jump to the safety of the nearby box. From there, chase off the raptors in the vicinity, and make sure there are none behind you in the shadows before you hop down to throw the next Switch. Each time you pull a Switch, more raptors are released. When all three Switches have been pulled, jump and grab from the box to reach the upper area. Take Lieutenant Tuckerman's Key, wary of the raptor ambush.
Double back to the pathway near the crashed plane and you should find a small, dimly lit corridor. Follow the corridor to the ledge above the open area. Collect the ammo. When you venture out toward the soldier, raptors attack from either side. Roll and run back to the ledge.
When you are ambushed upon arriving in the upper area, don't be so quick to shoot the raptors. They usually make quick work of the soldier unless you intervene with more than Pistols. You can run past them and down the slope. Disperse the lizards and take the Small Medi Pack.
When you take Commander Bishop's Key from his body in the nest, the torch near the first sealed door lights, and the door opens. Throw the Switch inside and a distant door opens back by the water pools. If you can throw that Switch, you gain access to the upper area (through the first hall) and any raptors in the area will come down to chew on the T-Rex. While that's ... Далее >>
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