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their pride and spirits. The top row of the chart shows the happiness of the population before taking into account any of the factors that improve happiness. The second row shows the effects of the luxuries that are provided to the city, if any. Two units of luxuries make on content person happy or one unhappy person content. A contented person is made happy before another unhappy person is made content. The third row shows the effects of Temples, Cathedrals, and Colosseums. These improvements have the effect of making unhappy people content. The fourth row shows the effects or martial law and military service. Under all governments except the Republic and Democracy, each military unit in a city coerces one unhappy person into contentment. Any units imposing martial law are shown is this row. Under the Republic or Democracy, martial law does not work. Instead, each military not in its home city make one person unhappy. This is shown by "SAD FACE" symbols in this row and under the units in the home city roster. The fifth row shows the effects of any Wonders of the World, either in this city or elsewhere, that are influencing the population's happiness. Specialists are content people, and are taken from the ranks of the content or happy population when created. The effect of the increased luxuries created by Entertainers is shown in row two. The bottom row of the chart shows the cumulative effect of all factors on the happiness of the population roster at the top of the display. Examining this chart is useful for understanding what is affecting the happiness of the city and perhaps indicating what else could be done if the city is out of balance. You may see where creating Entertainers, disbanding out of town units, bringing in more units, or building a new improvement can bring the city back ... Далее >>
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