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and to the right. There's also an underwater tunnel off this area. In the large area, the object is to get air in the one small chamber and defend yourself while you gather the goodies. Switches in some of the chambers open doors with more Switches. Make sure you return to the air room before you try for each new Switch. You need the oxygen to make it safely. Notice the walls surrounding this Switch don't look a lot like the outer chamber. Get familiar with the area or you'll be sucking in a lung-full of murky water. The final Switch is a long haul that opens the exit hatch, to the left of the air room, and also lets loose a flurry of frogmen.
Up the water passage, drop into the murk beneath the flaming ledges to find the lever witch de-activates the trap. Dodge past the pistons, and monkey swing to the opening in the waterfall. Use the Boiler Room Key to open a hatch way back through the large underwater chamber. Stick to the left. Past the machinery and the guard, the hall dead-ends. Backtrack to discover a crawlspace off the hall. Follow the passages, running and jumping and grabbing across the chasm until you reach the purple ledge. Time for a showdown.
LONDON-City
Lara arrives at the City showdown all alone because Sophia has left the office. The pyrotechnics that begin as Lara nears the end of the hallway mean Sophia is fully charged. The madwoman rains destruction down on the small landing. Head for the ramp. Pull up top and turn around. There's a monkey swing overhead, but you don't need it. You can run and jump the distance between the two ledges. It's much safer than swinging.
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