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(make_view_solid (find_rgb 255 255 255)).
;;------------------------------------------------------------------------
Object Function: first_focus
Usage: (first_focus)
Returns: An object or nil
Returns the first object in the list of players. Is useful when
you want to do something to all the player objects (when used
with next_focus).
;;------------------------------------------------------------------------
Object Function: float_tick
Usage: (float_tick)
Returns: Something really odd
I have no idea what this does. Here's a bit I've noticed, though.
(float_tick) is only called from (bounce_move) and the boulder_ai.
A value of T means that nothing was hit. (car (float_tick)) is
a valid set of block_flags. Weird, eh?
;;------------------------------------------------------------------------
Function: frame_panic
Usage: (frame_panic)
Returns: T or nil
(frame_panic) returns whether or not the frame-rate is in a critical
state. When things start draaaggging, (frame_panic) is probably
true. You might want to check frame_panic before doing anything
extraordinary, but not necesary. Be careful not to change anything
globally based on the frame_panic. Otherwise, machines in a network
game can become out of sync.
;;------------------------------------------------------------------------
Function: freeze_player
Usage: (freeze_player how_long)
Returns: dunno
... Далее >>
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