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LIGHTHOUSE: The construction of this immense Lighthouse not only creates the greatest navigational aid of antiquity, but triggers a birth of seafaring skills and traditions. The result is great achievements by your ships and captains. Possession of the Lighthouse increases sea movement rates by 1 SQUARE for all of your ships. However, the effect of the Lighthouse ceases working after development of Magnetism, a new navigational aid that puts competent sailing within the grasp of anyone. The Lighthouse requires the advance of Map Making and it takes 200 resources to build.
ORACLE: Building the Oracle gives the beliefs of your civilization a unifying central dogma that increases the effect on its people. The auguries of the Oracle are transmitted through the local Temples, exerting significant control over their lives. The Oracle becomes available with the advance of Mysticism and doubles the effect of your Temples in making unhappy people content. It stops working after the development of Religion, which appeals to more widely to the growing literate, intelligent citizenry. The Oracle takes 300 resources to build.
PYRAMIDS: The Pyramids are the greatest and oldest of the ancient Wonders. Their construction requires great government control of the entire nation to make possible the effort of their construction. A civilization that possesses the Pyramids may change government type without going through a period of Anarchy. In addition, that civilization may select any type of new government, not just those for which it has made the correct ... Далее >>
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