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Function: save_game
Usage: (save_game name)
Returns: dunno
Saves the game in the file named [name]. If you don't want to
supply a name, you can always use whatever (next_savegame_name)
returns.
;;------------------------------------------------------------------------
Function: set_ambient_light
Usage: (set_ambient_light player value)
Returns: dunno
Changes the value of the ambient light for [player] only (everyone
else on the network is unaffected). [Value] specifies what you want
the new ambient light to be. For example (set_ambient_light (bg) 10)
;;------------------------------------------------------------------------
Object Function: set_aistate
Usage: (set_aistate n)
Returns: Int
Use the set_aistate function to set the value of aistate in
the current function. It returns the new value of aistate.
;;------------------------------------------------------------------------
Object Function: set_aitype
Usage: (set_aitype n)
Returns: Int
Use the set_aitype function to set the value of aitype in
the current function. It returns the new value of aitype.
;;------------------------------------------------------------------------
Object Function: set_course
Usage: (set_course angle speed)
Returns: dunno
A bit baffling as there's no (course) function that I can find.
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