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into order.
CITY IMPROVEMENTS ~~~~~~~~~~~~~~~~~ When beginning a new civilization, you normally may only build one type of improvement, the Barracks. As your civilization acquires new technologies, more improvements become possible. Each city may only build one of each improvement. The improvements that your city possesses are listed in the improvements roster on the city display. Once built, improvements may be destroyed by sabotage, disaster, and capture, and may even be sold for cash.
SABOTAGE: Diplomats may enter a city and attempt industrial sabotage. This may result in the destruction of an existing improvement. The only defense against this type of attack is destroying the Diplomat before it can enter a city.
DISASTER: Volcanos, Pirate Raids, Floods, Fires, and Earthquakes may destroy improvements in a city. There is no defense against Earthquakes, but Aqueducts prevent Fires, Temples prevent Volcanos, City Walls prevent Floods, and Barracks prevent Pirate Raids.
CAPTURE: Some, all, or none of a city's improvements may be destroyed when it is captured by another civilization.
SELLING IMPROVEMENTS: You may sell an existing improvement to raise cash by pressing the sell button next to its name in the improvements roster of the city display. ... Далее >>
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