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LUXURIES: These are shown as diamonds. For every two diamonds of luxuries produced, one content citizen becomes happy. The amount of luxuries may be increased quickly by creating Entertainers.
TAX REVENUES: These are shown as gold coins and are used to pay maintenance costs for city improvements.
SCIENCE: The knowledge that results from science research is shown as light bulbs.
CORRUPTION: Depending on your type of government and the city's distance from your palace, some trade may be lost as corruption.
SPECIALISTS ~~~~~~~~~~~ ENTERTAINERS: People removed from the work force immediately become Entertainers. Each Entertainer is the equivalent of two additional trade symbols added to that part of the city's trade brought in as luxuries. Creating Entertainers has the result of creating more luxuries and making more people happy.
TAXMEN: You can change an Entertainer to a Taxman. Click on the Entertainer to convert him. Taxmen increase tax revenue.
SCIENTISTS: You can change a Taxman into a Scientist. Click on the Taxman to convert him. The Scientist is a researcher who increases the amount of knowledge your city is producing.
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