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~~~~~~~~~~~~~~~~~ The entries and symbols here report the current date and several facts concerning the status of your civilization.
DATE: The date is reported in years plus the notation BC or AD. The normal game begins in 4000 BC. Each turn represents the passing of so many years, depending on the current date.
TREASURY: The amount of cash in your treasury.
POPULATION: The size of your civilization's population.
TRADE RATES: The three numbers separated by periods are your trade rates. The first number is the percentage of your trade that provides luxuries. The second rate is the percentage that becomes tax revenue added to the treasury. The third rate is the percentage put towards new ideas to help learn technology. Luxury goods are the cultural pleasures like music, art, sports, and the theater that people come to enjoy when they have leisure time. The more luxuries that can be provided, the more happy citizens in your cities. Tax revenue goes into the treasury and is needed to maintain existing city improvements. Excess taxes over maintenance needs accumulate in the treasury and can be spent later. Taxes, especially high ones, tend to make the people unhappy. The more new ideas and scientific research accomplished, the faster the new technology is acquired. Each of the three by-products of trade has its benefits. As time passes and cities grow, you may have to adjust the rates often to provide a minimum amount of taxes and science research while keeping the population content as a whole. To adjust rates, pull ... Далее >>
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