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continuing. A hole should be accessible now that the cages are down. Inside you can get a medkit and kill another Yeti before flipping the nearby switch. In the narrow cage, find and pull the moveable block out then push it to once side. Secret #1; the Gold Dragon sits on a pillar if you have the nerve to take it. Don't bother trying to jump over to it - a handy invisible bridge is already there. All you have to do is walk over and take it. Return to the main cage room to find a new ledge which the last switch created. A small springboard below will shoot you to the ledge so you can grab on and pull up. Another bell is up here and you need to jump and shoot it to open the remaining gate. Return to the main floor by sliding down the ledge and hanging before you drop to avoid taking damage. Go through the two open gates and spot the next springboard and the ledge above. Head to the left so you can line up your approach to the springboard with the ledge. When you launch you can grab the ledge and pull up and backflip over to a sliding ledge. Continue to jump as Lara jumps back and forth between the two sloped ledges. Now make Lara jump to the right and continue jumping until you see another bell. Shoot the bell then start jumping to the left to return back to the flat area to the left. to the locked door to find it is now open. Head up the ladder and get off on your left to do a running jump over to the walkway. Kill the Yeti that attacks from the left then take the flares and continue until you reach some tigers. Kill them then light a flare to locate Secret #2; the Stone Dragon, which is hiding in the darkness. You can jump over the ramp to get it. Follow the ramp to the locked door on the right and head down the cave. Take the medkit on the left and follow the tunnel killing some more tigers before you finally obtain the Mask. Return back to the previously locked door to find it is now open. Continue along the path and kill the Yeti when you drop down. Another Yeti waits for you below and you must shoot him through one of the holes. Spikes line the floor over in the dark area so head over to the opposite end of the room and grab the medkit. Now you need to examine the ... Далее >>
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