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attackers, but not Bombers or Artillery. This tripling takes effect after the effects of veteran status is considered. Being fortified behind City Walls has no effect unless the attacking unit is a Bomber or Artillery unit. City Walls also prevent population loss when defending units are destroyed. When civilization advances make available new army types with better defense factors, take the first opportunity to replace old defenders with better units. Since the offensive capability of your enemies improves as they acquire new technology, your defenses must improve to keep up. Linking cities with Roads and Railroads can be very helpful in speeding the movement of units from one end of your empire to trouble spots elsewhere. This puts your defensive armies on "interior lines," allowing them to rapidly move to where they are needed.
CITY DISORDER ~~~~~~~~~~~~~ A city suffers civil disorder when unhappy people outnumber happy people, content people being ignored in the calculation. Cities in disorder provide no tax revenue, contribute no technology research, and suspend production of new units or improvements. When order is restored, the city returns to normal operation next turn. You can restore order in several ways. To restore order you may pay to complete an improvement, such as a Temple, that can covert sufficient unhappy people to contentment to restore balance. You may also change the luxury and tax rates of you civilization to attempt to restore order. Increasing luxury convert some content people to happy. You may take one or more people out of the work force, making them Specialists. This increases the number if happy people. When creating Specialists, be careful not to also cause shortages of food or resources that cause starvation of population or scrapping of armies. Under the government types Despotism, ... Далее >>
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