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ledge. You'll bonk your head, but you can still make the grab. Follow the hallway and take the Flue Room Key from the bad guy. Backtrack to the ledge. To get out of the room, you need to hang from the corner of the platform, then drop and grab the platform below. That button opens the exit, which you reach by shimmying to the right along the crack. Back near the green trapdoor outside, you can throw the Switch on the wall to the right, then hang and drop to the level below. Shimmy right using the invisible ledge. There are two crawl spaces to pilfer. You'll get the Secret chime when you enter the second one.
Return to the ledge with the green door and pull up into the dark crawl space. Follow the path to the right. Push the button, and then doubleback through the crawl space. The button you see in the cinematic moves the scaffold. From the end of the walkway with the green door, hang and drop to the slope, and down to ground level. Dispose of the sniper, and don't overlook the Flares near the Save Crystal. Utilize the stack of boxes near the ammo to climb back to the upper ledges. Climb the ladders back up to where the level began.
Jump back over to the ledge above the green trapdoor. You don't need to throw the Switch first, but it couldn't hurt. Utilize the long crack to shimmy the length of the building to the right. Follow the pathway. When you come to the upper and lower passage juncture, choose the low road. You can see the scaffold far below. The button which raises it (the one which was behind the glass) is to the right. The scaffold repositions in front of the Flue Room door.
Run and jump to the scaffold, grabbing to lower your trajectory and avoid the awning. Smoke the crow and enter the Flue Room. When you push the button beyond the Save Crystal, puffs of flame cross the room. Be careful on your ... Далее >>
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