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only need to press one at a time. The object is to raise the piece of ceiling that prevents you from swinging over to the platform in the room on the left. Pressing the left-hand button allows you to sprint to the middle and far right rooms. When you backtrack through the red room, monkey swing to the drill room. There's a second Solomon's Key in the hall up from the drill. On your way past the ticket booths, use the Old Penny at the dark window. A Ticket appears at your feet.
Check down the second escalator. Blast open the grating near the mudslide, and drop inside to gather the stash. Run down the tracks to the right, and shoot the guard quickly when he appears near the doors. The Switch puzzle is maddening. There are four Switches in the area. In the room with two Switches, the right-hand one can be left alone entirely.
Once you solve the button puzzle, you can enter the Mason's room. Notice that one of the curtains extends to the ground above a collapsible floor section. Run through the curtain and take the Ornate Star. Put both of Solomon's Keys in the Mason's Room locks, and be ready for dog trouble when you take the Masonic Mallet. Through the other door that opens in the Mason's Room, swim to the chamber. Run and jump to grab the crack in the wall, and shimmy right. Jump to the ceiling panel and drop to the crawlspace. Use the Ticket at the barrier, wary of rats and other vermin.
Use the Ornate Star in front of the door past the row of barriers. Be ready to jump back and open fire. Follow the upper hallway and backtrack. Head down the escalator, and follow the path. Use the Masonic Mallet to open the locked door. Follow the hallway, ready for an ambush from the right. That's a backtrack route in a few moments, but not yet. Near the train, snuff the badguy and check the dark end of the cavern for even more good stuff.
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