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emergency, you may wish to sell an improvement to raise cash. The final item is the report is labelled "Discoveries" and shows the number of turns needed for your scientists to acquire the technology advance that you have directed them to seek. The more scientific research done by your cities, the fewer turns required. Note that as technology increases, it takes more and more research to make the next breakthrough.
SCIENCE ADVISOR: Your science advisor keeps track of the technologies that your civilization has already achieved and the progress of you scientists toward their next advance. A chart shows progress toward the next advance. The light bulbs indicate how much research has been done. When the box is full of light bulbs, the advance being researched is achieved. It is possible to continue making advances beyond the basic list that defines civilization up to the end of the 20th century. These continuing advances are called FUTURISTIC ADVANCES and each one your acquire adds ten points to your civilization score.
WONDERS OF THE WORLD: Your geographers maintain a listing of the location of the Wonders of the World. When they hear of the construction of a new one they add it to the list. By the end of your civilization's history there may be as many as 21 Wonders: 7 ancient, 7 medieval, and 7 modern. Knowing where they are may be useful because capturing the city where a Wonder is located adds to the glory of your civilization. The geographer's list shows the Wonder's icon, its name, the city in which it is located, and the civilization that built it. Clear the page of ancient Wonders to see the medieval Wonders, and clear again to see the modern Wonders. Note that only existing Wonders appear ... Далее >>
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