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movement factor, skip the unit if you prefer to move it later in the turn, or have it do nothing this turn.
In addition you may order most units to fortify or go on sentry duty. Fortified or sentry units no longer require orders. In future turns they carry on and do not blink, waiting for orders. If you wish to move these units later, they must be activated individually.
MOVING UNITS: Units may be moved up to the limit of their movement factor. The cost to enter a map square depends on the terrain. Roads and Railroads speed the movement of ground units. When an unit is unable to complete a movement order because it doesn't have enough movement points to proceed, its movement is finished for the turn. The map then centers on the next unit waiting for orders.
SKIPPING UNITS: To skip a unit temporarily, press the Wait key. (W key). This passes you on to the other units waiting for orders and returns you to the skipped unit after all others have had a chance to move.
NO MOVEMENT: To order a unit not to move, press the No Movement key (the space bar).
ACTIVATING UNITS: Fortified units and those on sentry duty must be activated to receive movement orders. Place the mouse pointer on the square and click the left mouse button. This opens a menu displaying all units in the square. Click again on the icon of any unit you wish to activate. Fortified or sentry units within a city must be activated from the city display. Sentry units are ... Далее >>
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