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PHALANX 1-2-1 (Bronze Working) [20]: a company of infantry armed with long pikes and very strong on the defensive. Phalanxes are very good for defending cities and other important points early on. No other type of unit is as cost effective for defense until Musketeers become available.
RIFLEMAN 3-5-1 (Conscription) [30]: a company of infantry armed with rifles. Riflemen are excellent defenders or cities and other points, and useful for replacing PHALANXES and Musketeers.
SAIL 1-1-3 (Navigation) [40]: a small ship powered by sails and lightly armed. Sailing Ships may carry up to three other units by naval transport. They are very useful for exploring the oceans because they are not restricted to staying near the coasts.
SUBMARINE 8-2-3 (Mass Production) [50]: a warship designed to attack from underwater by firing torpedoes at enemy ships on the surface. Submarines have a visibility of two sea squares and can only be spotted by enemy ships when adjacent. They may not carry ground units or conduct shore bombardment.
TRANSPORT 0-3-4 (Industrialization) [50]: a large, modern transport ship. Transports may carry up to eight other units and are very useful when carrying a large force to conduct an invasion.
TRIREME 1-0-3 (Map Making) [40]: a small ocean-going ship powered by oars. Triremes are lost at sea approximately half of the time they are not adjacent to land at the end of a turn. ... Далее >>
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