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inexpensive.
MECHANIZED INFANTRY 6-6-3 (Labor Union) [50]: a group of modern infantry mounted on armored vehicles like the Bradley. Mechanized infantry is the best defensive ground unit in the game, useful for defending cities or other important points. It also has a good attack factor and excellent speed.
MILITIA 1-1-1 (-) [10]: a band of citizens armed with crude weapons, mostly tools and farm implements. Militia are normally the only military unit that you can build when starting a new civilization and are only a stopgap until better units become available.
MUSKETEERS 2-3-1 (Gunpowder) [30]: a company of infantry armed with muskets. Due to their higher defense factor, Musketeers are useful for replacing Phalanxes in positions that need to be defended.
NUCLEAR 99-0-16 (Rocketry & Nuclear Fission) [160]: a missile weapon armed with a nuclear warhead. A Nuclear unit can only be built after the Manhattan Project Wonder has been built somewhere in the world. A Nuclear unit may move between cities and Carriers. It is lost if it does not end its turn in a city or on a Carrier, and does not attack. It explodes when it attacks an enemy unit or city. A Nuclear attack destroys all military units in the target square and adjacent squares, regardless of who they belong to. Nuclear attacks may also destroy city populations and cause pollution.
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