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shuts. Go get Circuit Breaker #2 which is down to your right. Taking this item opens the exit which is also on a timer. Grab the medkit then go and press the button on the wall to drain the water where the boat is. Trip the exit open again and return back to the area with the boat. Jump down onto the boat then spin the wheel to open the door. The passage leads off to the left where there is a trapdoor to the Bathroom. The double doors should form a bridge for you to cross over and get Circuit Breaker #3. If the doors are open you will need to go past the trapdoor to find the button which shuts them. Now with all three Circuit Breakers, drop down into the Bathroom and kill the guard and workman and take their ammo and harpoons. Return to the pool room from the beginning of this level and get the medkit from the corner of the room. Take a deep breath and swim through the passage and flip the switch at the bottom of the tall shaft which will open the door up top. Now swim up and out through that door and kill the worker, guard and boss. Use your M-16 to kill them quickly then take their medkit, shells, and Uzi clips. Plug in those breakers into their slots then move the box under the opening above and climb up. Take care of another workman then flip the switch to flood the room up ahead. Jump across the overhead ducts to reach this area. Follow the passage and kill the Barracuda when you wade into the water. Grab those harpoons over to your right then head through the exit to the dark passage on the left where you can kill another worker. Make a note of the Cabin Door then continue left to find some ammo. In the room with the windows you need to spin the wheel to open the door. Enter and flip the switch then run to the other side of the room through the timed door to get some flares. Push the box and use the switch to open the trapdoor at the end of the hall. Go to the trapdoor and jump into the ocean. Climb out and wait for all of those dangerous underwater obstacles to start swimming towards you. Wait for most of them to appear below you - which means they aren't guarding the key - then jump in and begin the race for the key. The fish are fast swimmers so try not to make and drastic ... Далее >>
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