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two city squares on the map in every direction except diagonally. If the new city grows large enough, its population can bring all of this area into development. When planning a new city, consider this radius and the long-term benefits of any potential site. To grow, the city must encompass sufficient food-growing areas. Any city that can grow has value, but your most important cities are those that also have resources available. These cities can quickly build and support military units and Wonders. Hills and Forests are important sources of resources, as are squares containing special resources symbols for game, horses, coal, and oil. The importance of trade in generating taxes and technology makes River squares especially goof sites for cities when just beginning. Without Rivers, you must quickly build roads in Plains or Grasslands to generate trade.
LANDSCAPING: When surveying sites for a new city, keep in mind the potential for some squares to be improved. Hills and Mountains can be mined and then produce increased resources. Plains, Rivers, and Grasslands can be irrigated and then produce more food. Swamps and Jungles can be cleared into Grasslands or converted to Forests. Forests may be cleared into Plains. Plains and Grasslands may be turned into Forests if you need resources. An area of Jungles and Swamps looks barren at first, but has the potential to be a very rich city site. Plains, Grasslands, and Deserts produce trade once penetrated by Roads, and all land squares improve in production when Railroads come through.
PROXIMITY OF CITIES: Another consideration when planning new cities is the current or potential location of other cities. ... Далее >>
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