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grows buy one population point. This added population is put to work on the city map.
DISORDER: If the number of unhappy citizens exceeds the number of happy citizens due to population growth or the destruction of a city improvement by disaster, your city goes into civil disorder. You receive a message reporting this condition. If this is the first turn of disorder, you jump to the affected city's display so that adjustments can be made to return the city to order. If the situation is not corrected, in following turns you are notified that disorder continues.
MAINTENANCE: Taxes collected from the city are added to your treasury and then the maintenance costs for improvements in this city are deducted. If you don't have sufficient funds in your treasury to pay the maintenance costs, one improvement in this city, chosen by local leaders, is sold. Note that while your civilization as a whole may have a revenue surplus for the turn, you can still lose and improvement when your treasury is low. High maintenance costs for the first cities checked may deplete the treasury and force a sale before later cities contribute their cash surpluses.
SCIENTIFIC RESEARCH: The research contributed by this city, measured by the number of light bulbs it produces, is added to the total so far accumulated by your civilization. If this total is sufficient to acquire the technology that you have instructed your scientists to ... Далее >>
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