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;;------------------------------------------------------------------------
Function: put_image
Usage: (put_image x y image_def)
Returns: dunno
Slaps in image down at position [x] [y]. The [image_def] is an
image definition that was previously set up with (def_image).
See def_image for more information, but you can do something like:
(put_image 0 0 (def_image "art/misc.spe" "some_image.pcx"))
;;------------------------------------------------------------------------
Object Function: remove_object
Usage: (remove_object obj_ptr)
Returns: dunno
_PERSONALLY_ I think this should be called unlink_object for
parallellism, but that's just my opinion. As far as I can tell,
(remove_object) removes the [obj_ptr] from the current object's
link list.
;;------------------------------------------------------------------------
Function: reset_player
Usage: (reset_player)
Returns: dunno
Speculation: Sets the player up in a state of reset (whatever that
means). Probably maxes out the health and does some other stuff.
This is most commonly done in a network game where loading a level
is not an option (screws everyone else up). Of course, there _are_
no network games as of yet, so all bets are off.
;;------------------------------------------------------------------------
Object Function: raise
Usage: (raise)
Returns: dunno
Moves the object above all other objects. I guess this affects
... Далее >>
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